/***************************************************************************** * Copyright (C) 2005 Eliot * Authors: Olivier Teuliere * * $Id: ncurses.cpp,v 1.3 2005/02/07 22:20:32 ipkiss Exp $ * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *****************************************************************************/ #include "config.h" #if ENABLE_NLS # include # define _(String) gettext(String) #else # define _(String) String #endif #include #include "ncurses.h" #include "dic.h" #include "dic_search.h" #include "training.h" #include "duplicate.h" #include "freegame.h" using namespace std; CursesIntf::CursesIntf(WINDOW *win, Game& iGame) : m_win(win), m_game(iGame), m_state(DEFAULT), m_dying(false), m_boxStart(0), m_boxLines(0), m_boxLinesData(0), m_boxY(0), m_showDots(false) { } void CursesIntf::drawBox(WINDOW *win, int y, int x, int h, int w, const string& iTitle) { if (w > 3 && h > 2) { int i_len = iTitle.size(); if (i_len > w - 2) i_len = w - 2; mvwaddch(win, y, x, ACS_ULCORNER); mvwhline(win, y, x+1, ACS_HLINE, ( w-i_len-2)/2); mvwprintw(win,y, x+1+(w-i_len-2)/2, "%s", iTitle.c_str()); mvwhline(win, y, x+(w-i_len)/2+i_len, ACS_HLINE, w - 1 - ((w-i_len)/2+i_len)); mvwaddch(win, y, x+w-1,ACS_URCORNER); mvwvline(win, y+1, x, ACS_VLINE, h-2); mvwvline(win, y+1, x+w-1, ACS_VLINE, h-2); mvwaddch(win, y+h-1, x, ACS_LLCORNER); mvwhline(win, y+h-1, x+1, ACS_HLINE, w - 2); mvwaddch(win, y+h-1, x+w-1, ACS_LRCORNER); } } void CursesIntf::clearRect(WINDOW *win, int y, int x, int h, int w) { for (int i = 0; i < h; i++) { mvwhline(win, y + i, x, ' ', w); } } void CursesIntf::boxPrint(WINDOW *win, int y, int x, const char *fmt, ...) { if (y < m_boxStart || y - m_boxStart >= m_boxLines) return; va_list vl_args; char *buf = NULL; va_start(vl_args, fmt); vasprintf(&buf, fmt, vl_args); va_end(vl_args); if (buf == NULL) { return; } mvwprintw(win, m_boxY + y - m_boxStart, x, "%s", buf); } void CursesIntf::drawStatus(WINDOW *win, int y, int x, const string& iMessage, bool error) { if (error) wattron(win, COLOR_PAIR(COLOR_YELLOW)); mvwprintw(win, y, x, iMessage.c_str()); whline(win, ' ', COLS - x - 1 - iMessage.size()); if (error) wattron(win, COLOR_PAIR(COLOR_WHITE)); } void CursesIntf::drawBoard(WINDOW *win, int y, int x) const { // Box around the board drawBox(win, y + 1, x + 3, 17, 47, ""); // Print the coordinates for (int i = 0; i < 15; i++) { mvwaddch(win, y + i + 2, x + 1, 'A' + i); mvwaddch(win, y + i + 2, x + 51, 'A' + i); mvwprintw(win, y, x + 3 * i + 5, "%d", i + 1); mvwprintw(win, y + 18, x + 3 * i + 5, "%d", i + 1); } // The board itself for (int row = 1; row < 16; row++) { for (int col = 1; col < 16; col++) { // Handle colors int wm = m_game.getBoardWordMultiplier(row, col); int lm = m_game.getBoardLetterMultiplier(row, col); if (wm == 3) wattron(win, COLOR_PAIR(COLOR_RED)); else if (wm == 2) wattron(win, COLOR_PAIR(COLOR_MAGENTA)); else if (lm == 3) wattron(win, COLOR_PAIR(COLOR_BLUE)); else if (lm == 2) wattron(win, COLOR_PAIR(COLOR_CYAN)); else wattron(win, COLOR_PAIR(COLOR_WHITE)); // Empty square mvwprintw(win, y + row + 1, x + 3 * col + 1, " "); // Now add the letter char c = m_game.getBoardChar(row, col); if (c) { if (islower(c)) mvwaddch(win, y + row + 1, x + 