mirror of
git://git.savannah.nongnu.org/eliot.git
synced 2025-01-30 20:34:27 +01:00
- use of History class
- mainframe modification to include debug window (Game)
This commit is contained in:
parent
4c56636aef
commit
e3309cc183
6 changed files with 428 additions and 377 deletions
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@ -377,7 +377,6 @@ Plus1Frame::refresh()
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std::string rack;
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//debug(" Plus1Frame::refresh start\n");
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rack = game->getCurrentPlayer().getCurrentRack().toString();
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assert(0);
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//debug(" CurrentPlayer -> rack : %s\n",rack.c_str());
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if (savedword == rack)
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@ -527,10 +526,10 @@ GameFrame::Refresh(refresh_t force)
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#ifdef DEBUG
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mos << std::string(30,'-') << std::endl;
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mos << "Player History\n";
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//FIXME1 mos << m_game.getPlayer(0).getHistory().toString();
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mos << m_game.getPlayer(0).toString();
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mos << std::string(30,'-') << std::endl;
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mos << "Game History\n";
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//FIXME1 mos << m_game.getHistory().toString();
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mos << m_game.getHistory().toString();
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#endif
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textbox->Clear();
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textbox->AppendText( wxU( mos.str().c_str() ) );
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@ -112,20 +112,20 @@ GfxResult::Refresh()
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if (game == NULL)
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return;
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//debug(" GfxResult::Refresh : ");
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debug(" GfxResult::Refresh : ");
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std::string rack = game->getCurrentPlayer().getCurrentRack().toString();
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if (savedrack != rack)
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{
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//debug("changed (%s -> %s)",savedrack.c_str(),rack.c_str());
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debug("changed (%s -> %s)",savedrack.c_str(),rack.c_str());
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savedrack = rack;
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results->DeleteAllItems();
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}
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else
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{
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//debug("unchanged");
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debug("unchanged");
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}
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//debug("\n");
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debug("\n");
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}
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/* ************************************************** */
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@ -134,7 +134,7 @@ GfxResult::Refresh()
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void
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GfxResult::Search()
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{
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//debug("GfxResult::Search()\n");
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debug("GfxResult::Search()\n");
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if (game == NULL)
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return;
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@ -144,7 +144,7 @@ GfxResult::Search()
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results->SetFont(config.getFont(LISTFONT));
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const Results &res = ((Training*)game)->getResults();
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//debug(" GfxResult::Search size = %d\n",res.size());
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debug(" GfxResult::Search size = %d\n",res.size());
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for (int i = 0; i < res.size(); i++)
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{
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Round r = res.get(i);
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@ -165,7 +165,7 @@ GfxResult::Search()
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for (int i = 0; i < 4; i++)
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results->SetColumnWidth(i, wxLIST_AUTOSIZE);
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// results->Show();
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//results->Show();
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if (res.size() > 0)
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{
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@ -90,13 +90,15 @@ enum
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Menu_Conf_Aspect_BoardColour_Default = 2211,
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#define IDBASE 3300
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Menu_ShowBoard = (IDBASE + ID_Frame_Board),
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Menu_ShowVerif = (IDBASE + ID_Frame_Verif),
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Menu_ShowSearch = (IDBASE + ID_Frame_Search),
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Menu_ShowPlus1 = (IDBASE + ID_Frame_Plus1),
