Commit graph

15 commits

Author SHA1 Message Date
Olivier Teulière
2404d359ca - Refuse to build a dictionary with a non-alphabetical character (except '?')
- Marked many strings for translation, and improved their formatting
2010-01-02 12:44:56 +00:00
Olivier Teulière
3c7a84d543 Support saving/loading games (any game type) in XML format.
Status:
It works well, but there are still a few details to improve/fix

More details about the changes:
 - New dependency on Arabica and Libxml2 to parse the XML
 - Loading the old format is still supported for this release, but won't be supported anymore in the next one
 - Games are now only saved in the new format
 - In training mode, the player is now created externally, like in the other modes
 - Avoid using GameIO (the one from game/) whenever possible
 - Do not use a FILE* argument anymore when loading a game
 - Throw and catch exceptions correctly when a game cannot be loaded or saved
 - The non-regression tests now use a new method to print the game history
2009-11-29 16:01:31 +00:00
Olivier Teulière
02e4cb2970 - Invalid moves should be in the display form
- Moved some code from Header to Dictionary
2009-07-03 21:40:14 +00:00
Olivier Teulière
8485e317b5 - Improved some strings
- Update of the French translation
 - Fixed make distcheck (compdic.cpp contains non-ascii chars)
2009-06-28 12:11:10 +00:00
Olivier Teulière
e42bc55965 Display the alternative inputs in the dictionary information tab 2009-06-28 11:47:50 +00:00
Olivier Teulière
4fda3fed5e Support display and input strings in the dictionary header 2009-06-28 10:55:24 +00:00
Olivier Teulière
0e9711da25 Accept various inputs for the same tile in the Qt interface.
The dictionary format still needs to support that.
2009-06-27 18:09:44 +00:00
Olivier Teulière
da85bde477 First step in accepting various input strings for the same tile: input coming from the text interface is now passed through a conversion method (... which does nothing yet!) 2009-06-23 21:39:07 +00:00
Olivier Teulière
fc04b0604b Little refactoring 2009-06-23 15:36:28 +00:00
Olivier Teulière
7569a58bb7 Each letter (tile) now has a display string, defaulting to its internal char. It is not yet possible to change it.
This display string is used in the ncurses and Qt interfaces.

Display strings are types "wdstring" instead of plain "wstring" in a few places (not all of them) to help recognize them.
2009-06-23 12:41:53 +00:00
Olivier Teulière
9b8526b451 Improved error messages 2009-06-21 12:32:25 +00:00
Olivier Teulière
1b585e8a49 Simplified code a little 2009-06-13 21:44:05 +00:00
Olivier Teulière
66538b4806 Removed support for the old dictionary format. The code becomes simpler and (very slightly) faster. 2008-11-22 13:11:48 +00:00
Olivier Teulière
7ea51d2f23 Compilation fixes for some systems (missing headers) 2008-07-20 12:15:51 +00:00
Olivier Teulière
e7a8d01a8d Merged the "cppdic" branch back into HEAD.
There are too many change to list properly, here is an overview of the main changes:
 - the dictionary is now in C++
 - the dictionary has a new format, where it is possible to specify the letters,
   their points, their frequency, ... It is backwards compatible.
 - Eliot now supports non-ASCII characters everywhere
 - i18n of the compdic, listdic, regexpmain binaries
 - i18n of the wxWidgets interface (now in english by default)
2008-01-08 13:52:32 +00:00