/***************************************************************************** * Eliot * Copyright (C) 2008 Olivier Teulière * Authors: Olivier Teulière * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #include #include #include #include #include "player_widget.h" #include "qtcommon.h" #include "game.h" #include "player.h" #include "pldrack.h" #include "coord.h" #include "dic.h" #include "debug.h" #include "encoding.h" /// Validator used for the "change letters" line edit class ChangeValidator: public QValidator { public: explicit ChangeValidator(QObject *parent, const QLineEdit &iLineEdit); virtual State validate(QString &input, int &pos) const; private: const QLineEdit &m_lineEdit; }; /// Validator used for the "change letters" line edit class PlayWordValidator: public QValidator { public: explicit PlayWordValidator(QObject *parent, const Dictionary &iDic); virtual State validate(QString &input, int &pos) const; private: const Dictionary &m_dic; }; PlayerWidget::PlayerWidget(QWidget *parent, unsigned int iPlayerNb, const Game *iGame) : QWidget(parent), m_game(iGame), m_player(iPlayerNb) { setupUi(this); if (m_game) { lineEditPlay->setValidator(new PlayWordValidator(this, m_game->getDic())); // Do not allow messing with AI players if (!m_game->getPlayer(m_player).isHuman()) setEnabled(false); // Changing the rack is authorized only in training mode lineEditRack->setReadOnly(m_game->getMode() != Game::kTRAINING); } if (m_game == NULL || m_game->getMode() != Game::kFREEGAME) { // Hide the freegame-specific controls labelChange->hide(); lineEditChange->hide(); pushButtonChange->hide(); pushButtonPass->hide(); } else { lineEditChange->setValidator(new ChangeValidator(this, *lineEditRack)); } refresh(); } QSize PlayerWidget::sizeHint() const { return QSize(100, 100); } void PlayerWidget::refresh() { lineEditPlay->clear(); if (m_game == NULL) { // XXX lineEditRack->clear(); return; } const PlayedRack &pld = m_game->getPlayer(m_player).getCurrentRack(); lineEditRack->setText(qfw(pld.toString(PlayedRack::RACK_EXTRA))); lineEditPlay->clear(); lineEditChange->clear(); } void PlayerWidget::on_pushButtonShuffle_clicked() { // TODO } void PlayerWidget::on_lineEditPlay_textChanged() { pushButtonPlay->setEnabled(lineEditPlay->hasAcceptableInput()); } void PlayerWidget::on_lineEditChange_textChanged() { pushButtonChange->setEnabled(lineEditChange->hasAcceptableInput() && lineEditChange->text() != ""); pushButtonPass->setEnabled(lineEditChange->text() == ""); } void PlayerWidget::on_lineEditPlay_returnPressed() { QStringList items = lineEditPlay->text().split(' ', QString::SkipEmptyParts); ASSERT(items.size() == 2, "Bug found in the validator"); emit playingWord(m_player, items[0], items[1]); } void PlayerWidget::on_lineEditChange_returnPressed() { emit passing(m_player, lineEditChange->text()); } ChangeValidator::ChangeValidator(QObject *parent, const QLineEdit &iLineEdit) : QValidator(parent), m_lineEdit(iLineEdit) { } QValidator::State ChangeValidator::validate(QString &input, int &) const { QString rack = m_lineEdit.text(); if (input.size() > rack.size()) return Intermediate; // The letters to change must be in the rack for (int i = 0; i < input.size(); ++i) { if (input.count(input[i], Qt::CaseInsensitive) > rack.count(input[i], Qt::CaseInsensitive)) { return Intermediate; } } return Acceptable; } PlayWordValidator::PlayWordValidator(QObject *parent, const Dictionary &iDic) : QValidator(parent), m_dic(iDic) { } QValidator::State PlayWordValidator::validate(QString &input, int &) const { if (input == "") return Intermediate; QStringList items = input.split(' ', QString::SkipEmptyParts); // The string is invalid if it contains characters not present // in the dictionary if (!m_dic.validateLetters(qtw(items[0]))) return Invalid; if (items.size() != 2 || items[0].size() < 2) return Intermediate; // Check coordinates Coord c(qtw(items[1])); if (!c.isValid()) return Intermediate; return Acceptable; }