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Menu_ShowRacc = (IDBASE + ID_Frame_Racc),
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Menu_ShowBenj = (IDBASE + ID_Frame_Benj),
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Menu_ShowBag = (IDBASE + ID_Frame_Bag),
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Menu_ShowBoard = (IDBASE + ID_Frame_Board),
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Menu_ShowGame = (IDBASE + ID_Frame_Game),
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Menu_ShowResult = (IDBASE + ID_Frame_Result),
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Menu_Quit_Apropos = 4000,
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Menu_Quit_Confirm,
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@ -129,7 +131,7 @@ BEGIN_EVENT_TABLE(MainFrame, wxFrame)
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//
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EVT_MENU_RANGE(Menu_Conf_Aspect_Font_Search, Menu_Conf_Aspect_Font_Default, MainFrame::OnMenuConfAspectFont)
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EVT_MENU_RANGE(Menu_Conf_Aspect_BoardColour_Lines, Menu_Conf_Aspect_BoardColour_Default, MainFrame::OnMenuConfAspectBoardColour)
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EVT_MENU_RANGE(Menu_ShowVerif, Menu_ShowBoard, MainFrame::OnMenuShowFrame)
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EVT_MENU_RANGE(Menu_ShowVerif, Menu_ShowResult, MainFrame::OnMenuShowFrame)
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//
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EVT_MENU(Menu_Quit_Apropos, MainFrame::OnMenuQuitApropos)
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EVT_MENU(Menu_Quit_Confirm, MainFrame::OnMenuQuitConfirm)
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@ -142,45 +144,46 @@ BEGIN_EVENT_TABLE(MainFrame, wxFrame)
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//
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EVT_TEXT_ENTER(Rack_ID, MainFrame::OnSearch)
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//
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EVT_LIST_ITEM_SELECTED (ListCtrl_ID, MainFrame::OnListCtrlSelected)
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EVT_LIST_ITEM_ACTIVATED (ListCtrl_ID, MainFrame::OnListCtrlActivated)
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//
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EVT_CLOSE(MainFrame::OnCloseWindow)
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//
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END_EVENT_TABLE()
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/** ******************************
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*
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*
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******************************* */
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// ******************************
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//
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// ******************************
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MainFrame::MainFrame(wxPoint pos_, wxSize size_)
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: wxFrame((wxFrame *) NULL, -1, wxT("Eliot"), wxPoint(-1, -1),
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size_, wxDEFAULT_FRAME_STYLE, wxT("Eliot")),
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m_dic(NULL), m_game(NULL)
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{
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wxSysColourChangedEvent event;
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reslist = NULL;
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statusbar = NULL;
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for(int i=0 ; i < MAX_FRAME_ID; i++)
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auxframes_ptr[i] = NULL;
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wxString dicpath = config.getDicPath();
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Dic_load(&m_dic, dicpath.mb_str());
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if (m_dic == NULL)
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{
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wxCommandEvent event;
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OnMenuConfGameDic(event);
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}
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m_game = GameFactory::Instance()->createTraining(m_dic);
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if (m_game)
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{
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m_game->start();
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}
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wxBoxSizer *listsizer = new wxBoxSizer(wxVERTICAL);
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rack = new wxTextCtrl(this, Rack_ID, wxU(""), wxPoint(-1, -1), wxSize(-1, -1), wxTE_PROCESS_ENTER);
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listsizer->Add(rack , 0 , wxEXPAND | wxALL, 1);
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rack->SetToolTip(wxT("Tirage"));
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results = new wxListCtrl(this, ListCtrl_ID);
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#if defined(ENABLE_LC_NO_HEADER)
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results->SetSingleStyle(wxLC_REPORT | wxLC_NO_HEADER | wxLC_SINGLE_SEL);
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#else
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results->SetSingleStyle(wxLC_REPORT | wxLC_SINGLE_SEL);
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#ifdef ENABLE_RESLIST_IN_MAIN
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reslist = new GfxResult(this,(MainFrame*)this,m_game);
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listsizer->Add(reslist, 1, wxEXPAND | wxLEFT | wxRIGHT, 1);
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#endif
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results->InsertColumn(0, wxT("Sol"));
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results->InsertColumn(1, wxT("*"));
