Olivier Teulière
1e13d6bfad
Release memory properly at exit, and fixed a new/free mismatch
2006-01-29 12:40:49 +00:00
Olivier Teulière
77be2e9219
Backport of the 'multibyte' branch on HEAD.
2006-01-22 12:23:52 +00:00
Antoine Fraboulet
30d6cc0687
- eliottxt.cpp
...
add "a P" command for standard format printout
add regexp testing
add performance testing
2006-01-01 19:32:44 +00:00
Olivier Teulière
3ecf740432
- do not use std:: everywhere, it justs makes the code harder to read
...
- history.h: use forward declarations to reduce dependencies
- history.cpp: fixed a compilation warning
2005-12-27 16:54:38 +00:00
Olivier Teulière
9aeeafa61b
Removed the useless Game::getPlayerRack() method
2005-12-27 15:01:07 +00:00
Antoine Fraboulet
41e90acadc
- use of History class
2005-12-26 23:35:03 +00:00
Olivier Teulière
03e8a80128
Use a vector of Turn objects instead of several history vectors
2005-11-05 23:22:41 +00:00
Olivier Teulière
5b682ef9b8
- Removed Game::format*
...
- Added Game::getPlayer
2005-11-05 15:48:59 +00:00
Olivier Teulière
50fc82f60c
First backports from the branch (Game::getBoard and Game::getBag, mainly)
2005-11-04 23:26:03 +00:00
Olivier Teulière
fe13a5e627
Removed the $Id:$ lines on HEAD
2005-11-04 20:00:05 +00:00
Olivier Teulière
e3bc46b114
Updated licence text with FSF's new address.
2005-10-23 14:53:42 +00:00
Olivier Teulière
855a6ad7e6
The title bar now indicates when it is a joker game
2005-04-02 21:18:24 +00:00
Olivier Teulière
4a71c13990
Initialize the random numbers generator before setting the first racks...
2005-04-02 18:22:53 +00:00
Olivier Teulière
5f63f46635
Display the "search complete" message only when the search is complete...
2005-03-27 22:21:29 +00:00
Olivier Teulière
f45fd22c16
The game mode and the players are nod hardcoded anymore in the ncurses
...
interface: they can be entered with the command-line (parsed using getopt).
The text interface does not benefit from this facility yet.
2005-03-03 22:14:41 +00:00
Olivier Teulière
6ca09c9ac9
Added a GameFactory class to centralize the allocation and deallocation of
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Game objects.
2005-02-24 08:06:24 +00:00
Olivier Teulière
85debd4343
Support for loading a game in the ncurses interface
2005-02-22 23:12:57 +00:00
Olivier Teulière
bbae15d9ad
Added support for saving a game from the ncurses interface
2005-02-21 22:42:06 +00:00
Olivier Teulière
82547c5f66
- Better handling of the players with inheritance and with a clean interface
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for the AI players
- Moved the search results accessors from Game to Training
2005-02-17 20:01:59 +00:00
Olivier Teulière
104335e6aa
- Completed i18n of the ncurses interface
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- Updated french translation
2005-02-07 22:20:32 +00:00
Olivier Teulière
0032104189
- i18n system is in place (requires gettext 0.11.5).
...
Very few strings are marked as translatable yet...
- ncurses.cpp: fixed a memory leak
2005-02-06 22:18:11 +00:00
Olivier Teulière
b7032e2d78
- The Game library is now in C++.
...
This simplifies the code in many places, and allows inheritance of the
game mode classes (Training, Duplicate and FreeGame).
- A Tile is no more an unsigned char, but a class: it should help supporting
i18n of the game. The Dic library still uses unsigned chars though.
- Improved the configure script, to enable/disable the compilation of some
interfaces.
- Added a ncurses interface, much nicer than the text one. The game mode and
the number of players are currently hardcoded, it is not possible to change
them interactively (yet).
- Repaired the save/load functions.
NOTE: The wxWindows interface compiles, but is completely broken. I'm afraid it
needs a full rewrite (to support the various game modes in particular).
2005-02-05 11:14:56 +00:00