Commit graph

31 commits

Author SHA1 Message Date
Antoine Fraboulet
30d6cc0687 - eliottxt.cpp
add "a P" command for standard format printout
    add regexp testing
    add performance testing
2006-01-01 19:32:44 +00:00
Olivier Teulière
3ecf740432 - do not use std:: everywhere, it justs makes the code harder to read
- history.h: use forward declarations to reduce dependencies
 - history.cpp: fixed a compilation warning
2005-12-27 16:54:38 +00:00
Olivier Teulière
9aeeafa61b Removed the useless Game::getPlayerRack() method 2005-12-27 15:01:07 +00:00
Antoine Fraboulet
240d106a9d - correct comment, removing loading game from training mode 2005-12-27 09:23:08 +00:00
Antoine Fraboulet
1a69bd0fa9 - correct help message for training mode 2005-12-27 00:30:56 +00:00
Antoine Fraboulet
41e90acadc - use of History class 2005-12-26 23:35:03 +00:00
Olivier Teulière
03e8a80128 Use a vector of Turn objects instead of several history vectors 2005-11-05 23:22:41 +00:00
Olivier Teulière
5b682ef9b8 - Removed Game::format*
- Added Game::getPlayer
2005-11-05 15:48:59 +00:00
Olivier Teulière
50fc82f60c First backports from the branch (Game::getBoard and Game::getBag, mainly) 2005-11-04 23:26:03 +00:00
Olivier Teulière
fe13a5e627 Removed the $Id:$ lines on HEAD 2005-11-04 20:00:05 +00:00
Olivier Teulière
e3bc46b114 Updated licence text with FSF's new address. 2005-10-23 14:53:42 +00:00
Olivier Teulière
b4e66f273e Use the readline library in the text interface. In particular, it provides
a history of commands
2005-04-27 17:55:32 +00:00
Olivier Teulière
48d111adca Ability to specify the random seed on command-line. 2005-04-10 12:15:40 +00:00
Olivier Teulière
6b025b9541 - Several fixes in the build system
- Added a bootstrap script to reduce manual work
 - Added a --enable-debug configure switch to define the DEBUG variable
2005-04-03 21:12:03 +00:00
Olivier Teulière
855a6ad7e6 The title bar now indicates when it is a joker game 2005-04-02 21:18:24 +00:00
Olivier Teulière
4a71c13990 Initialize the random numbers generator before setting the first racks... 2005-04-02 18:22:53 +00:00
Olivier Teulière
5f63f46635 Display the "search complete" message only when the search is complete... 2005-03-27 22:21:29 +00:00
Olivier Teulière
5784cec146 Added/updated comments in many headers 2005-03-27 17:30:48 +00:00
Olivier Teulière
f45fd22c16 The game mode and the players are nod hardcoded anymore in the ncurses
interface: they can be entered with the command-line (parsed using getopt).
The text interface does not benefit from this facility yet.
2005-03-03 22:14:41 +00:00
Olivier Teulière
7db671ad31 Isolated the print* methods in a dedicated class, outside of the Game library 2005-02-26 22:57:34 +00:00
Olivier Teulière
6ca09c9ac9 Added a GameFactory class to centralize the allocation and deallocation of
Game objects.
2005-02-24 08:06:24 +00:00
Olivier Teulière
85debd4343 Support for loading a game in the ncurses interface 2005-02-22 23:12:57 +00:00
Olivier Teulière
bbae15d9ad Added support for saving a game from the ncurses interface 2005-02-21 22:42:06 +00:00
Olivier Teulière
82547c5f66 - Better handling of the players with inheritance and with a clean interface
for the AI players
 - Moved the search results accessors from Game to Training
2005-02-17 20:01:59 +00:00
Olivier Teulière
104335e6aa - Completed i18n of the ncurses interface
- Updated french translation
2005-02-07 22:20:32 +00:00
Olivier Teulière
91048b8dbe Link correctly with libintl in all cases 2005-02-06 22:38:10 +00:00
Olivier Teulière
0032104189 - i18n system is in place (requires gettext 0.11.5).
Very few strings are marked as translatable yet...
 - ncurses.cpp: fixed a memory leak
2005-02-06 22:18:11 +00:00
Olivier Teulière
b7032e2d78 - The Game library is now in C++.
This simplifies the code in many places, and allows inheritance of the
   game mode classes (Training, Duplicate and FreeGame).
 - A Tile is no more an unsigned char, but a class: it should help supporting
   i18n of the game. The Dic library still uses unsigned chars though.
 - Improved the configure script, to enable/disable the compilation of some
   interfaces.
 - Added a ncurses interface, much nicer than the text one. The game mode and
   the number of players are currently hardcoded, it is not possible to change
   them interactively (yet).
 - Repaired the save/load functions.

NOTE: The wxWindows interface compiles, but is completely broken. I'm afraid it
needs a full rewrite (to support the various game modes in particular).
2005-02-05 11:14:56 +00:00
Olivier Teulière
b102aafbcd Support for 3 different game modes:
- 'Training' mode: same behaviour as before
  - 'Duplicate' mode: all the players (who can be human players or AI
    players) have the same rack, and the best word is played on the
    board
  - 'Free game' mode: the players (human or AI) have different racks,
    and they play one after another

Status:
  - Core: the main functions are written, but the API could be more
    homogeneous between the different modes.
  - Interfaces: the text interface is almost up-to-date, but the
    wxwindows one only supports Training mode.
  - AI: Currently, AI players always play the best word, which is
    optimal in Duplicate mode but not in FreeGame mode. Other strategies
    will be written in the future.
  - Handling of saved games is broken: a game can be saved and loaded,
    but no information about the mode and the players is stored, so it
    crashes whatever you do after loading the game.
2004-08-07 18:10:42 +00:00
Olivier Teulière
acd1aa0f1b Added .cvsignore files 2004-07-08 18:17:31 +00:00
Antoine Fraboulet
90b1affcef *** empty log message *** 2004-04-08 09:43:06 +00:00