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results->InsertColumn(2, wxT("Pos"));
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results->InsertColumn(3, wxT("Pts"));
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// XXX: results->SetToolTip(wxT("Résultats de la recherche"));
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results->SetToolTip(wxT("Resultats de la recherche"));
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InitFrames();
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InitMenu();
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statusbar = CreateStatusBar(2, 0, Status_ID);
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@ -207,10 +210,6 @@ MainFrame::MainFrame(wxPoint pos_, wxSize size_)
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buttonsizer->Add(b_back, 1, wxEXPAND | wxTOP | wxBOTTOM , 1);
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buttonsizer->Add(b_play, 1, wxEXPAND | wxTOP | wxBOTTOM | wxRIGHT, 1);
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wxBoxSizer *listsizer = new wxBoxSizer(wxVERTICAL);
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listsizer->Add(rack , 0 , wxEXPAND | wxALL, 1);
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listsizer->Add(results , 1 , wxEXPAND | wxLEFT | wxRIGHT, 1);
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wxBoxSizer *mainsizer = new wxBoxSizer(wxVERTICAL);
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mainsizer->Add(listsizer , 1, wxEXPAND | wxVERTICAL, 0);
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mainsizer->Add(buttonsizer, 0, wxEXPAND , 0);
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@ -223,27 +222,12 @@ MainFrame::MainFrame(wxPoint pos_, wxSize size_)
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SetClientSize(size_);
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Move(config.getFramePos(wxT(APPNAME)));
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wxString dicpath = config.getDicPath();
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Dic_load(&m_dic, dicpath.mb_str());
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if (m_dic)
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{
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// dictionary already selected
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}
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else
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{
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wxCommandEvent event;
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OnMenuConfGameDic(event);
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m_game = NULL;
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}
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m_game = GameFactory::Instance()->createTraining(m_dic);
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m_game->start();
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InitFrames();
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}
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/** ******************************
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*
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*
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******************************* */
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// ******************************
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//
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// ******************************
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MainFrame::~MainFrame()
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{
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@ -262,10 +246,9 @@ MainFrame::~MainFrame()
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}
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}
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/** ******************************
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*
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*
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******************************* */
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// ******************************
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//
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// ******************************
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void
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MainFrame::InitMenu()
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@ -337,6 +320,11 @@ MainFrame::InitMenu()
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menu_frame->Append(Menu_ShowBenj, wxT("Benjamins"), wxT("Benjamins sur un mot de la recherche"));
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menu_frame->AppendSeparator();
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menu_frame->Append(Menu_ShowBag, wxT("Sac"), wxT("Lettres restantes dans le sac"));
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menu_frame->AppendSeparator();
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menu_frame->Append(Menu_ShowGame, wxT("Partie"), wxT("Partie"));
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#ifndef ENABLE_RESLIST_IN_MAIN
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menu_frame->Append(Menu_ShowResult, wxT("Resultats"), wxT("Resultats"));
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#endif
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//
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wxMenu *menu_quit = new wxMenu;
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menu_quit->Append(Menu_Quit_Apropos, wxT("A propos..."), wxT("A propos d'Eliot"));
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@ -352,10 +340,9 @@ MainFrame::InitMenu()
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SetMenuBar(menu_bar);
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}
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/** ******************************
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*
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*
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******************************* */
