/***************************************************************************** * Eliot * Copyright (C) 2005-2012 Olivier Teulière * Authors: Olivier Teulière * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #include "tile.h" #include "rack.h" #include "pldrack.h" #include "round.h" #include "move.h" #include "results.h" #include "board.h" #include "ai_percent.h" INIT_LOGGER(game, AIPercent); AIPercent::AIPercent(float iPercent) { if (iPercent < 0) iPercent = 0; if (iPercent > 1) iPercent = 1; m_percent = iPercent; // Use BestResults to be slightly faster when the percentage is 100% if (iPercent == 1) m_results = new BestResults; else m_results = new PercentResults(iPercent); } AIPercent::~AIPercent() { delete m_results; } void AIPercent::compute(const Dictionary &iDic, const Board &iBoard, bool iFirstWord) { m_results->clear(); const Rack &rack = getCurrentRack().getRack(); m_results->search(iDic, iBoard, rack, iFirstWord); } Move AIPercent::getMove() const { if (m_results->isEmpty()) { // If there is no result, pass the turn. // FIXME: in duplicate mode, we should return a move of type NO_MOVE // instead of one of type PASS return Move(L""); } else { // TODO: use MoveSelector to select a correct move return Move(m_results->get(0)); } }