Commit graph

4 commits

Author SHA1 Message Date
Olivier Teulière
cf94b4e015 Handling of which player has played is only done in the Duplicate class now
(since the other modes do not need this)
2005-02-12 18:54:57 +00:00
Olivier Teulière
d41530c496 Minor API enhancements 2005-02-09 22:33:56 +00:00
Olivier Teulière
b7032e2d78 - The Game library is now in C++.
This simplifies the code in many places, and allows inheritance of the
   game mode classes (Training, Duplicate and FreeGame).
 - A Tile is no more an unsigned char, but a class: it should help supporting
   i18n of the game. The Dic library still uses unsigned chars though.
 - Improved the configure script, to enable/disable the compilation of some
   interfaces.
 - Added a ncurses interface, much nicer than the text one. The game mode and
   the number of players are currently hardcoded, it is not possible to change
   them interactively (yet).
 - Repaired the save/load functions.

NOTE: The wxWindows interface compiles, but is completely broken. I'm afraid it
needs a full rewrite (to support the various game modes in particular).
2005-02-05 11:14:56 +00:00
Olivier Teulière
f8074f5e02 Forgot these files 2004-08-07 18:25:03 +00:00