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// *******************
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//
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// *******************
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void
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MainFrame::OnCloseWindow(wxCloseEvent&)
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@ -363,32 +350,9 @@ MainFrame::OnCloseWindow(wxCloseEvent&)
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this->Destroy();
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}
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void
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MainFrame::UpdateStatusBar()
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{
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wxString text;
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text << config.getDicName();
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text << wxT(" ");
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text << config.getTileName();
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if (statusbar)
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statusbar->SetStatusText(text, 0);
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text = wxT("");
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if (m_game)
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{
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text << wxT("coup:") << (m_game->getNTurns() + 1)
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<< wxT(" ")
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<< wxT("points:") << m_game->getPlayer(0).getPoints();
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}
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if (statusbar)
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statusbar->SetStatusText(text, 1);
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}
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//*****************************************************************************
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// MENU GAME
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//*****************************************************************************
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// *******************
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// NEW
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// *******************
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void
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MainFrame::OnMenuGameNew(wxCommandEvent&)
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@ -402,6 +366,7 @@ MainFrame::OnMenuGameNew(wxCommandEvent&)
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}
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TODO("selection du type de partie dans OnMenuGameNew\n");
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if (m_game != NULL)
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{
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GameFactory::Instance()->releaseGame(*m_game);
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@ -411,15 +376,17 @@ MainFrame::OnMenuGameNew(wxCommandEvent&)
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m_game = GameFactory::Instance()->createTraining(m_dic);
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m_game->start();
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rack->SetValue(wxU(""));
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results->DeleteAllItems();
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InitFrames();
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#ifdef ENABLE_RESLIST_IN_MAIN
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reslist->SetGame(m_game);
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#endif
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UpdateStatusBar();
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UpdateFrames();
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UpdateFrames(AuxFrame::FORCE_REFRESH);
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}
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/** ******************************
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*
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*
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******************************* */
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// *******************
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// OPEN
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// *******************
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void
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MainFrame::OnMenuGameOpen(wxCommandEvent&)
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@ -433,38 +400,74 @@ MainFrame::OnMenuGameOpen(wxCommandEvent&)
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wxICON_INFORMATION | wxOK);
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return;
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}
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if (dialog.ShowModal() == wxID_OK)
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{
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FILE* fin;
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if ((fin = fopen(dialog.GetPath().mb_str(), "r")) == NULL)
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if (dialog.ShowModal() != wxID_OK)
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{
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return;
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}
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if (m_game != NULL)
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{
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GameFactory::Instance()->releaseGame(*m_game);
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m_game = NULL;
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}
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FILE* fin;
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if ((fin = fopen(dialog.GetPath().mb_str(), "r")) == NULL)
