Commit graph

16 commits

Author SHA1 Message Date
Antoine Fraboulet
4881a63f75 - use History class 2005-12-26 22:58:19 +00:00
Olivier Teulière
5f74291e5c Fixed a typo in a comment 2005-12-23 22:19:22 +00:00
Olivier Teulière
03e8a80128 Use a vector of Turn objects instead of several history vectors 2005-11-05 23:22:41 +00:00
Olivier Teulière
fe13a5e627 Removed the $Id:$ lines on HEAD 2005-11-04 20:00:05 +00:00
Olivier Teulière
e3bc46b114 Updated licence text with FSF's new address. 2005-10-23 14:53:42 +00:00
Olivier Teulière
b16b969406 When the letters to change are incorrect, do not end the turn for the player 2005-04-16 15:43:14 +00:00
Olivier Teulière
b65c045cfe Removed Game::getCurrentRack(), since Game::getPlayerRack() does exactly the
same...
2005-04-02 21:21:30 +00:00
Antoine Fraboulet
ebe08e3d6e add a getCurrentRack for display purpose 2005-03-29 06:56:06 +00:00
Olivier Teulière
4dcc22f27a Added comments on what we should do, according to the rules in he ODS 2005-03-28 15:23:55 +00:00
Olivier Teulière
178560bc63 Repaired handling of changing letters 2005-03-28 14:55:27 +00:00
Olivier Teulière
57c1fcaf8e Added an ASSERT macro, which aborts execution if the condition given as a
parameter is not verified. This simplifies te code in several places.
The old PDEBUG macro has been removed.
2005-03-27 21:45:04 +00:00
Olivier Teulière
5784cec146 Added/updated comments in many headers 2005-03-27 17:30:48 +00:00
Olivier Teulière
82547c5f66 - Better handling of the players with inheritance and with a clean interface
for the AI players
 - Moved the search results accessors from Game to Training
2005-02-17 20:01:59 +00:00
Olivier Teulière
222d1989a2 Cosmetics 2005-02-13 17:14:31 +00:00
Olivier Teulière
d41530c496 Minor API enhancements 2005-02-09 22:33:56 +00:00
Olivier Teulière
b7032e2d78 - The Game library is now in C++.
This simplifies the code in many places, and allows inheritance of the
   game mode classes (Training, Duplicate and FreeGame).
 - A Tile is no more an unsigned char, but a class: it should help supporting
   i18n of the game. The Dic library still uses unsigned chars though.
 - Improved the configure script, to enable/disable the compilation of some
   interfaces.
 - Added a ncurses interface, much nicer than the text one. The game mode and
   the number of players are currently hardcoded, it is not possible to change
   them interactively (yet).
 - Repaired the save/load functions.

NOTE: The wxWindows interface compiles, but is completely broken. I'm afraid it
needs a full rewrite (to support the various game modes in particular).
2005-02-05 11:14:56 +00:00