/***************************************************************************** * Eliot * Copyright (C) 2008 Olivier Teulière * Authors: Olivier Teulière * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #include "config.h" #include #include #include #include #include "main_window.h" #ifdef WIN32 # include #endif using std::string; int main(int argc, char **argv) { #ifdef HAVE_SETLOCALE // Set locale via LC_ALL setlocale(LC_ALL, ""); #endif QApplication app(argc, argv); app.setWindowIcon(QIcon(":/images/eliot.xpm")); #ifdef ENABLE_NLS // Set the message domain #ifdef WIN32 // Get the absolute path, as returned by GetFullPathName() char baseDir[MAX_PATH]; GetFullPathName(argv[0], MAX_PATH, baseDir, NULL); char *pos = strrchr(baseDir, L'\\'); if (pos) *pos = '\0'; const string localeDir = baseDir + string("\\locale"); #else static const string localeDir = LOCALEDIR; #endif bindtextdomain(PACKAGE, localeDir.c_str()); textdomain(PACKAGE); // Translations for Qt's own strings QTranslator translator; // Set the path for the translation file #ifdef WIN32 QString path = QString(localeDir.c_str()) + "\\qt4"; #else QString path = QString(QT4LOCALEDIR); #endif QString lang = QLocale::system().name(); translator.load(path + "/qt_" + lang); app.installTranslator(&translator); #endif MainWindow qmain; qmain.show(); return app.exec(); }