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{
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txt << wxT("Impossible d'ouvrir") << dialog.GetPath();
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wxMessageDialog msg(this, txt, wxT("Ouverture d'une partie"));
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msg.ShowModal();
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return ;
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}
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m_game = Game::load(fin, m_dic);
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fclose(fin);
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if (m_game == NULL)
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m_game = Game::load(fin, m_dic);
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fclose(fin);
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if (m_game == NULL)
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{
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wxMessageDialog msg(this,
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wxT("Erreur pendant la lecture de la partie"),
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wxT("chargement de partie"));
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wxT("Erreur pendant la lecture de la partie"),
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wxT("chargement de partie"));
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msg.ShowModal();
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return;
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}
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}
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string r = m_game->getPlayedRack(m_game->getNTurns());
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#if 0
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// FIXME
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if (m_game->getHistory().getSize() == 0)
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{
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wxMessageDialog msg(this,
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wxT("Erreur pendant la lecture de la partie"),
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wxT("La partie est vide"));
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msg.ShowModal();
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return;
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}
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#endif
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std::string r = "";
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#if 0
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// FIXME
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if (m_game->getHistory().getSize() >= 0)
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{
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r = m_game->getCurrentPlayer().getCurrentRack().toString();
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}
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#endif
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rack->SetValue(wxU(r.c_str()));
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results->DeleteAllItems();
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// update gfxboard and all frames
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InitFrames();
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// update status bar
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#ifdef ENABLE_RESLIST_IN_MAIN
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reslist->SetGame(m_game);
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#endif
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UpdateStatusBar();
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UpdateFrames();
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UpdateFrames(AuxFrame::FORCE_REFRESH);
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}
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/** ******************************
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*
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*
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******************************* */
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// *******************
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// SAVE
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// *******************
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void
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MainFrame::OnMenuGameSave(wxCommandEvent& WXUNUSED(event))
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@ -487,10 +490,9 @@ MainFrame::OnMenuGameSave(wxCommandEvent& WXUNUSED(event))
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}
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}
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/** ******************************
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*
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*
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******************************* */
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// *******************
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// PRINT
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// *******************
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void
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MainFrame::OnMenuGamePrint(wxCommandEvent& WXUNUSED(event))
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@ -510,11 +512,6 @@ MainFrame::OnMenuGamePrint(wxCommandEvent& WXUNUSED(event))
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wxMessageBox(wxT("Impression non effectuee."));
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}
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/** ******************************
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*
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*
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******************************* */
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void
