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Saved games: use camelCase for attribute names
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parent
b76f48f545
commit
ef14d5e9d6
2 changed files with 18 additions and 14 deletions
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@ -120,7 +120,7 @@ static int toInt(const string &str)
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static Player & getPlayer(map<string, Player*> &players, const string &id)
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{
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if (players.find(id) == players.end())
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throw LoadGameException(FMT1(_("Invalid player ID: %1%"), id));
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throw LoadGameException(FMT1(_("Invalid player ID: %1%"), "-" + id + "-"));
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return *players[id];
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}
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@ -226,6 +226,10 @@ void XmlReader::startElement(const string& namespaceURI,
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else
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m_game->accessNavigation().newTurn();
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}
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// For backwards compatibility ("playerid" was used in saved games
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// before release 2.1, with XML version 2)
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if (m_attributes["playerid"] != "")
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m_attributes["playerId"] = m_attributes["playerid"];
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}
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@ -373,7 +377,7 @@ void XmlReader::endElement(const string& namespaceURI,
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pldrack.setManual(rackStr);
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LOG_DEBUG("loaded rack: " << lfw(pldrack.toString()));
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Player &p = getPlayer(m_players, m_attributes["playerid"]);
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Player &p = getPlayer(m_players, m_attributes["playerId"]);
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PlayerRackCmd *cmd = new PlayerRackCmd(p, pldrack);
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m_game->accessNavigation().addAndExecute(cmd);
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LOG_DEBUG("rack: " << lfw(pldrack.toString()));
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@ -394,7 +398,7 @@ void XmlReader::endElement(const string& namespaceURI,
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else if (tag == "PlayerMove")
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{
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const Move &move = buildMove(*m_game, m_attributes, /*XXX:true*/false);
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Player &p = getPlayer(m_players, m_attributes["playerid"]);
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Player &p = getPlayer(m_players, m_attributes["playerId"]);
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PlayerMoveCmd *cmd = new PlayerMoveCmd(p, move);
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m_game->accessNavigation().addAndExecute(cmd);
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}
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@ -402,21 +406,21 @@ void XmlReader::endElement(const string& namespaceURI,
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else if (tag == "GameMove")
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{
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const Move &move = buildMove(*m_game, m_attributes, false);
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Player &p = getPlayer(m_players, m_attributes["playerid"]);
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Player &p = getPlayer(m_players, m_attributes["playerId"]);
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GameMoveCmd *cmd = new GameMoveCmd(*m_game, move, p.getId());
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m_game->accessNavigation().addAndExecute(cmd);
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}
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else if (tag == "Warning")
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{
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Player &p = getPlayer(m_players, m_attributes["playerid"]);
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Player &p = getPlayer(m_players, m_attributes["playerId"]);
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PlayerEventCmd *cmd = new PlayerEventCmd(p, PlayerEventCmd::WARNING);
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m_game->accessNavigation().addAndExecute(cmd);
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}
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else if (tag == "Penalty")
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{
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Player &p = getPlayer(m_players, m_attributes["playerid"]);
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Player &p = getPlayer(m_players, m_attributes["playerId"]);
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int points = toInt(m_attributes["points"]);
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LOG_ERROR("points=" << points);
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PlayerEventCmd *cmd = new PlayerEventCmd(p, PlayerEventCmd::PENALTY, points);
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@ -425,7 +429,7 @@ void XmlReader::endElement(const string& namespaceURI,
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else if (tag == "Solo")
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{
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Player &p = getPlayer(m_players, m_attributes["playerid"]);
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Player &p = getPlayer(m_players, m_attributes["playerId"]);
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int points = toInt(m_attributes["points"]);
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PlayerEventCmd *cmd = new PlayerEventCmd(p, PlayerEventCmd::SOLO, points);
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m_game->accessNavigation().addAndExecute(cmd);
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@ -433,7 +437,7 @@ void XmlReader::endElement(const string& namespaceURI,
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else if (tag == "EndGame")
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{
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Player &p = getPlayer(m_players, m_attributes["playerid"]);
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Player &p = getPlayer(m_players, m_attributes["playerId"]);
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int points = toInt(m_attributes["points"]);
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PlayerEventCmd *cmd = new PlayerEventCmd(p, PlayerEventCmd::END_GAME, points);
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m_game->accessNavigation().addAndExecute(cmd);
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@ -84,7 +84,7 @@ static void writeMove(ostream &out, const Move &iMove,
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{
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out << "<" << iTag;
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if (iPlayerId != -1)
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out << " playerid=\"" << iPlayerId << "\"";
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out << " playerId=\"" << iPlayerId << "\"";
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out << " points=\"" << iMove.getScore() << "\" type=\"";
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if (iMove.isValid())
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{
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@ -231,7 +231,7 @@ void XmlWriter::write(const Game &iGame, const string &iFileName)
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{
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const PlayerRackCmd *rackCmd = static_cast<const PlayerRackCmd*>(cmd);
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unsigned int id = rackCmd->getPlayer().getId() + 1;
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out << indent << "<PlayerRack playerid=\"" << id << "\">"
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out << indent << "<PlayerRack playerId=\"" << id << "\">"
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<< toUtf8(rackCmd->getRack().toString())
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<< "</PlayerRack>" << endl;
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}
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@ -267,24 +267,24 @@ void XmlWriter::write(const Game &iGame, const string &iFileName)
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// Warnings
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if (eventCmd->getEventType() == PlayerEventCmd::WARNING)
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{
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out << indent << "<Warning playerid=\"" << id << "\" />" << endl;
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out << indent << "<Warning playerId=\"" << id << "\" />" << endl;
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}
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// Penalties
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else if (eventCmd->getEventType() == PlayerEventCmd::PENALTY)
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{
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out << indent << "<Penalty playerid=\"" << id
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out << indent << "<Penalty playerId=\"" << id
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<< "\" points=\"" << value << "\" />" << endl;
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}
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// Solos
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else if (eventCmd->getEventType() == PlayerEventCmd::SOLO)
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{
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out << indent << "<Solo playerid=\"" << id
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out << indent << "<Solo playerId=\"" << id
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<< "\" points=\"" << value << "\" />" << endl;
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}
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// End game bonuses (freegame mode)
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else if (eventCmd->getEventType() == PlayerEventCmd::END_GAME)
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{
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out << indent << "<EndGame playerid=\"" << id
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out << indent << "<EndGame playerId=\"" << id
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<< "\" points=\"" << value << "\" />" << endl;
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}
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else
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