Commit graph

47 commits

Author SHA1 Message Date
Olivier Teulière
e7a8d01a8d Merged the "cppdic" branch back into HEAD.
There are too many change to list properly, here is an overview of the main changes:
 - the dictionary is now in C++
 - the dictionary has a new format, where it is possible to specify the letters,
   their points, their frequency, ... It is backwards compatible.
 - Eliot now supports non-ASCII characters everywhere
 - i18n of the compdic, listdic, regexpmain binaries
 - i18n of the wxWidgets interface (now in english by default)
2008-01-08 13:52:32 +00:00
Antoine Fraboulet
d86bd2af4a - 32/64 bits types
- unused function parameters
2007-08-04 20:01:27 +00:00
Antoine Fraboulet
33e5b23004 - automake 1.10 (ylwrap) naming system modification 2007-08-04 19:57:45 +00:00
Olivier Teulière
5a10ec911a Fixed my previous commit 2006-10-14 10:19:12 +00:00
Olivier Teulière
ae67aa71ee Do not perform any dictionary search on a zero-length intput. This was the case due to the Refresh methods in the wxWidgets interface, during a search.
What's more, since wxWidgets is very slow to handle the list of results (benjamins in particular), a search done with the search windows open seems more responsive.
2006-10-14 09:46:15 +00:00
Olivier Teulière
0683b6a516 Fixed more memory leaks of the same kind 2006-10-08 18:24:17 +00:00
Olivier Teulière
749db006f6 Fixed a memory leak 2006-10-08 18:12:17 +00:00
Olivier Teulière
ba11fc3be6 Removed another useless include 2006-09-30 22:19:17 +00:00
Olivier Teulière
8519a4d794 Removed useless includes 2006-09-30 22:11:56 +00:00
Antoine Fraboulet
86c65ebc4a - add load dictionnary functions for bigendian arch
regression test is ok on linux/ppc
2006-04-16 11:27:19 +00:00
Olivier Teulière
77be2e9219 Backport of the 'multibyte' branch on HEAD. 2006-01-22 12:23:52 +00:00
Antoine Fraboulet
c44a16dc13 - small typo fix in comments
- add doxygen file description
  - revert Dic_chr / board_search patch
    returning the character instead of the code
    was a HUGE performance penalty
    The dictionary must use codes, the board must be
    made to use codes instead of dic using tiles.
  - add Dic_char and Dic_char_lookup as temporary
    fixes for board_search. Should modify Board and Cross class
    instead.
  - create dic_code_t type
2006-01-01 19:51:00 +00:00
Olivier Teulière
96fe9f22b1 Dic_chr returns the actual char, not a code between 0 and 31.
Dic_lookup takes a string containing real chars, not codes.
The idea is to hide the internal representation of the characters from the
users of the dictionary, who don't care about it.
2005-12-24 18:42:44 +00:00
Olivier Teulière
a9e51998f8 Fixed a segfault 2005-12-24 16:49:26 +00:00
Olivier Teulière
b54b760677 Backported modifications in dic/ 2005-11-05 17:56:22 +00:00
Olivier Teulière
fe13a5e627 Removed the $Id:$ lines on HEAD 2005-11-04 20:00:05 +00:00
Olivier Teulière
e3bc46b114 Updated licence text with FSF's new address. 2005-10-23 14:53:42 +00:00
Antoine Fraboulet
d0418c3e8d commit to tag v1.5 2005-05-28 20:59:14 +00:00
Antoine Fraboulet
699f5fa205 fixed a typo for doxygen 2005-05-06 07:39:58 +00:00
Antoine Fraboulet
9cd294492e adding untyped list type for use in automaton 2005-05-06 07:25:40 +00:00
Antoine Fraboulet
b9f9bd763e - regexp are now complete and correct
- licence update in files header
2005-05-05 23:45:04 +00:00
Antoine Fraboulet
49a41bb311 - added + ? and [^xx] works in most of the cases, automata is no more
deterministic, I have to rewrite the automaton_build to correct this.
2005-04-27 17:35:03 +00:00
Antoine Fraboulet
e29aa11a75 lexer/parser function name changed yy* -> regexp* 2005-04-26 16:31:45 +00:00
Antoine Fraboulet
2b829c1768 doxygen doc changes 2005-04-26 07:37:55 +00:00
Antoine Fraboulet
70cbbedede QMARK and PLUS are working, still a small thing to correct for QMARK (a[bc]?d) 2005-04-25 09:17:53 +00:00
Antoine Fraboulet
a0b083e83b adding QMARK, PLUS 2005-04-25 08:18:24 +00:00
Antoine Fraboulet
c8dde79bc3 uint_t -> dic_elt_t for dictionary 2005-04-20 18:11:00 +00:00
Antoine Fraboulet
072afe50f8 fixed a memory leak when freeing automaton 2005-04-19 20:18:32 +00:00
Antoine Fraboulet
909a29a43d minor changes 2005-04-19 20:02:55 +00:00
Antoine Fraboulet
473ef6d47f DEBUG_RE removed 2005-04-19 18:09:44 +00:00
Antoine Fraboulet
9296520b64 correction for generated files derived from er.l and er.y 2005-04-19 18:07:14 +00:00
Antoine Fraboulet
120f342c5d small typo fixed 2005-04-19 16:40:24 +00:00
Antoine Fraboulet
be0dea2a08 - documentation added for the dictionary
- regexp is now working (still needs some testing)
- regexp syntax error recovery is not implemented
2005-04-19 16:26:50 +00:00
Antoine Fraboulet
ad5b5963d5 *** empty log message *** 2005-04-18 17:40:36 +00:00
Antoine Fraboulet
59f7c6df9c yyparser ok. must change things to have a unique prefix instead of yy* 2005-04-16 20:55:51 +00:00
Olivier Teulière
5b70753b50 Fixed a warning in Doxygen generation 2005-04-10 13:35:10 +00:00
Antoine Fraboulet
4f1420ed31 - minor dictionary .h changes
- starting integrating regexp into eliot
2005-04-09 19:16:09 +00:00
Olivier Teulière
6b025b9541 - Several fixes in the build system
- Added a bootstrap script to reduce manual work
 - Added a --enable-debug configure switch to define the DEBUG variable
2005-04-03 21:12:03 +00:00
Antoine Fraboulet
8121c6ab4c raccords and benjamins are now search active 2005-03-29 08:22:55 +00:00
Olivier Teulière
b7032e2d78 - The Game library is now in C++.
This simplifies the code in many places, and allows inheritance of the
   game mode classes (Training, Duplicate and FreeGame).
 - A Tile is no more an unsigned char, but a class: it should help supporting
   i18n of the game. The Dic library still uses unsigned chars though.
 - Improved the configure script, to enable/disable the compilation of some
   interfaces.
 - Added a ncurses interface, much nicer than the text one. The game mode and
   the number of players are currently hardcoded, it is not possible to change
   them interactively (yet).
 - Repaired the save/load functions.