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MainFrame::OnMenuGamePrintPreview(wxCommandEvent& WXUNUSED(event))
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{
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@ -548,11 +545,6 @@ MainFrame::OnMenuGamePrintPreview(wxCommandEvent& WXUNUSED(event))
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frame->Show(TRUE);
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}
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/** ******************************
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*
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*
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******************************* */
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void
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MainFrame::OnMenuGamePrintPS(wxCommandEvent& WXUNUSED(event))
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{
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@ -604,14 +596,10 @@ MainFrame::OnMenuGamePrintPS(wxCommandEvent& WXUNUSED(event))
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#endif
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}
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//
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// MENU CONFIG
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//
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/** ******************************
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*
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*
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******************************* */
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// *******************
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// Dictionnary Loading
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// *******************
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void
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MainFrame::OnMenuConfGameDic(wxCommandEvent& WXUNUSED(event))
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@ -659,10 +647,9 @@ MainFrame::OnMenuConfGameDic(wxCommandEvent& WXUNUSED(event))
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UpdateFrames();
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}
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/** ******************************
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*
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*
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******************************* */
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// ****************
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// MENU CONF SEARCH
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// ****************
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void
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MainFrame::OnMenuConfGameSearch(wxCommandEvent& WXUNUSED(event))
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@ -702,8 +689,8 @@ MainFrame::OnMenuConfAspectFont(wxCommandEvent& event)
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switch (id)
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{
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case Menu_Conf_Aspect_Font_Search: attr = wxString(LISTFONT); break;
|
||||
case Menu_Conf_Aspect_Font_Board: attr = wxString(BOARDFONT); break;
|
||||
case Menu_Conf_Aspect_Font_Search: attr = wxString(LISTFONT); break;
|
||||
case Menu_Conf_Aspect_Font_Board: attr = wxString(BOARDFONT); break;
|
||||
case Menu_Conf_Aspect_Font_Default: attr = wxU("Default"); break;
|
||||
default: INCOMPLETE; break;
|
||||
}
|
||||
|
@ -713,7 +700,7 @@ MainFrame::OnMenuConfAspectFont(wxCommandEvent& event)
|
|||
else
|
||||
config.setFont(attr, config.ChooseFont(this, config.getFont(attr)));
|
||||
|
||||
UpdateFrames(FORCE_REFRESH);
|
||||
UpdateFrames(AuxFrame::FORCE_REFRESH);
|
||||
}
|
||||
|
||||
// ************************
|
||||
|
@ -751,7 +738,7 @@ MainFrame::OnMenuConfAspectBoardColour(wxCommandEvent& event)
|
|||
else
|
||||
config.setColour(attr, config.ChooseColour(this, config.getColour(attr)));
|
||||
|
||||
UpdateFrames(FORCE_REFRESH);
|
||||
UpdateFrames(AuxFrame::FORCE_REFRESH);
|
||||
}
|
||||
|
||||
//**************************************************************************************
|
||||
|
@ -786,202 +773,61 @@ MainFrame::OnMenuQuitConfirm(wxCommandEvent& WXUNUSED(event))
|
|||
void
|
||||
MainFrame::OnSetRack(wxCommandEvent& event)
|
||||
{
|
||||
if (m_dic == NULL)
|
||||
{
|
||||
// XXX: wxMessageBox(wxT("Il n'y a pas de dictionnaire sélectionné"), wxT("Eliot: erreur"),
|
||||
wxMessageBox(wxT("Il n'y a pas de dictionnaire selectionne"), wxT("Eliot: erreur"),
|
||||
wxICON_INFORMATION | wxOK);
|
||||
return;
|
||||
}
|
||||
|
||||
int id;
|
||||
// TODO Game::set_rack_mode -> PlayedRack::set_rack_mode
|
||||
Game::set_rack_mode mode = Game::RACK_NEW;
|
||||
bool check = config.getRackChecking();
|
||||
wxString msg;
|
||||
|
||||
debug("OnSetRack ");
|
||||
switch ((id = event.GetId()))
|
||||
{
|
||||
case Button_SetRack: mode = Game::RACK_ALL; break;
|
||||
case Button_SetNew: mode = Game::RACK_NEW; break;
|
||||
case Button_SetManual: break;
|
||||
default: return;
|
||||
}
|
||||
|
||||
int res = m_game->setRackRandom(0, check, mode);
|
||||
|
||||
switch (res)
|
||||
{
|
||||
case 0x00: /* ok */
|
||||
break;
|
||||
case 0x01:
|
||||
msg << wxT("Le sac ne contient plus assez de lettres.") << wxT("\n");
|
||||
wxMessageBox(msg, wxT("Correction du tirage"), wxICON_INFORMATION | wxOK);
|
||||
break;
|
||||
case 0x02:
|
||||
{
|
||||
msg << wxT("Le tirage doit contenir au moins 2 consonnes et 2 voyelles") << wxT("\n");
|
||||
wxMessageDialog dlg(this, msg, wxT("Correction du tirage"));
|
||||
dlg.ShowModal();
|
||||
}
|
||||
break;
|
||||
case 0x03:
|
||||
{
|
||||
msg << wxT("Le tirage doit contenir au moins 2 consonnes et 2 voyelles") << wxT("\n")
|
||||
<< wxT("mais le sac ne contient plus assez de lettres") << wxT("\n") << wxT("\n");
|
||||
wxMessageDialog dlg(this, msg, wxT("Correction du tirage"));
|
||||
dlg.ShowModal();
|
||||
}
|
||||
break;
|
||||
{
|
||||
case Button_SetRack:
|
