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Recreate the preferences dialog every time, to avoid displaying unsaved changes
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parent
cf6cec0527
commit
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2 changed files with 5 additions and 12 deletions
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@ -73,7 +73,7 @@ const char *MainWindow::m_windowName = "MainWindow";
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MainWindow::MainWindow(QWidget *iParent)
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MainWindow::MainWindow(QWidget *iParent)
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: QMainWindow(iParent), m_dic(NULL), m_game(NULL),
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: QMainWindow(iParent), m_dic(NULL), m_game(NULL),
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m_newGameDialog(NULL), m_prefsDialog(NULL),
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m_newGameDialog(NULL),
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m_playersWidget(NULL), m_trainingWidget(NULL),
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m_playersWidget(NULL), m_trainingWidget(NULL),
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m_arbitrationWidget(NULL), m_scoresWidget(NULL),
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m_arbitrationWidget(NULL), m_scoresWidget(NULL),
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m_bagWindow(NULL), m_boardWindow(NULL),
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m_bagWindow(NULL), m_boardWindow(NULL),
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@ -978,13 +978,10 @@ void MainWindow::onGameQuit()
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void MainWindow::onSettingsPreferences()
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void MainWindow::onSettingsPreferences()
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{
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{
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if (m_prefsDialog == NULL)
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PrefsDialog *prefsDialog = new PrefsDialog(this);
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{
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QObject::connect(prefsDialog, SIGNAL(prefsUpdated()),
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m_prefsDialog = new PrefsDialog(this);
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this, SLOT(prefsUpdated()));
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QObject::connect(m_prefsDialog, SIGNAL(prefsUpdated()),
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prefsDialog->exec();
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this, SLOT(prefsUpdated()));
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}
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m_prefsDialog->exec();
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}
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}
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@ -34,7 +34,6 @@ class Board;
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class History;
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class History;
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class PublicGame;
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class PublicGame;
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class NewGame;
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class NewGame;
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class PrefsDialog;
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class PlayerTabWidget;
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class PlayerTabWidget;
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class ScoreWidget;
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class ScoreWidget;
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class TrainingWidget;
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class TrainingWidget;
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@ -127,9 +126,6 @@ private:
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/// Dialog for creating a new game
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/// Dialog for creating a new game
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NewGame *m_newGameDialog;
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NewGame *m_newGameDialog;
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/// Dialog for the preferences
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PrefsDialog *m_prefsDialog;
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/// Widget for the players
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/// Widget for the players
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PlayerTabWidget *m_playersWidget;
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PlayerTabWidget *m_playersWidget;
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