/***************************************************************************** * Eliot * Copyright (C) 2008 Olivier Teulière * Authors: Olivier Teulière * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #ifndef NEW_GAME_H_ #define NEW_GAME_H_ #include #include #include class Dictionary; class PublicGame; class QStandardItemModel; class NewGame: public QDialog, private Ui::NewGameDialog { Q_OBJECT; public: explicit NewGame(QWidget *iParent = 0); /// Possible values for the player type static const char * kHUMAN; static const char * kAI; /** * Create and return a game object from the information of the dialog. * The Game object is always valid */ PublicGame * createGame(const Dictionary& iDic) const; private slots: void enableLevelSpinBox(int); void enableOkButton(); void enableRemoveButton(const QItemSelection&, const QItemSelection&); // The following slots are automatically connected void on_comboBoxMode_activated(int); void on_pushButtonAdd_clicked(); void on_pushButtonRemove_clicked(); void on_checkBoxJoker_stateChanged(int); void on_checkBoxExplosive_stateChanged(int); private: /// Model of the players QStandardItemModel *m_model; }; /// Delegate used for the edition of the players type class PlayersTypeDelegate: public QItemDelegate { Q_OBJECT; public: explicit PlayersTypeDelegate(QObject *parent = 0); virtual ~PlayersTypeDelegate() {} // Implement the needed methods virtual QWidget *createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const; virtual void setEditorData(QWidget *editor, const QModelIndex &index) const; virtual void setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const; virtual void updateEditorGeometry(QWidget *editor, const QStyleOptionViewItem &option, const QModelIndex &index) const; }; /// Delegate used for the edition of the players level class PlayersLevelDelegate: public QItemDelegate { Q_OBJECT; public: explicit PlayersLevelDelegate(QObject *parent = 0); virtual ~PlayersLevelDelegate() {} // Implement the needed methods virtual QWidget *createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const; virtual void setEditorData(QWidget *editor, const QModelIndex &index) const; virtual void setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const; virtual void updateEditorGeometry(QWidget *editor, const QStyleOptionViewItem &option, const QModelIndex &index) const; }; /// Event filter used for the edition of the players display class PlayersEventFilter: public QObject { Q_OBJECT; public: explicit PlayersEventFilter(QObject *parent = 0); virtual ~PlayersEventFilter() {} signals: /// As its name indicates... void deletePressed(); protected: virtual bool eventFilter(QObject *obj, QEvent *event); }; #endif