/******************************************************************* * Eliot * Copyright (C) 2008-2009 Olivier Teulière * Authors: Olivier Teulière * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #include "public_game.h" #include "game.h" #include "training.h" #include "duplicate.h" #include "freegame.h" #include "game_factory.h" #include "game_exception.h" #include "xml_writer.h" PublicGame::PublicGame(Game &iGame) : m_game(iGame) { } PublicGame::~PublicGame() { delete &m_game; } PublicGame::GameMode PublicGame::getMode() const { if (dynamic_cast(&m_game)) return kDUPLICATE; else if (dynamic_cast(&m_game)) return kFREEGAME; else return kTRAINING; } string PublicGame::getModeAsString() const { return m_game.getModeAsString(); } void PublicGame::setVariant(GameVariant iVariant) { if (iVariant == kJOKER) m_game.setVariant(Game::kJOKER); else if (iVariant == kEXPLOSIVE) m_game.setVariant(Game::kEXPLOSIVE); else m_game.setVariant(Game::kNONE); } PublicGame::GameVariant PublicGame::getVariant() const { if (m_game.getVariant() == Game::kJOKER) return kJOKER; else if (m_game.getVariant() == Game::kEXPLOSIVE) return kEXPLOSIVE; else return kNONE; } const Dictionary & PublicGame::getDic() const { return m_game.getDic(); } const Board& PublicGame::getBoard() const { return m_game.getBoard(); } const Bag& PublicGame::getBag() const { return m_game.getBag(); } const History& PublicGame::getHistory() const { return m_game.getHistory(); } void PublicGame::addPlayer(Player *iPlayer) { m_game.addPlayer(iPlayer); } const Player& PublicGame::getPlayer(unsigned int iNum) const { return m_game.getPlayer(iNum); } const Player& PublicGame::getCurrentPlayer() const { return m_game.getCurrentPlayer(); } unsigned int PublicGame::getNbPlayers() const { return m_game.getNPlayers(); } unsigned int PublicGame::getNbHumanPlayers() const { return m_game.getNHumanPlayers(); } bool PublicGame::hasPlayed(unsigned int player) const { return m_game.hasPlayed(player); } void PublicGame::start() { m_game.start(); } int PublicGame::play(const wstring &iWord, const wstring &iCoord) { return m_game.play(iCoord, iWord); } void PublicGame::shuffleRack() { m_game.shuffleRack(); } /***************************/ static Training & getTrainingGame(Game &iGame) { Training *trGame = dynamic_cast(&iGame); if (trGame == NULL) { throw GameException("Invalid game type"); } return *trGame; } void PublicGame::trainingSearch() { getTrainingGame(m_game).search(); } const Results& PublicGame::trainingGetResults() const { return getTrainingGame(m_game).getResults(); } int PublicGame::trainingPlayResult(unsigned int iResultIndex) { return getTrainingGame(m_game).playResult(iResultIndex); } void PublicGame::trainingSetRackRandom(bool iCheck, RackMode iRackMode) { if (iRackMode == kRACK_NEW) getTrainingGame(m_game).setRackRandom(iCheck, Game::RACK_NEW); else getTrainingGame(m_game).setRackRandom(iCheck, Game::RACK_ALL); } void PublicGame::trainingSetRackManual(bool iCheck, const wstring &iLetters) { getTrainingGame(m_game).setRackManual(iCheck, iLetters); } void PublicGame::trainingTestPlay(unsigned int iResultIndex) { getTrainingGame(m_game).testPlay(iResultIndex); } void PublicGame::trainingRemoveTestPlay() { getTrainingGame(m_game).removeTestPlay(); } wstring PublicGame::trainingGetTestPlayWord() const { return getTrainingGame(m_game).getTestPlayWord(); } /***************************/ static Duplicate & getDuplicateGame(Game &iGame) { Duplicate *dupGame = dynamic_cast(&iGame); if (dupGame == NULL) { throw GameException("Invalid game type"); } return *dupGame; } void PublicGame::duplicateSetPlayer(unsigned int p) { getDuplicateGame(m_game).setPlayer(p); } /***************************/ static FreeGame & getFreeGameGame(Game &iGame) { FreeGame *frGame = dynamic_cast(&iGame); if (frGame == NULL) { throw GameException("Invalid game type"); } return *frGame; } int PublicGame::freeGamePass(const wstring &iToChange) { return getFreeGameGame(m_game).pass(iToChange); } /***************************/ PublicGame *PublicGame::load(const string &iFileName, const Dictionary &iDic) { Game *game = GameFactory::Instance()->load(iFileName, iDic); return new PublicGame(*game); } void PublicGame::save(const string &iFileName) const { XmlWriter::write(m_game, iFileName); } /***************************/ unsigned int PublicGame::getCurrTurn() const { return m_game.getNavigation().getCurrTurn(); } unsigned int PublicGame::getNbTurns() const { return m_game.getNavigation().getNbTurns(); } bool PublicGame::isFirstTurn() const { return m_game.getNavigation().isFirstTurn(); } bool PublicGame::isLastTurn() const { return m_game.getNavigation().isLastTurn(); } void PublicGame::firstTurn() { m_game.accessNavigation().firstTurn(); } void PublicGame::prevTurn() { m_game.accessNavigation().prevTurn(); } void PublicGame::nextTurn() { m_game.accessNavigation().nextTurn(); } void PublicGame::lastTurn() { m_game.accessNavigation().lastTurn(); } void PublicGame::clearFuture() { m_game.accessNavigation().clearFuture(); } void PublicGame::printTurns() const { m_game.getNavigation().print(); }