||||
mode = Game::RACK_ALL;
|
||||
debug("PlayedRack::RACK_ALL\n");
|
||||
break;
|
||||
case Button_SetNew:
|
||||
mode = Game::RACK_NEW;
|
||||
debug("PlayedRack::RACK_NEW\n");
|
||||
break;
|
||||
case Button_SetManual:
|
||||
mode = Game::RACK_MANUAL;
|
||||
debug("PlayedRack::RACK_MANUAL\n");
|
||||
break;
|
||||
default:
|
||||
INCOMPLETE;
|
||||
break;
|
||||
}
|
||||
|
||||
string r = m_game->getPlayerRack(0,true);
|
||||
rack->SetValue(wxU(r.c_str()));
|
||||
((Training*)m_game)->removeTestPlay();
|
||||
results->DeleteAllItems();
|
||||
UpdateFrames();
|
||||
}
|
||||
|
||||
void
|
||||
MainFrame::Search()
|
||||
{
|
||||
((Training*)m_game)->search();
|
||||
|
||||
// to speed up inserting we hide the control temporarily
|
||||
// but this is not good on slow machines as it shows an empty
|
||||
// square instead of the list
|
||||
//results->Hide();
|
||||
results->DeleteAllItems();
|
||||
results->SetFont(config.getFont(LISTFONT));
|
||||
|
||||
for (int i = 0; i < ((Training*)m_game)->getNResults(); i++)
|
||||
{
|
||||
wxString word = wxU(((Training*)m_game)->getSearchedWord(i).c_str());
|
||||
wxString coords = wxU(((Training*)m_game)->getSearchedCoords(i).c_str());
|
||||
wxChar bonus = ((Training*)m_game)->getSearchedBonus(i) ? '*' : ' ';
|
||||
wxString pts;
|
||||
pts << ((Training*)m_game)->getSearchedPoints(i);
|
||||
|
||||
long tmp = results->InsertItem(i, word);
|
||||
results->SetItemData(tmp, i);
|
||||
tmp = results->SetItem(i, 1, bonus);
|
||||
tmp = results->SetItem(i, 2, coords);
|
||||
tmp = results->SetItem(i, 3, pts);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
results->SetColumnWidth(i, wxLIST_AUTOSIZE);
|
||||
|
||||
results->Show();
|
||||
|
||||
if (((Training*)m_game)->getNResults() > 0)
|
||||
{
|
||||
results->SetItemState(0, wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED | wxLIST_MASK_STATE);
|
||||
((Training*)m_game)->testPlay(0);
|
||||
}
|
||||
return;
|
||||
}
|
||||
SetRack(mode);
|
||||
}
|
||||
|
||||
void
|
||||
MainFrame::OnSearch(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
wxString msg;
|
||||
if (m_dic == NULL)
|
||||
{
|
||||
wxMessageBox(wxT("Vous devez choisir un dictionnaire"), wxT("Eliot: erreur"), wxICON_INFORMATION | wxOK);
|
||||
return;
|
||||
}
|
||||
|
||||
((Training*)m_game)->removeTestPlay();
|
||||
|
||||
switch (((Training*)m_game)->setRackManual(config.getRackChecking(), (const char*)rack->GetValue().mb_str()))
|
||||
{
|
||||
case 0x00: break;
|
||||
case 0x01:
|
||||
msg << wxT("Le sac ne contient pas assez de lettres") << wxT("\n")
|
||||
<< wxT("pour assurer le tirage.");
|
||||
wxMessageBox(msg, wxT("Correction du tirage"), wxICON_INFORMATION | wxOK);
|
||||
return;
|
||||
case 0x02:
|
||||
msg << wxT("Le tirage doit contenir au moins 2 consonnes et 2 voyelles") << wxT("\n");
|
||||
wxMessageBox(msg, wxT("Correction du tirage"), wxICON_INFORMATION | wxOK);
|
||||
return;
|
||||
// XXX: default: statusbar->SetStatusText(wxT("Le tirage a été modifié manuellement"), 0); break;
|
||||
default: statusbar->SetStatusText(wxT("Le tirage a ete modifie manuellement"), 0); break;
|
||||
}
|
||||
|
||||
string r = m_game->getPlayerRack(0,true);
|
||||
rack->SetValue(wxU(r.c_str()));
|
||||
|
||||
Search();
|
||||
|
||||
UpdateStatusBar();
|
||||
UpdateFrames();
|
||||
}
|
||||
|
||||
void
|
||||
MainFrame::Play(int n)
|
||||
MainFrame::OnTextEnter(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
((Training*)m_game)->removeTestPlay();
|
||||
|
||||
if (n == -1)
|
||||
{
|
||||
m_game->back(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
((Training*)m_game)->playResult(n);
|
||||
}
|
||||
|
||||
if (m_game->getNTurns() >= 0)
|
||||
{
|
||||
string r = m_game->getPlayerRack(0,true);
|
||||
rack->SetValue(wxU(r.c_str()));
|
||||
results->DeleteAllItems();
|
||||
UpdateStatusBar();
|
||||
UpdateFrames();
|
||||
}
|
||||
debug("MainFrame::OnTextEnter -> %s\n",(const char*)rack->GetValue().mb_str());
|
||||
SetRack(Game::RACK_MANUAL,rack->GetValue());
|
||||
Search();
|
||||
}
|
||||
|
||||
void
|
||||
MainFrame::OnPlay(wxCommandEvent& event)
|
||||
{
|
||||
if (m_dic == NULL)
|
||||
{
|
||||
// XXX: wxMessageBox(wxT("Il n'y a pas de dictionnaire sélectionné"), wxT("Eliot: erreur"),
|
||||
wxMessageBox(wxT("Il n'y a pas de dictionnaire selectionne"), wxT("Eliot: erreur"),
|
||||
wxICON_INFORMATION | wxOK);
|
||||
return;
|
||||
}
|
||||
|
||||
long item = -1;
|
||||
|
||||
int dir = 1;
|
||||
int id = event.GetId();
|
||||
switch (id)
|
||||
{
|
||||
{
|
||||
case Button_Play:
|
||||
item = results->GetNextItem(item, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);
|
||||
if (item > -1) Play(item);
|
||||
dir = 1;
|
||||
break;
|
||||
case Button_PlayBack: Play(-1); break;
|
||||
default: return; break;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
MainFrame::OnListCtrlSelected(wxListEvent& event)
|
||||
{
|
||||
((Training*)m_game)->removeTestPlay();
|
||||
((Training*)m_game)->testPlay(event.m_itemIndex);
|
||||
UpdateFrames();
|
||||
}
|
||||
|
||||
void
|
||||
MainFrame::OnListCtrlActivated(wxListEvent& event)
|
||||
{
|
||||
if (event.m_itemIndex > -1)
|
||||
Play(event.m_itemIndex);
|
||||
case Button_PlayBack:
|
||||
dir = -1;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
Play(dir);
|
||||
}
|
||||
|
||||
//*********************************
|
||||
|
@ -991,31 +837,52 @@ MainFrame::OnListCtrlActivated(wxListEvent& event)
|
|||
void
|
||||
MainFrame::InitFrames()
|
||||
{
|
||||
if (m_game == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for(int i=0 ; i < MAX_FRAME_ID; i++)
|
||||
{
|
||||
if (auxframes_ptr[i] != NULL)
|
||||
debug("InitFrames start : \n");
|
||||
if (m_game == NULL)
|
||||
{
|
||||
delete auxframes_ptr[i];
|
||||
debug("m_game == NULL\n");
|
||||
return;
|
||||
}
|
||||
|
||||
for(int i=0 ; i < MAX_FRAME_ID; i++)
|
||||
{
|
||||
if (auxframes_ptr[i] != NULL)
|
||||
{
|
||||
debug(" delete frame %d\n",i);
|
||||
delete auxframes_ptr[i];
|
||||
}
|
||||
}
|
||||
|
||||
auxframes_ptr[ ID_Frame_Verif ] = new VerifFrame (this, m_game->getDic());
|
||||
debug("0 : Verif\n");
|
||||
auxframes_ptr[ ID_Frame_Search ] = new SearchFrame(this, m_game->getDic());
|
||||
debug("1 : Search\n");
|
||||
