Commit graph

5 commits

Author SHA1 Message Date
Olivier Teulière
3c7a84d543 Support saving/loading games (any game type) in XML format.
Status:
It works well, but there are still a few details to improve/fix

More details about the changes:
 - New dependency on Arabica and Libxml2 to parse the XML
 - Loading the old format is still supported for this release, but won't be supported anymore in the next one
 - Games are now only saved in the new format
 - In training mode, the player is now created externally, like in the other modes
 - Avoid using GameIO (the one from game/) whenever possible
 - Do not use a FILE* argument anymore when loading a game
 - Throw and catch exceptions correctly when a game cannot be loaded or saved
 - The non-regression tests now use a new method to print the game history
2009-11-29 16:01:31 +00:00
Olivier Teulière
795c44827d Center correctly multi-chars letters in the text interface 2009-06-23 21:36:33 +00:00
Olivier Teulière
9e330cf83b In the text interface, display the seed used for the random number generator 2008-11-23 08:33:16 +00:00
Antoine Fraboulet
f6fa78c32c - driver
add "training_cross" test that checks horizontal scores in board_cross.cpp
    add several load/save tests
    add regexp test

  - Corrections
       training_search.ref : correcting reference file - 5 points instead of 4 on (Eh, En, Es, Ex)
       training_back.ref : sorting order (linked to points bug - insertion order in list)
       duplicate_2_ai.ref : correct score, change the whole game
       freegame_passing.ref : correct score (JEUNE H11 +2 : 45 -> 47)
       freegame_3_ai.ref : correct score 13:CAPEYE+4, 14:VOLETE+3, 16:FULL+2, 17:VIDE+5
2006-01-01 19:25:10 +00:00
Antoine Fraboulet
644653be0a - add regression test for Game::load - this test currently fails with a segfault 2005-12-27 09:13:48 +00:00