Knowing the actual player is not always possible, since potentially none
of the players has found the played move (for example in arbitration
mode). This ID is now only used to retrieve the rack from which the move
was formed, so any player ID will do.
The non-regression tests have been adapted accordingly.
Status:
It works well, but there are still a few details to improve/fix
More details about the changes:
- New dependency on Arabica and Libxml2 to parse the XML
- Loading the old format is still supported for this release, but won't be supported anymore in the next one
- Games are now only saved in the new format
- In training mode, the player is now created externally, like in the other modes
- Avoid using GameIO (the one from game/) whenever possible
- Do not use a FILE* argument anymore when loading a game
- Throw and catch exceptions correctly when a game cannot be loaded or saved
- The non-regression tests now use a new method to print the game history
- Fixed a crash on Windows
- Do not authorize words if the cross-checks are invalid (it was possible when playing a joker)
- Fixed detextion of invalid moves
- Improved unit tests, and fixed a bug in one of them
Qt interface:
- Do not allow playing a word if the coordinates are missing
- Better focus
There are too many change to list properly, here is an overview of the main changes:
- the dictionary is now in C++
- the dictionary has a new format, where it is possible to specify the letters,
their points, their frequency, ... It is backwards compatible.
- Eliot now supports non-ASCII characters everywhere
- i18n of the compdic, listdic, regexpmain binaries
- i18n of the wxWidgets interface (now in english by default)