Antoine Fraboulet
9f86b53021
- add debug strings
2006-08-11 22:13:02 +00:00
Olivier Teulière
77be2e9219
Backport of the 'multibyte' branch on HEAD.
2006-01-22 12:23:52 +00:00
Antoine Fraboulet
4665fa176b
- add comments and emacs mode
2006-01-01 19:49:35 +00:00
Olivier Teulière
af720a02ee
- Commented out some debug messages preventing the regression to work properly.
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- Re-indented a few lines to remove tabulations and keep a consistent coding style
2005-12-27 13:11:17 +00:00
Antoine Fraboulet
3f4c290745
- modified to use History
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- add setRack wrapper for both manual and random
2005-12-26 22:53:26 +00:00
Antoine Fraboulet
f3ee945b91
- remove results members access methods from Training Class
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- add m_testPlay for temporary placed words
2005-12-26 18:07:26 +00:00
Olivier Teulière
03e8a80128
Use a vector of Turn objects instead of several history vectors
2005-11-05 23:22:41 +00:00
Olivier Teulière
5b682ef9b8
- Removed Game::format*
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- Added Game::getPlayer
2005-11-05 15:48:59 +00:00
Olivier Teulière
fe13a5e627
Removed the $Id:$ lines on HEAD
2005-11-04 20:00:05 +00:00
Olivier Teulière
e3bc46b114
Updated licence text with FSF's new address.
2005-10-23 14:53:42 +00:00
Antoine Fraboulet
5e08e1cf6a
manually entered racks can be lowercase or uppercase
2005-04-09 15:14:00 +00:00
Olivier Teulière
b65c045cfe
Removed Game::getCurrentRack(), since Game::getPlayerRack() does exactly the
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same...
2005-04-02 21:21:30 +00:00
Antoine Fraboulet
ebe08e3d6e
add a getCurrentRack for display purpose
2005-03-29 06:56:06 +00:00
Olivier Teulière
57c1fcaf8e
Added an ASSERT macro, which aborts execution if the condition given as a
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parameter is not verified. This simplifies te code in several places.
The old PDEBUG macro has been removed.
2005-03-27 21:45:04 +00:00
Olivier Teulière
f45fd22c16
The game mode and the players are nod hardcoded anymore in the ncurses
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interface: they can be entered with the command-line (parsed using getopt).
The text interface does not benefit from this facility yet.
2005-03-03 22:14:41 +00:00
Olivier Teulière
82547c5f66
- Better handling of the players with inheritance and with a clean interface
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for the AI players
- Moved the search results accessors from Game to Training
2005-02-17 20:01:59 +00:00
Olivier Teulière
b7032e2d78
- The Game library is now in C++.
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This simplifies the code in many places, and allows inheritance of the
game mode classes (Training, Duplicate and FreeGame).
- A Tile is no more an unsigned char, but a class: it should help supporting
i18n of the game. The Dic library still uses unsigned chars though.
- Improved the configure script, to enable/disable the compilation of some
interfaces.
- Added a ncurses interface, much nicer than the text one. The game mode and
the number of players are currently hardcoded, it is not possible to change
them interactively (yet).
- Repaired the save/load functions.
NOTE: The wxWindows interface compiles, but is completely broken. I'm afraid it
needs a full rewrite (to support the various game modes in particular).
2005-02-05 11:14:56 +00:00