/***************************************************************************** * Eliot * Copyright (C) 2004-2012 Olivier Teulière & Antoine Fraboulet * Authors: Olivier Teulière * Antoine Fraboulet * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #ifndef PLAYER_H_ #define PLAYER_H_ #include #include #include "pldrack.h" #include "history.h" #include "logging.h" using std::wstring; class TurnData; class Rack; /** * This class is the parent class for all the players involved in a game. * It defines the common methods to update the rack, score, etc... */ class Player { DEFINE_LOGGER(); public: explicit Player(); virtual ~Player() {} // Pseudo RTTI virtual bool isHuman() const = 0; /// Get the name of the player const wstring & getName() const { return m_name; } /// Set the name of the player void setName(const wstring &iName) { m_name = iName; } /// Accessors for the table number unsigned getTableNb() const { return m_tableNb; } void setTableNb(unsigned tableNb) { m_tableNb = tableNb; } /// ID handling unsigned int getId() const { return m_id; } void setId(unsigned int iId); /************************** * General getters **************************/ /// Get the (possibly incomplete) rack of the player const PlayedRack & getCurrentRack() const; /// Get the previous rack const PlayedRack & getLastRack() const; /// Get the previous move (corresponding to the previous rack...) const Move & getLastMove() const; void setCurrentRack(const PlayedRack &iPld); const History& getHistory() const { return m_history; } History & accessHistory() { return m_history; } /// Remove last turn void removeLastTurn(); /// Return the total number of warnings received unsigned getWarningsNb() const; /// Return the total number of points received for moves alone int getMovePoints() const; /** * Return the total number of penalties received * (including the penalties due to warnings) */ int getPenaltyPoints() const; /// Return the total number of solo points received int getSoloPoints() const; /// Return the total number of end game points int getEndGamePoints() const; /// Return the total score of the player, including solos, penalties, ... int getTotalScore() const; wstring toString() const; private: /// ID of the player unsigned int m_id; /// Name of the player wstring m_name; // Table number (optional: set to 0 if not used) unsigned m_tableNb; /// History of the racks and rounds for the player History m_history; }; /** * Human player. */ class HumanPlayer: public Player { public: HumanPlayer(): Player() {} virtual ~HumanPlayer() {} // Pseudo RTTI virtual bool isHuman() const { return true; } }; #endif