/******************************************************************* * Eliot * Copyright (C) 2008-2012 Olivier Teulière * Authors: Olivier Teulière * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #ifndef GAME_MOVE_CMD_H_ #define GAME_MOVE_CMD_H_ #include "command.h" #include "move.h" #include "pldrack.h" #include "round.h" #include "logging.h" class Game; /** * This class implements the Command design pattern. * It encapsulates the logic to update the game state when a move is * played: * - game score update * - game history update * - bag update * - board update * * The Move validation must have been done before calling execute(). */ class GameMoveCmd: public Command { DEFINE_LOGGER(); public: GameMoveCmd(Game &ioGame, const Move &iMove); virtual wstring toString() const; // Getters const Move & getMove() const { return m_move; } protected: virtual void doExecute(); virtual void doUndo(); private: Game &m_game; Move m_move; Round m_round; PlayedRack m_moveRack; void playRound(); void unplayRound(); }; #endif