NOTE: The wxWindows interface compiles, but is completely broken. I'm afraid it
needs a full rewrite (to support the various game modes in particular).
2005-02-05 11:14:56 +00:00
Olivier Teulière
b102aafbcd Support for 3 different game modes:
- 'Training' mode: same behaviour as before
  - 'Duplicate' mode: all the players (who can be human players or AI
    players) have the same rack, and the best word is played on the
    board
  - 'Free game' mode: the players (human or AI) have different racks,
    and they play one after another

Status:
  - Core: the main functions are written, but the API could be more
    homogeneous between the different modes.
  - Interfaces: the text interface is almost up-to-date, but the
    wxwindows one only supports Training mode.
  - AI: Currently, AI players always play the best word, which is
    optimal in Duplicate mode but not in FreeGame mode. Other strategies
    will be written in the future.
  - Handling of saved games is broken: a game can be saved and loaded,
    but no information about the mode and the players is stored, so it
    crashes whatever you do after loading the game.
2004-08-07 18:10:42 +00:00
Olivier Teulière
acd1aa0f1b Added .cvsignore files 2004-07-08 18:17:31 +00:00
Olivier Teulière
61963c0fe0 Fix pour la compilation windows, et la compatibilit avec wxWindows 2.5
(pas encore suffisant)
2004-06-22 21:04:07 +00:00
Antoine Fraboulet
3241a1c1af ajout de regexp.c 2004-06-21 16:06:54 +00:00
Antoine Fraboulet
1b498989bd dbut des ER, parcours d'arbre ok, construction automate ok. Manque construction
de l'arbre et utilisation automate avec dictionnaire.
2004-06-20 20:13:59 +00:00
Antoine Fraboulet
c7899d0807 *** empty log message *** 2004-06-19 18:43:35 +00:00
Antoine Fraboulet
90b1affcef *** empty log message *** 2004-04-08 09:43:06 +00:00