3 * col + 2, c | A_BOLD | COLOR_PAIR(COLOR_GREEN)); else mvwaddch(win, y + row + 1, x + 3 * col + 2, c); } else { // Empty square... should we display a dot? if (m_showDots) mvwaddch(win, y + row + 1, x + 3 * col + 2, '.'); } } } wattron(win, COLOR_PAIR(COLOR_WHITE)); } void CursesIntf::drawScoresRacks(WINDOW *win, int y, int x) const { drawBox(win, y, x, m_game.getNPlayers() + 2, 25, _(" Scores ")); for (int i = 0; i < m_game.getNPlayers(); i++) { if (m_game.getMode() != Game::kTRAINING && i == m_game.currPlayer()) attron(A_BOLD); mvwprintw(win, y + i + 1, x + 2, _("Player %d: %d"), i, m_game.getPlayerPoints(i)); if (m_game.getMode() != Game::kTRAINING && i == m_game.currPlayer()) attroff(A_BOLD); } // Distance between the 2 boxes int yOff = m_game.getNPlayers() + 3; drawBox(win, y + yOff, x, m_game.getNPlayers() + 2, 25, _(" Racks ")); for (int i = 0; i < m_game.getNPlayers(); i++) { if (m_game.getMode() != Game::kTRAINING && i == m_game.currPlayer()) attron(A_BOLD); mvwprintw(win, y + yOff + i + 1, x + 2, _("Player %d: %s"), i, m_game.getPlayerRack(i).c_str()); if (m_game.getMode() != Game::kTRAINING && i == m_game.currPlayer()) attroff(A_BOLD); // Force to refresh the whole rack whline(win, ' ', 7 - m_game.getPlayerRack(i).size()); } // Display a message when the search is complete if (m_game.getMode() == Game::kTRAINING && m_game.getNResults()) mvwprintw(win, y + 2*yOff - 1, x + 2, _("Search complete")); else mvwhline(win, y + 2*yOff - 1, x + 2, ' ', strlen(_("Search complete"))); } void CursesIntf::drawResults(WINDOW *win, int y, int x) { int h = 17; drawBox(win, y, x, h, 25, _(" Search results ")); m_boxY = y + 1; m_boxLines = h - 2; m_boxLinesData = m_game.getNResults(); int i; for (i = m_boxStart; i < m_game.getNResults() && i < m_boxStart + m_boxLines; i++) { string coord = m_game.getSearchedCoords(i); boxPrint(win, i, x + 1, "%3d %s%s %3s", m_game.getSearchedPoints(i), m_game.getSearchedWord(i).c_str(), string(h - 3 - m_game.getSearchedWord(i).size(), ' ').c_str(), coord.c_str()); } // Complete the list with empty lines, to avoid trails for (; i < m_boxStart + m_boxLines; i++) { boxPrint(win, i, x + 1, string(23, ' ').c_str()); } } void CursesIntf::drawHistory(WINDOW *win, int y, int x) { // To allow pseudo-scrolling, without leaving trails clear(); drawBox(win, y, x, LINES - y, COLS - x, _(" History of the game ")); m_boxY = y + 1; m_boxLines = LINES - y - 2; m_boxLinesData = m_game.getNRounds(); // Heading boxPrint(win, m_boxStart, x + 2, _(" N | RACK | SOLUTION | REF | PTS | P | BONUS")); mvwhline(win, y + 2, x + 2, ACS_HLINE, 55); int i; for (i = m_boxStart + 0; i < m_game.getNRounds() && i < m_boxStart + m_boxLines; i++) { string word = m_game.getPlayedWord(i); string coord = m_game.getPlayedCoords(i); boxPrint(win, i + 2, x + 2, "%2d %8s %s%s %3s %3d %1d %c", i + 1, m_game.getPlayedRack(i).c_str(), word.c_str(), string(15 - word.size(), ' ').c_str(), coord.c_str(), m_game.getPlayedPoints(i), m_game.getPlayedPlayer(i), m_game.getPlayedBonus(i) ? '*' : ' '); } mvwvline(win, y + 1, x + 5, ACS_VLINE, min(i + 2 - m_boxStart, m_boxLines)); mvwvline(win, y + 1, x + 16, ACS_VLINE, min(i + 2 - m_boxStart, m_boxLines)); mvwvline(win, y + 1, x + 34, ACS_VLINE, min(i + 2 - m_boxStart, m_boxLines)); mvwvline(win, y + 1, x + 40, ACS_VLINE, min(i + 2 - m_boxStart, m_boxLines)); mvwvline(win, y + 1, x + 46, ACS_VLINE, min(i + 2 - m_boxStart, m_boxLines)); mvwvline(win, y + 1, x + 50, ACS_VLINE, min(i + 2 - m_boxStart, m_boxLines)); } void CursesIntf::drawHelp(WINDOW *win, int y, int x) { // To allow pseudo-scrolling, without leaving trails clear(); drawBox(win, y, x, LINES - y, COLS - x, _(" Help ")); m_boxY = y + 1; m_boxLines = LINES - y - 2; int n = 0; boxPrint(win, n++, x + 2, _("[Global]")); boxPrint(win, n++, x + 2, _(" h, H, ? Show/hide help box")); boxPrint(win, n++, x + 2, _(" y, Y Show/hide history of the game")); boxPrint(win, n++, x + 2, _(" e, E Show/hide dots on empty squares of the board")); boxPrint(win, n++, x + 2, _(" q, Q Quit")); boxPrint(win, n++, x + 2, _(" d, D Check the existence of a word in the dictionary")); boxPrint(win, n++, x + 2, _(" j, J Play a word")); boxPrint(win, n++, x + 2, ""); boxPrint(win, n++, x + 2, _("[Training mode]")); boxPrint(win, n++, x + 2, _(" * Take a random rack")); boxPrint(win, n++, x + 2, _(" + Complete the current rack randomly")); boxPrint(win, n++, x + 2, _(" t, T Set the rack manually")); boxPrint(win, n++, x + 2, _(" s, S Search (compute all the possible words)")); boxPrint(win, n++, x + 2, _(" r, R Show/hide search results")); boxPrint(win, n++, x + 2, ""); boxPrint(win, n++, x + 2, _("[Duplicate mode]")); boxPrint(win, n++, x + 2, _(" n, N Switch to the next human player")); boxPrint(win, n++, x + 2, ""); boxPrint(win, n++, x + 2, _("[Free game mode]")); boxPrint(win, n++, x + 2, _(" p, P Pass your turn (with or without changing letters)")); boxPrint(win, n++, x + 2, ""); boxPrint(win, n++, x + 2, _("[Miscellaneous]")); boxPrint(win, n++, x + 2, _(" , Navigate in a box line by line")); boxPrint(win, n++, x + 2, _(" , Navigate in a box page by page")); boxPrint(win, n++, x + 2, _(" Ctrl-l Refresh the screen")); m_boxLinesData = n; } void CursesIntf::playWord(WINDOW *win, int y, int x) { drawBox(win, y, x, 4, 32, _(" Play a word ")); mvwprintw(win, y + 1, x + 2, _("Played word:")); mvwprintw(win, y + 2, x + 2, _("Coordinates: ")); wrefresh(win); string word, coord; int xOff = strlen(_("Coordinates: ")) + 2; if (readString(win, y + 1, x + xOff, 15, word) && readString(win, y + 2, x + xOff, 3, coord)) { int res = m_game.play(coord, word); if (res) { drawStatus(win, LINES - 1, 0, _("Incorrect or misplaced word")); } } m_state = DEFAULT; clearRect(win, y, x, 4, 32); } void CursesIntf::checkWord(WINDOW *win, int y, int x) { drawBox(win, y, x, 4, 32, _(" Dictionary ")); mvwprintw(win, y + 1, x + 2, _("Enter the word to check:")); wrefresh(win); string word; if (readString(win, y + 2, x + 2, 15, word)) { int res = Dic_search_word(m_game.getDic(), word.c_str()); char s[100]; if (res) snprintf(s, 100, _("The word '%s' exists"), word.c_str()); else snprintf(s, 100, _("The word '%s' does not exist"), word.c_str()); drawStatus(win, LINES - 1, 0, s); } m_state = DEFAULT; clearRect(win, y, x, 4, 32); } void CursesIntf::passTurn(WINDOW *win, int y, int x, FreeGame &iGame) { drawBox(win, y, x, 4, 32, _(" Pass your turn ")); mvwprintw(win, y + 1, x + 2, _("Enter the letters to change:")); wrefresh(win); string