Olivier Teulière
16a9a9b1a9
Removed Game::setTestTound() and Game::removeTestRound().
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They are still available via the PublicGame class for interfaces.
2012-02-19 13:07:29 +01:00
Olivier Teulière
482b5d674f
Previewing a Round is now possible in all the game types.
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It was only possible in Training mode. This change will be useful for
the future arbitration mdoe.
2012-01-17 00:43:19 +01:00
Olivier Teulière
90ce7e1111
Removed some useless code
2012-01-12 15:26:27 +01:00
Olivier Teulière
befe577fe7
Got rid of Game::getModeAsString()
2011-08-28 19:25:26 +02:00
Olivier Teulière
fdc29871e5
New GameParams class to wrap a few game characteristics.
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These characteristics will not change during the game.
2011-08-27 21:55:49 +02:00
Olivier Teulière
424fd3af32
Display the points of the word entered by the player before validating it.
2011-07-16 23:31:17 +00:00
Olivier Teulière
23771f3f71
Indicate the end of the game
2011-01-30 00:23:45 +00:00
Olivier Teulière
3c7a84d543
Support saving/loading games (any game type) in XML format.
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Status:
It works well, but there are still a few details to improve/fix
More details about the changes:
- New dependency on Arabica and Libxml2 to parse the XML
- Loading the old format is still supported for this release, but won't be supported anymore in the next one
- Games are now only saved in the new format
- In training mode, the player is now created externally, like in the other modes
- Avoid using GameIO (the one from game/) whenever possible
- Do not use a FILE* argument anymore when loading a game
- Throw and catch exceptions correctly when a game cannot be loaded or saved
- The non-regression tests now use a new method to print the game history
2009-11-29 16:01:31 +00:00
Olivier Teulière
1df3c3ff51
Updated a few copyright dates
2009-01-24 17:44:56 +00:00
Olivier Teulière
4ffaef3e1d
- Throw exceptions in case of problem in Duplicate::setPlayer()
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- Clean up of the text interface:
- removed all uses of wcstok()
- factorized common code
- made code a bit more robust
2009-01-24 17:11:07 +00:00
Olivier Teulière
7a5056354a
- Setting the rack manually is now done via a command, and can thus be undone
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- Added non-regression tests for the navigation in the game history (all modes), and removed a less useful test
2009-01-24 10:28:20 +00:00
Olivier Teulière
8b9478542a
- The core is now able to handle "explosive games" ("parties détonantes"). No interface uses this ability yet.
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- Fixed a bug in Game::helperSetRackRandom()
2009-01-14 21:53:37 +00:00
Olivier Teulière
f6d7804847
- New PublicGame class, intended to be used by the interfaces instead of accessing Game directly
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- Migrated the text, Qt and ncurses interfaces to the new PublicGame API.
2008-11-30 20:53:44 +00:00