/***************************************************************************** * Eliot * Copyright (C) 2005-2007 Olivier Teulière & Antoine Fraboulet * Authors: Olivier Teulière * Antoine Fraboulet * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #include "config.h" #include #include #include #include #include #if ENABLE_NLS # include # define _(String) gettext(String) #else # define _(String) String #endif #include "game_factory.h" #include "game_params.h" #include "game.h" #include "training.h" #include "freegame.h" #include "duplicate.h" #include "arbitration.h" #include "player.h" #include "ai_percent.h" #include "dic.h" #include "encoding.h" #include "xml_reader.h" INIT_LOGGER(game, GameFactory); GameFactory *GameFactory::m_factory = NULL; GameFactory::GameFactory(): m_dic(NULL), m_joker(false) { } GameFactory::~GameFactory() { delete m_dic; } GameFactory *GameFactory::Instance() { if (m_factory == NULL) m_factory = new GameFactory; return m_factory; } void GameFactory::Destroy() { delete m_factory; m_factory = NULL; } Game *GameFactory::createGame(const GameParams &iParams) { if (iParams.getMode() == GameParams::kTRAINING) { LOG_INFO("Creating a training game"); Training *game = new Training(iParams); return game; } if (iParams.getMode() == GameParams::kFREEGAME) { LOG_INFO("Creating a free game"); FreeGame *game = new FreeGame(iParams); return game; } if (iParams.getMode() == GameParams::kDUPLICATE) { LOG_INFO("Creating a duplicate game"); Duplicate *game = new Duplicate(iParams); return game; } if (iParams.getMode() == GameParams::kARBITRATION) { LOG_INFO("Creating an arbitration game"); Arbitration *game = new Arbitration(iParams); return game; } throw GameException("Unknown game type"); } Game *GameFactory::createFromCmdLine(int argc, char **argv) { // 1) Parse command-line and store everything in member variables static struct option long_options[] = { {"help", no_argument, NULL, 'h'}, {"version", no_argument, NULL, 'v'}, {"dictionary", required_argument, NULL, 'd'}, {"dict", required_argument, NULL, 'd'}, {"mode", required_argument, NULL, 'm'}, {"human", required_argument, NULL, 'u'}, {"ai", required_argument, NULL, 'a'}, {"joker", no_argument, NULL, 500}, {0, 0, 0, 0} }; static char short_options[] = "hvd:m:u:a:"; int option_index = 1; int res; bool found_d = false; bool found_m = false; while ((res = getopt_long(argc, argv, short_options, long_options, &option_index)) != -1) { switch (res) { case 'h': // Help requested, display it and exit printUsage(argv[0]); return NULL; case 'v': // Version requested, display it and exit printVersion(); return NULL; case 'd': m_dicStr = optarg; found_d = true; break; case 'm': m_modeStr = optarg; found_m = true; break; case 'u': case 'a': // Handle both types of players together { wstring name; if (optarg == NULL) { string s = str(boost::format(_("Player %1%")) % (m_players.size() + 1)); name = wfl(s); } else name = wfl(optarg); m_players.push_back(make_pair(res == 'u', name)); } break; case 500: m_joker = true; break; } } // 2) Make sure the mandatory options are present if (!found_d || !found_m) { cerr << "Mandatory option missing: "; if (!found_d) cerr << "dict"; else if (!found_m) cerr << "mode"; cerr << endl; printUsage(argv[0]); return NULL; } // 3) Try to load the dictionary try { m_dic = new Dictionary(m_dicStr); } catch (std::exception &e) { cerr << e.what() << endl; return NULL; } // 4) Prepare game parameters GameParams params(*m_dic); if (m_joker) params.addVariant(GameParams::kJOKER); if (m_modeStr == "training" || m_modeStr == "t") params.setMode(GameParams::kTRAINING); else if (m_modeStr == "freegame" || m_modeStr == "f") params.setMode(GameParams::kFREEGAME); else if (m_modeStr == "duplicate" || m_modeStr == "d") params.setMode(GameParams::kDUPLICATE); else { cerr << "Invalid game mode '" << m_modeStr << "'" << endl; return NULL; } // 5) Try to create a game object Game *game = createGame(params); // 6) Add the players for (unsigned int i = 0; i < m_players.size(); ++i) { // Human? Player *player; if (m_players[i].first) player = new HumanPlayer; else player = new AIPercent(1); player->setName(m_players[i].second); game->addPlayer(player); } return game; } Game* GameFactory::load(const string &iFileName, const Dictionary &iDic) { return XmlReader::read(iFileName, iDic); } void GameFactory::releaseGame(Game &iGame) { delete &iGame; } void GameFactory::printUsage(const string &iBinaryName) const { cout << "Usage: " << iBinaryName << " [options]" << endl << "Options:" << endl << " -h, --help Print this help and exit" << endl << " -v, --version Print version information and exit" << endl << " -m, --mode {duplicate,d,freegame,f,training,t}" << endl << " Choose game mode (mandatory)" << endl << " -d, --dict Choose a dictionary (mandatory)" << endl << " -u --human Add a human player" << endl << " -a --ai Add a AI (Artificial Intelligence) player" << endl << " --joker Play with the \"Joker game\" variant" << endl; } void GameFactory::printVersion() const { cout << PACKAGE_STRING << endl << "This program comes with NO WARRANTY, to the extent permitted by " << "law." << endl << "You may redistribute it under the terms of the " << "GNU General Public License;" << endl << "see the file named COPYING for details." << endl; }