#if $embedCss #else #end if #for $turn in $gameData.turns.keys #end for #for $turn in $gameData.turns.values #end for #for $player in $gameData.players #end for #if $player.id % 2 == 1 #else #end if #end for
$gameData.name
Player$turnSub-total S W P Total Diff Game % Ranking
Master$turn.move.points$gameData.totalScore $gameData.totalScore 100%
$player.name #for $turn in $player.turns.values #if $gameData.isSolo($turn.num, $turn.move) #if $gameData.isTop($turn.num, $turn.move) $turn.move.points #else $turn.move.points #end if #else #if $gameData.isTop($turn.num, $turn.move) $turn.move.points #elif $gameData.isSubTop($turn.num, $turn.move) $turn.move.points #elif $player.id % 2 == 1 $turn.move.points #else $turn.move.points #end if #end if
Rack$turn.rack
Word$turn.move.word
Coords$turn.move.coords
Score$turn.move.points
$player.rawScore $player.solosPoints $player.warningsNb $player.penaltiesPoints $player.totalScore $player.diffWithTop $player.percentTop $player.rank$player.rawScore $player.solosPoints $player.warningsNb $player.penaltiesPoints $player.totalScore $player.diffWithTop $player.percentTop $player.rank
Solo with maximal score
Solo with non-maximal score
Move with maximal score (not a solo)
Move with non-maximal score (not a solo)