/***************************************************************************** * Eliot * Copyright (C) 2005-2012 Antoine Fraboulet & Olivier Teulière * Authors: Antoine Fraboulet * Olivier Teulière * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #include #include #include #include #include #include "results.h" #include "tile.h" #include "round.h" #include "board.h" #include "move_selector.h" #include "debug.h" INIT_LOGGER(game, Results); bool tileCompare(const Tile &t1, const Tile &t2) { return t1.toCode() < t2.toCode(); } struct less_points : public binary_function { bool operator()(const Round &r1, const Round &r2) { // We want higher scores first, so we use '>' instead of '<' if (r1.getPoints() > r2.getPoints()) return true; else if (r1.getPoints() < r2.getPoints()) return false; else { // If the scores are equal, sort alphabetically (i.e. in the // order of the letters in the dictionary), ignoring the case const wstring &s1 = r1.getWord(); const wstring &s2 = r2.getWord(); if (std::lexicographical_compare(r1.getTiles().begin(), r1.getTiles().end(), r2.getTiles().begin(), r2.getTiles().end(), tileCompare)) { return true;; } else if (std::lexicographical_compare(r2.getTiles().begin(), r2.getTiles().end(), r1.getTiles().begin(), r1.getTiles().end(), tileCompare)) { return false; } else { // If the rounds are still equal, compare the coordinates const wstring &c1 = r1.getCoord().toString(); const wstring &c2 = r2.getCoord().toString(); if (c1 < c2) return true; else if (c2 < c1) return false; else { // Still equal? This time compare taking the case into // account. After that, we are sure that the rounds will // be different... return std::lexicographical_compare(s1.begin(), s1.end(), s2.begin(), s2.end()); } } } } }; const Round & Results::get(unsigned int i) const { ASSERT(i < size(), "Results index out of bounds"); return m_rounds[i]; } void Results::sort() { less_points lp; std::sort(m_rounds.begin(), m_rounds.end(), lp); } BestResults::BestResults() : m_bestScore(0) { } void BestResults::search(const Dictionary &iDic, const Board &iBoard, const Rack &iRack, bool iFirstWord) { clear(); if (iFirstWord) iBoard.searchFirst(iDic, iRack, *this); else iBoard.search(iDic, iRack, *this); sort(); } void BestResults::add(const Round &iRound) { // Ignore too low scores if (m_bestScore > iRound.getPoints()) return; if (m_bestScore < iRound.getPoints()) { // New best score: clear the stored results m_bestScore = iRound.getPoints(); m_rounds.clear(); } m_rounds.push_back(iRound); } void BestResults::clear() { m_rounds.clear(); m_bestScore = 0; } PercentResults::PercentResults(float iPercent) : m_percent(iPercent), m_bestScore(0), m_minScore(0) { } class Predicate { public: Predicate(int iPoints) : m_chosenPoints(iPoints) {} bool operator()(const Round &iRound) const { return iRound.getPoints() != m_chosenPoints; } private: const int m_chosenPoints; }; void PercentResults::search(const Dictionary &iDic, const Board &iBoard, const Rack &iRack, bool iFirstWord) { clear(); if (iFirstWord) iBoard.searchFirst(iDic, iRack, *this); else iBoard.search(iDic, iRack, *this); if (m_rounds.empty()) return; // At this point, add() has been called, so the best score is valid // Find the lowest score at least equal to the min_score int chosenPoints = m_bestScore; BOOST_FOREACH(const Round &iRound, m_rounds) { int points = iRound.getPoints(); if (points >= m_minScore && points < chosenPoints) { chosenPoints = points; } } // Keep only the rounds with the "chosenPoints" score vector::iterator last = std::remove_if(m_rounds.begin(), m_rounds.end(), Predicate(chosenPoints)); m_rounds.erase(last, m_rounds.end()); ASSERT(!m_rounds.empty(), "Bug in PercentResults"); // Sort the remaining rounds sort(); } void PercentResults::add(const Round &iRound) { // Ignore too low scores if (m_minScore > iRound.getPoints()) return; if (m_bestScore < iRound.getPoints()) { m_bestScore = iRound.getPoints(); m_minScore = lrint(ceil(m_bestScore * m_percent)); } m_rounds.push_back(iRound); } void PercentResults::clear() { m_rounds.clear(); m_bestScore = 0; m_minScore = 0; } LimitResults::LimitResults(int iLimit) : m_limit(iLimit), m_total(0), m_minScore(-1) { } void LimitResults::search(const Dictionary &iDic, const Board &iBoard, const Rack &iRack, bool iFirstWord) { clear(); if (iFirstWord) iBoard.searchFirst(iDic, iRack, *this); else iBoard.search(iDic, iRack, *this); if (m_rounds.empty()) return; // Sort the rounds sort(); // Truncate the results to respect the limit if (m_limit != 0 && m_rounds.size() > (unsigned int) m_limit) m_rounds.resize(m_limit); } void LimitResults::add(const Round &iRound) { // If we ignore the limit, simply add the round if (m_limit == 0) { m_rounds.push_back(iRound); return; } // Ignore too low scores if (m_minScore >= iRound.getPoints()) return; // Add the round m_rounds.push_back(iRound); ++m_total; ++m_scoresCount[iRound.getPoints()]; // Can we increase the minimum score required? if (m_total - m_scoresCount[m_minScore] >= m_limit) { // Yes! "Forget" the rounds of score m_minScore // They are still present in m_rounds, but they will be removed // for real later in the search() method m_total -= m_scoresCount[m_minScore]; m_scoresCount.erase(m_minScore); // Find the new min score map::const_iterator it = m_scoresCount.lower_bound(m_minScore); ASSERT(it != m_scoresCount.end(), "Bug in LimitResults::add())"); m_minScore = it->first; } } void LimitResults::clear() { m_rounds.clear(); m_scoresCount.clear(); m_minScore = -1; m_total = 0; } MasterResults::MasterResults(const Bag &iBag) : m_bag(iBag) { } void MasterResults::search(const Dictionary &iDic, const Board &iBoard, const Rack &iRack, bool iFirstWord) { // Perform the search of the best results m_bestResults.search(iDic, iBoard, iRack, iFirstWord); // If the search yields no result, there is nothing else to do if (m_bestResults.isEmpty()) return; // Find the best round, according to the heuristics in MoveSelector MoveSelector selector(m_bag, iDic, iBoard, iRack); const Round &round = selector.selectMaster(m_bestResults); m_rounds.push_back(round); } void MasterResults::add(const Round &iRound) { m_bestResults.add(iRound); } void MasterResults::clear() { m_rounds.clear(); m_bestResults.clear(); }