Commit graph

16 commits

Author SHA1 Message Date
Olivier Teulière
e7a8d01a8d Merged the "cppdic" branch back into HEAD.
There are too many change to list properly, here is an overview of the main changes:
 - the dictionary is now in C++
 - the dictionary has a new format, where it is possible to specify the letters,
   their points, their frequency, ... It is backwards compatible.
 - Eliot now supports non-ASCII characters everywhere
 - i18n of the compdic, listdic, regexpmain binaries
 - i18n of the wxWidgets interface (now in english by default)
2008-01-08 13:52:32 +00:00
Olivier Teulière
77be2e9219 Backport of the 'multibyte' branch on HEAD. 2006-01-22 12:23:52 +00:00
Antoine Fraboulet
48a1b58c5e - adding min and max search length for regexp search panel
- separate build method for panels to include panel own widgets
2005-12-26 13:03:22 +00:00
Antoine Fraboulet
c450236dc1 copyright and docygen comment update 2005-12-26 12:23:17 +00:00
Olivier Teulière
85bb0bf82e Fixed compilation with wxWidgets 2.6, which doesn't seem to accept non-ascii
characters (anyway the strings should be in english, and translated with
gettext).
2005-11-05 17:33:06 +00:00
Olivier Teulière
fe13a5e627 Removed the $Id:$ lines on HEAD 2005-11-04 20:00:05 +00:00
Olivier Teulière
e3bc46b114 Updated licence text with FSF's new address. 2005-10-23 14:53:42 +00:00
Antoine Fraboulet
506f31702a - correction on list-letters initialiation for regexp 2005-04-27 17:39:29 +00:00
Antoine Fraboulet
8df9c39b29 bad init (llist) for regular expression panel 2005-04-19 19:59:03 +00:00
Antoine Fraboulet
284c7855a7 - regexp is now working, should add user defined letter lists in the GUI (later) 2005-04-19 16:21:15 +00:00
Antoine Fraboulet
ebc689befd - minor dic.h changes 2005-04-09 19:16:56 +00:00
Olivier Teulière
b7032e2d78 - The Game library is now in C++.
This simplifies the code in many places, and allows inheritance of the
   game mode classes (Training, Duplicate and FreeGame).
 - A Tile is no more an unsigned char, but a class: it should help supporting
   i18n of the game. The Dic library still uses unsigned chars though.
 - Improved the configure script, to enable/disable the compilation of some
   interfaces.
 - Added a ncurses interface, much nicer than the text one. The game mode and
   the number of players are currently hardcoded, it is not possible to change
   them interactively (yet).
 - Repaired the save/load functions.

NOTE: The wxWindows interface compiles, but is completely broken. I'm afraid it
needs a full rewrite (to support the various game modes in particular).
2005-02-05 11:14:56 +00:00
Olivier Teulière
f6157c71b9 Compilation fixes for the Unicode build of wxWidgets 2005-01-01 15:42:55 +00:00
Olivier Teulière
61963c0fe0 Fix pour la compilation windows, et la compatibilit avec wxWindows 2.5
(pas encore suffisant)
2004-06-22 21:04:07 +00:00
Antoine Fraboulet
c7899d0807 *** empty log message *** 2004-06-19 18:43:35 +00:00
Antoine Fraboulet
90b1affcef *** empty log message *** 2004-04-08 09:43:06 +00:00