Olivier Teulière
03e8a80128
Use a vector of Turn objects instead of several history vectors
2005-11-05 23:22:41 +00:00
Olivier Teulière
5b682ef9b8
- Removed Game::format*
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- Added Game::getPlayer
2005-11-05 15:48:59 +00:00
Olivier Teulière
12894e00e2
Take more advantage of the Coord class, and remove the useless accessors
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from Round (to force using the Coord object)
2005-11-05 13:56:59 +00:00
Olivier Teulière
85a30f16a2
Use the Coord class for rounds
2005-11-05 11:01:58 +00:00
Olivier Teulière
50fc82f60c
First backports from the branch (Game::getBoard and Game::getBag, mainly)
2005-11-04 23:26:03 +00:00
Olivier Teulière
fe13a5e627
Removed the $Id:$ lines on HEAD
2005-11-04 20:00:05 +00:00
Olivier Teulière
e3bc46b114
Updated licence text with FSF's new address.
2005-10-23 14:53:42 +00:00
Olivier Teulière
eccb1ca5bb
Pass argument by reference to avoid a copy
2005-04-20 20:58:51 +00:00
Antoine Fraboulet
0d69751dfb
"int getNCharInBag(char) const" changed to "int getNCharInBag(Tile) const;"
2005-04-19 16:23:04 +00:00
Antoine Fraboulet
96e94a6be3
getPlayerRack display option added + Game::back() error return
2005-04-09 16:10:25 +00:00
Olivier Teulière
daeb2cb228
Fixed a nasty bug when playing a joker game.
2005-04-02 20:46:42 +00:00
Antoine Fraboulet
ebe08e3d6e
add a getCurrentRack for display purpose
2005-03-29 06:56:06 +00:00
Olivier Teulière
7406f2c3c5
Added support for "Joker games", available using --joker on the command-line.
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This is a kind of hack currently, but it works well...
2005-03-28 22:07:22 +00:00
Olivier Teulière
57c1fcaf8e
Added an ASSERT macro, which aborts execution if the condition given as a
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parameter is not verified. This simplifies te code in several places.
The old PDEBUG macro has been removed.
2005-03-27 21:45:04 +00:00
Olivier Teulière
5784cec146
Added/updated comments in many headers
2005-03-27 17:30:48 +00:00
Olivier Teulière
7db671ad31
Isolated the print* methods in a dedicated class, outside of the Game library
2005-02-26 22:57:34 +00:00
Olivier Teulière
6ca09c9ac9
Added a GameFactory class to centralize the allocation and deallocation of
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Game objects.
2005-02-24 08:06:24 +00:00
Olivier Teulière
82547c5f66
- Better handling of the players with inheritance and with a clean interface
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for the AI players
- Moved the search results accessors from Game to Training
2005-02-17 20:01:59 +00:00
Olivier Teulière
cf94b4e015
Handling of which player has played is only done in the Duplicate class now
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(since the other modes do not need this)
2005-02-12 18:54:57 +00:00
Olivier Teulière
d41530c496
Minor API enhancements
2005-02-09 22:33:56 +00:00
Olivier Teulière
b7032e2d78
- The Game library is now in C++.
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This simplifies the code in many places, and allows inheritance of the
game mode classes (Training, Duplicate and FreeGame).
- A Tile is no more an unsigned char, but a class: it should help supporting
i18n of the game. The Dic library still uses unsigned chars though.
- Improved the configure script, to enable/disable the compilation of some
interfaces.
- Added a ncurses interface, much nicer than the text one. The game mode and
the number of players are currently hardcoded, it is not possible to change
them interactively (yet).
- Repaired the save/load functions.
NOTE: The wxWindows interface compiles, but is completely broken. I'm afraid it
needs a full rewrite (to support the various game modes in particular).
2005-02-05 11:14:56 +00:00