letters; if (readString(win, y + 2, x + 2, 7, letters)) { int res = iGame.pass(letters, m_game.currPlayer()); if (res) { drawStatus(win, LINES - 1, 0, _("Cannot pass the turn")); } } m_state = DEFAULT; clearRect(win, y, x, 4, 32); } void CursesIntf::setRack(WINDOW *win, int y, int x, Training &iGame) { drawBox(win, y, x, 4, 32, _(" Set rack ")); mvwprintw(win, y + 1, x + 2, _("Enter the new letters:")); wrefresh(win); string letters; if (readString(win, y + 2, x + 2, 7, letters, kJOKER)) { iGame.setRackManual(false, letters); } m_state = DEFAULT; clearRect(win, y, x, 4, 32); } bool CursesIntf::readString(WINDOW *win, int y, int x, int n, string &oString, unsigned int flag) { int c; wmove(win, y, x); curs_set(1); while ((c = getch()) != 0) { if (c == 0x1b ) // Esc { curs_set(0); return false; } else if (c == KEY_ENTER || c == 0xD) { curs_set(0); return true; } else if (c == 0x0c) // Ctrl-L { // clear(); redraw(win); wmove(win, y, x); } else if (c == KEY_BACKSPACE && oString.size() > 0) { x--; mvwprintw(win, y, x, " "); wmove(win, y, x); oString.erase(oString.size() - 1); } else if (isalnum(c) && oString.size() < (unsigned int)n) { mvwprintw(win, y, x, "%c", c); x++; oString += (char)c; } else if (flag & kJOKER && c == '?') { mvwprintw(win, y, x, "%c", c); x++; oString += (char)c; } // else // mvwprintw(win, 0, 0, "%3d", c); } curs_set(0); return 0; } int CursesIntf::handleKeyForGame(int iKey, Training &iGame) { switch (iKey) { case '*': iGame.setRackRandom(0, false, Game::RACK_ALL); return 1; case '+': iGame.setRackRandom(0, false, Game::RACK_NEW); return 1; case 't': case 'T': setRack(m_win, 22, 10, iGame); return 1; case 's': case 'S': iGame.search(); return 1; default: return 2; } } int CursesIntf::handleKeyForGame(int iKey, Duplicate &iGame) { switch (iKey) { case 'n': case 'N': iGame.nextHumanPlayer(); return 1; default: return 2; } } int CursesIntf::handleKeyForGame(int iKey, FreeGame &iGame) { switch (iKey) { case 'p': case 'P': passTurn(m_win, 22, 10, iGame); return 1; default: return 2; } } int CursesIntf::handleKey(int iKey) { if (m_state == DEFAULT) { int res; if (m_game.getMode() == Game::kTRAINING) { res = handleKeyForGame(iKey, (Training&)m_game); } else if (m_game.getMode() == Game::kDUPLICATE) { res = handleKeyForGame(iKey, (Duplicate&)m_game); } else { res = handleKeyForGame(iKey, (FreeGame&)m_game); } if (res != 2) return res; } else // m_state is in {HELP, RESULTS, HISTORY} { switch (iKey) { case KEY_HOME: if (m_boxLinesData <= m_boxLines && m_boxStart > 0) return 0; m_boxStart = 0; return 1; case KEY_END: if (m_boxLinesData <= m_boxLines && m_boxStart < m_boxLinesData - 1) return 0; m_boxStart = m_boxLinesData - 1; return 1; case KEY_UP: if (m_boxLinesData <= m_boxLines || m_boxStart <= 0) return 0; m_boxStart--; return 1; case KEY_DOWN: if (m_boxLinesData <= m_boxLines || m_boxStart >= m_boxLinesData - 1) return 0; m_boxStart++; return 1; case KEY_PPAGE: if (m_boxLinesData <= m_boxLines) return 0; m_boxStart -= m_boxLines; if (m_boxStart < 0) m_boxStart = 0; return 1; case KEY_NPAGE: if (m_boxLinesData <= m_boxLines) return 0; m_boxStart += m_boxLines; if (m_boxStart > m_boxLinesData - 1) m_boxStart = m_boxLinesData - 1; return 1; } } switch (iKey) { // Toggle help case 'h': case 'H': case '?': if (m_state == HELP) m_state = DEFAULT; else m_state = HELP; m_boxStart = 0; clear(); return 1; // Toggle history case 'y': case 'Y': if (m_state == HISTORY) m_state = DEFAULT; else m_state = HISTORY; m_boxStart = 0; clear(); return 1; // Toggle results (training mode only) case 'r': case 'R': if (m_game.getMode() != Game::kTRAINING) return 0; if (m_state == RESULTS) m_state = DEFAULT; else m_state = RESULTS; m_boxStart = 0; clear(); return 1; // Toggle dots display case 'e': case 'E': m_showDots = !m_showDots; return 1; // Check a word in the dictionary case 'd': case 'D': if (m_state != DEFAULT) return 0; checkWord(m_win, 22, 10); return 1; // Play a word case 'j': case 'J': if (m_state != DEFAULT) return 0; playWord(m_win, 22, 10); return 1; // Ctrl-L should clear and redraw the screen case 0x0c: clear(); return 1; // Quit case 'q': case 'Q': case 0x1b: // Esc m_dying = true; return 0; default: return 0; } } void CursesIntf::redraw(WINDOW *win) { if (m_state == DEFAULT) { drawScoresRacks(win, 3, 54); drawBoard(win, 2, 0); } else if (m_state == RESULTS) { drawResults(win, 3, 54); drawBoard(win, 2, 0); } else if (m_state == HELP) { drawHelp(win, 1, 0); } else if (m_state == HISTORY) { drawHistory(win, 1, 0); } // Title attron(A_REVERSE); string mode; if (m_game.getMode() == Game::kTRAINING) mode = _("Training mode"); else if (m_game.getMode() == Game::kFREEGAME) mode = _("Free game mode"); else if (m_game.getMode() == Game::kDUPLICATE) mode = _("Duplicate mode"); string title = "Eliot (" + mode + ") " + _("[h for help]"); mvwprintw(win, 0, 0, title.c_str()); whline(win, ' ', COLS - title.size()); attroff(A_REVERSE); wrefresh(win); } int main(int argc, char ** argv) { #ifdef HAVE_SETLOCALE // Set locale via LC_ALL setlocale(LC_ALL, ""); #endif #if ENABLE_NLS // Set the message domain bindtextdomain(PACKAGE, LOCALEDIR); textdomain(PACKAGE); #endif // Initialize the ncurses library WINDOW *wBoard = initscr(); keypad( wBoard, true ); // Take input chars one at a time cbreak(); // Do not do NL -> NL/CR nonl(); // Hide the cursor curs_set(0); if (has_colors()) { start_color(); // Simple color assignment init_pair(COLOR_BLACK, COLOR_BLACK, COLOR_BLACK); init_pair(COLOR_GREEN, COLOR_GREEN, COLOR_BLACK); init_pair(COLOR_WHITE, COLOR_WHITE, COLOR_BLACK); init_pair(COLOR_YELLOW, COLOR_YELLOW, COLOR_BLACK); init_pair(COLOR_BLUE, COLOR_BLACK, COLOR_BLUE); init_pair(COLOR_CYAN, COLOR_BLACK, COLOR_CYAN); init_pair(COLOR_MAGENTA, COLOR_BLACK, COLOR_MAGENTA); init_pair(COLOR_RED, COLOR_BLACK, COLOR_RED); } char dic_path[100]; Dictionary dic = NULL; srand(time(NULL)); if (argc != 2) { endwin(); fprintf(stdout, _("Usage: eliotcurses /path/to/ods4.dawg\n")); exit(1); } else strcpy(dic_path, argv[1]); if (Dic_load(&dic, dic_path)) return -1; FreeGame game(dic); game.addHumanPlayer(); game.addAIPlayer(); // game.addAIPlayer(); // game.addAIPlayer(); game.start(); // Do not echo noecho(); CursesIntf mainIntf(wBoard, game); mainIntf.redraw(wBoard); while (! mainIntf.isDying()) { int c = getch(); if (mainIntf.handleKey(c) == 1) { mainIntf.redraw(wBoard); } } Dic_destroy(dic); delwin(wBoard); // Exit the ncurses library endwin(); return 0; }