Commit graph

9 commits

Author SHA1 Message Date
Olivier Teulière
3c7a84d543 Support saving/loading games (any game type) in XML format.
Status:
It works well, but there are still a few details to improve/fix

More details about the changes:
 - New dependency on Arabica and Libxml2 to parse the XML
 - Loading the old format is still supported for this release, but won't be supported anymore in the next one
 - Games are now only saved in the new format
 - In training mode, the player is now created externally, like in the other modes
 - Avoid using GameIO (the one from game/) whenever possible
 - Do not use a FILE* argument anymore when loading a game
 - Throw and catch exceptions correctly when a game cannot be loaded or saved
 - The non-regression tests now use a new method to print the game history
2009-11-29 16:01:31 +00:00
Olivier Teulière
795c44827d Center correctly multi-chars letters in the text interface 2009-06-23 21:36:33 +00:00
Olivier Teulière
9e330cf83b In the text interface, display the seed used for the random number generator 2008-11-23 08:33:16 +00:00
Olivier Teulière
c7f85ce151 - Search results with the same score are now sorted alphabetically
- Adapted test scenarii for the new order of results
2008-03-03 22:13:58 +00:00
Olivier Teulière
7e7f7f2dfa - wxwin/mainframe.cc: Fixed a crash occurring when no config file is found
- Fixed a bug occurring in duplicate mode: sometimes the game ended too early,
   while it was still allowed to go on.
   Also updated the corresponding regression scenario
2008-01-10 10:23:36 +00:00
Olivier Teulière
e7a8d01a8d Merged the "cppdic" branch back into HEAD.
There are too many change to list properly, here is an overview of the main changes:
 - the dictionary is now in C++
 - the dictionary has a new format, where it is possible to specify the letters,
   their points, their frequency, ... It is backwards compatible.
 - Eliot now supports non-ASCII characters everywhere
 - i18n of the compdic, listdic, regexpmain binaries
 - i18n of the wxWidgets interface (now in english by default)
2008-01-08 13:52:32 +00:00
Antoine Fraboulet
f6fa78c32c - driver
add "training_cross" test that checks horizontal scores in board_cross.cpp
    add several load/save tests
    add regexp test

  - Corrections
       training_search.ref : correcting reference file - 5 points instead of 4 on (Eh, En, Es, Ex)
       training_back.ref : sorting order (linked to points bug - insertion order in list)
       duplicate_2_ai.ref : correct score, change the whole game
       freegame_passing.ref : correct score (JEUNE H11 +2 : 45 -> 47)
       freegame_3_ai.ref : correct score 13:CAPEYE+4, 14:VOLETE+3, 16:FULL+2, 17:VIDE+5
2006-01-01 19:25:10 +00:00
Olivier Teulière
f060497e47 Unlike libreadline 4, libreadline 5 echoes the input given with < input_file.
The regression scenarios are now adapted to the behaviour of libreadline 5.
2005-12-24 17:50:11 +00:00
Olivier Teulière
25304bd978 test/*: Added non-regression tests, based on the text interface.
'regression.pl' is the script that runs the regression, and 'drivers' contains
the list of scenario files to be played.
By default, the complete regerssion is played, but you can play specific
scenarios by adding them to the command-line.
Example: ./regression.pl training_bag freegame_change
2005-04-16 15:47:59 +00:00