Commit graph

20 commits

Author SHA1 Message Date
Olivier Teulière
0a4b342f78 - Players can now have a name
- Use player names in the ncurses interface
 - In training mode, create the hidden player in the constructor, not in start()
 - When the AI has nothing to play, change the letters instead of simply passing
 - New Makefile to build the win32 dependencies automatically (INSTALL file updated)
2008-01-19 19:33:08 +00:00
Olivier Teulière
8c3708fa99 - Removed Game::setRackRandomOld() (replaced by Game::setRackRandom())
- Adapted regression scenarii
2008-01-15 14:56:38 +00:00
Olivier Teulière
e7a8d01a8d Merged the "cppdic" branch back into HEAD.
There are too many change to list properly, here is an overview of the main changes:
 - the dictionary is now in C++
 - the dictionary has a new format, where it is possible to specify the letters,
   their points, their frequency, ... It is backwards compatible.
 - Eliot now supports non-ASCII characters everywhere
 - i18n of the compdic, listdic, regexpmain binaries
 - i18n of the wxWidgets interface (now in english by default)
2008-01-08 13:52:32 +00:00
Antoine Fraboulet
9f86b53021 - add debug strings 2006-08-11 22:13:02 +00:00
Olivier Teulière
77be2e9219 Backport of the 'multibyte' branch on HEAD. 2006-01-22 12:23:52 +00:00
Antoine Fraboulet
4665fa176b - add comments and emacs mode 2006-01-01 19:49:35 +00:00
Olivier Teulière
af720a02ee - Commented out some debug messages preventing the regression to work properly.
- Re-indented a few lines to remove tabulations and keep a consistent coding style
2005-12-27 13:11:17 +00:00
Antoine Fraboulet
3f4c290745 - modified to use History
- add setRack wrapper for both manual and random
2005-12-26 22:53:26 +00:00
Antoine Fraboulet
f3ee945b91 - remove results members access methods from Training Class
- add m_testPlay for temporary placed words
2005-12-26 18:07:26 +00:00
Olivier Teulière
03e8a80128 Use a vector of Turn objects instead of several history vectors 2005-11-05 23:22:41 +00:00
Olivier Teulière
5b682ef9b8 - Removed Game::format*
- Added Game::getPlayer
2005-11-05 15:48:59 +00:00
Olivier Teulière
fe13a5e627 Removed the $Id:$ lines on HEAD 2005-11-04 20:00:05 +00:00
Olivier Teulière
e3bc46b114 Updated licence text with FSF's new address. 2005-10-23 14:53:42 +00:00
Antoine Fraboulet
5e08e1cf6a manually entered racks can be lowercase or uppercase 2005-04-09 15:14:00 +00:00
Olivier Teulière
b65c045cfe Removed Game::getCurrentRack(), since Game::getPlayerRack() does exactly the
same...
2005-04-02 21:21:30 +00:00
Antoine Fraboulet
ebe08e3d6e add a getCurrentRack for display purpose 2005-03-29 06:56:06 +00:00
Olivier Teulière
57c1fcaf8e Added an ASSERT macro, which aborts execution if the condition given as a
parameter is not verified. This simplifies te code in several places.
The old PDEBUG macro has been removed.
2005-03-27 21:45:04 +00:00
Olivier Teulière
f45fd22c16 The game mode and the players are nod hardcoded anymore in the ncurses
interface: they can be entered with the command-line (parsed using getopt).
The text interface does not benefit from this facility yet.
2005-03-03 22:14:41 +00:00
Olivier Teulière
82547c5f66 - Better handling of the players with inheritance and with a clean interface
for the AI players
 - Moved the search results accessors from Game to Training
2005-02-17 20:01:59 +00:00
Olivier Teulière
b7032e2d78 - The Game library is now in C++.
This simplifies the code in many places, and allows inheritance of the
   game mode classes (Training, Duplicate and FreeGame).
 - A Tile is no more an unsigned char, but a class: it should help supporting
   i18n of the game. The Dic library still uses unsigned chars though.
 - Improved the configure script, to enable/disable the compilation of some
   interfaces.
 - Added a ncurses interface, much nicer than the text one. The game mode and
   the number of players are currently hardcoded, it is not possible to change
   them interactively (yet).
 - Repaired the save/load functions.

NOTE: The wxWindows interface compiles, but is completely broken. I'm afraid it
needs a full rewrite (to support the various game modes in particular).
2005-02-05 11:14:56 +00:00