/***************************************************************************** * Eliot * Copyright (C) 2008 Olivier Teulière * Authors: Olivier Teulière * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #ifndef RACK_WIDGET_H_ #define RACK_WIDGET_H_ #include #include #include "ui/player_widget.ui.h" class QLineEdit; class Game; class PlayerWidget: public QWidget, private Ui::PlayerWidget { Q_OBJECT; public: explicit PlayerWidget(QWidget *parent = 0, unsigned int iPlayerNb = 0, Game *iGame = NULL); signals: void gameUpdated(); void notifyProblem(QString iMsg); public slots: void refresh(); protected: virtual QSize sizeHint() const; private slots: void on_pushButtonShuffle_clicked(); void on_pushButtonPlay_clicked() { on_lineEditPlay_returnPressed(); } void on_pushButtonChange_clicked() { on_lineEditChange_returnPressed(); } void on_pushButtonPass_clicked() { on_lineEditChange_returnPressed(); } void on_lineEditPlay_textChanged(); void on_lineEditCoords_textChanged() { on_lineEditPlay_textChanged(); } void on_lineEditChange_textChanged(); void on_lineEditPlay_returnPressed(); void on_lineEditCoords_returnPressed() { on_lineEditPlay_returnPressed(); } void on_lineEditChange_returnPressed(); private: /// Encapsulated game, can be NULL Game *m_game; /// Encapsulated player, valid iff m_game is not NULL unsigned int m_player; }; class PlayerTabWidget: public QTabWidget { Q_OBJECT; public: explicit PlayerTabWidget(QWidget *parent = 0); public slots: void setGame(Game *iGame); void refresh(); signals: void refreshSignal(); void gameUpdated(); void notifyProblem(QString iMsg); private slots: void changeCurrentPlayer(int); private: /// Encapsulated game, can be NULL Game *m_game; }; #endif