auxframes_ptr[ ID_Frame_Plus1 ] = new Plus1Frame (this, m_game);
|
||||
debug("2 : Plus1\n");
|
||||
auxframes_ptr[ ID_Frame_Racc ] = new RaccFrame (this, m_game);
|
||||
debug("3 : Racc\n");
|
||||
auxframes_ptr[ ID_Frame_Benj ] = new BenjFrame (this, m_game);
|
||||
debug("4 : Benj\n");
|
||||
auxframes_ptr[ ID_Frame_Bag ] = new BagFrame (this, *m_game);
|
||||
debug("5 : Bag\n");
|
||||
auxframes_ptr[ ID_Frame_Board ] = new BoardFrame (this, *m_game);
|
||||
debug("6 : Board\n");
|
||||
auxframes_ptr[ ID_Frame_Game ] = new GameFrame (this, *m_game);
|
||||
debug("7 : Game\n");
|
||||
#ifndef ENABLE_RESLIST_IN_MAIN
|
||||
auxframes_ptr[ ID_Frame_Result ] = new ResultFrame(this, m_game);
|
||||
debug("8 : Result\n");
|
||||
#endif
|
||||
|
||||
for (int i = MIN_FRAME_ID; i < MAX_FRAME_ID; i++)
|
||||
{
|
||||
if (auxframes_ptr[i] != NULL)
|
||||
{
|
||||
auxframes_ptr[i]->Reload();
|
||||
debug("reload %d\n",i);
|
||||
}
|
||||
}
|
||||
|
||||
auxframes_ptr[ ID_Frame_Verif ] = new VerifFrame (this, m_game->getDic());
|
||||
auxframes_ptr[ ID_Frame_Search ] = new SearchFrame(this, m_game->getDic());
|
||||
auxframes_ptr[ ID_Frame_Plus1 ] = new Plus1Frame (this, *m_game);
|
||||
auxframes_ptr[ ID_Frame_Racc ] = new RaccFrame (this, *m_game, results);
|
||||
auxframes_ptr[ ID_Frame_Benj ] = new BenjFrame (this, *m_game, results);
|
||||
auxframes_ptr[ ID_Frame_Bag ] = new BagFrame (this, *m_game);
|
||||
auxframes_ptr[ ID_Frame_Board ] = new BoardFrame (this, *m_game);
|
||||
|
||||
for (int i = MIN_FRAME_ID; i < MAX_FRAME_ID; i++)
|
||||
{
|
||||
auxframes_ptr[i]->Reload();
|
||||
}
|
||||
debug("InitFrames end ok.\n");
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -1030,27 +897,170 @@ MainFrame::OnMenuShowFrame(wxCommandEvent& event)
|
|||
|
||||
if ((id < 0) || (id >= MAX_FRAME_ID))
|
||||
{
|
||||
INCOMPLETE;
|
||||
return;
|
||||
INCOMPLETE;
|
||||
return;
|
||||
}
|
||||
|
||||
if (auxframes_ptr[id] == NULL)
|
||||
{
|
||||
debug("ShowFrame: auxframes_ptr[%d] == NULL\n", id);
|
||||
return;
|
||||
debug("ShowFrame: auxframes_ptr[%d] == NULL\n", id);
|
||||
return;
|
||||
}
|
||||
auxframes_ptr[id]->SwitchDisplay();
|
||||
debug("ShowFrame: SwitchDisplay frame %d\n",id);
|
||||
}
|
||||
|
||||
// *********************************
|
||||
// UPDATES
|
||||
// *********************************
|
||||
|
||||
void
|
||||
MainFrame::UpdateFrames(refresh_t force)
|
||||
MainFrame::UpdateFrames(AuxFrame::refresh_t force)
|
||||
{
|
||||
for (int id = 0; id < MAX_FRAME_ID; id++)
|
||||
{
|
||||
if (auxframes_ptr[id])
|
||||
{
|
||||
// debug("UpdateFrames %d\n",id);
|
||||
auxframes_ptr[id]->Refresh(force);
|
||||
}
|
||||
if (auxframes_ptr[id])
|
||||
{
|
||||
auxframes_ptr[id]->Refresh(force);
|
||||
}
|
||||
}
|
||||
#ifdef ENABLE_RESLIST_IN_MAIN
|
||||
if (reslist)
|
||||
{
|
||||
reslist->Refresh();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
MainFrame::UpdateStatusBar()
|
||||
{
|
||||
wxString text;
|
||||
if (statusbar)
|
||||
{
|
||||
text = config.getDicName() + wxT(" ") + config.getTileName();
|
||||
statusbar->SetStatusText(text, 0);
|
||||
|
||||
if (m_game)
|
||||
{
|
||||
text = wxT("");
|
||||
text << wxT("coup:") << (m_game->getHistory().getSize()) << wxT(" ");
|
||||
text << wxT("points:") << (m_game->getCurrentPlayer().getPoints());
|
||||
statusbar->SetStatusText(text, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// *********************************
|
||||
// ACTIONS
|
||||
// *********************************
|
||||
|
||||
// Can come from a
|
||||
// BUTTON ALL -> mode = Game::RACK_ALL, srack = empty
|
||||
// BUTTON NEW -> mode = Game::RACK_NEW, srack = empty
|
||||
// TEXT_ENTER -> mode = Game::RACK_MANUAL, srack = letters
|
||||
// Play -> mode = Game::RACK_MANUAL, srack = letters
|
||||
|
||||
void
|
||||
MainFrame::SetRack(Game::set_rack_mode mode, wxString srack)
|
||||
{
|
||||
int res = 0;
|
||||
std::string str;
|
||||
wxString msg;
|
||||
bool check = config.getRackChecking();
|
||||
|
||||
str = (const char*)srack.mb_str();
|
||||
res = ((Training*)m_game)->setRack(mode, check, str);
|
||||
|
||||
switch (res)
|
||||
{
|
||||
case 0x00: /* ok */
|
||||
debug("SetRack Ok :: ");
|
||||
break;
|
||||
case 0x01:
|
||||
msg = wxT("Le sac ne contient pas assez de lettres\npour assurer le tirage.");
|
||||
wxMessageBox(msg, wxT("Correction du tirage"), wxICON_INFORMATION | wxOK);
|
||||
return;
|
||||
case 0x02:
|
||||
msg = wxT("Le tirage doit contenir au moins 2 consonnes et 2 voyelles.\n");
|
||||
wxMessageBox(msg, wxT("Correction du tirage"), wxICON_INFORMATION | wxOK);
|
||||
return;
|
||||
case 0x03:
|
||||
msg = wxT("Le tirage doit contenir au moins 2 consonnes et 2 voyelles\n");
|
||||
msg += wxT("mais le sac ne contient plus assez de lettres.\n\n");
|
||||
wxMessageBox(msg, wxT("Correction du tirage"), wxICON_INFORMATION | wxOK);
|
||||
break;
|
||||
default:
|
||||
statusbar->SetStatusText(wxT("Le tirage a ete modifie manuellement"), 0);
|
||||
break;
|
||||
}
|
||||
|
||||
std::string r = m_game->getCurrentPlayer().getCurrentRack().toString();
|
||||
debug("MainFrame::SetRack : setvalue %s\n",r.c_str());
|
||||
rack->SetValue(wxU(r.c_str()));
|
||||
UpdateFrames();
|
||||
UpdateStatusBar();
|
||||
}
|
||||
|
||||
void
|
||||
MainFrame::Search()
|
||||
{
|
||||
((Training*)m_game)->removeTestPlay();
|
||||
#ifdef ENABLE_RESLIST_IN_MAIN
|
||||
reslist->Search();
|
||||
#else
|
||||
if (auxframes_ptr[ ID_Frame_Result ])
|
||||
{
|
||||
((ResultFrame*)(auxframes_ptr[ ID_Frame_Result ]))->Search();
|
||||
}
|
||||
#endif
|
||||
UpdateFrames();
|
||||
UpdateStatusBar();
|
||||
}
|
||||
|
||||
void
|
||||
MainFrame::Play(int n)
|
||||
{
|
||||
((Training*)m_game)->removeTestPlay();
|
||||
if (n < 0)
|
||||
{
|
||||
debug("MainFrame::Play back %d\n",n);
|
||||
m_game->back(- n);
|
||||
}
|
||||
else
|
||||
{
|
||||
int n;
|
||||
debug("MainFrame::Play +%d\n",n);
|
||||
#ifdef ENABLE_RESLIST_IN_MAIN
|
||||
n = reslist->GetSelected();
|
||||
#else
|
||||
n = auxframes_ptr[ ID_Frame_Result ]->GetSelected();
|
||||
#endif
|
||||
if (n > -1)
|
||||
{
|
||||
((Training*)m_game)->playResult(n);
|
||||
}
|
||||
}
|
||||
wxString r = wxU(m_game->getCurrentPlayer().getCurrentRack().toString().c_str());
|
||||
rack->SetValue(r);
|
||||
UpdateFrames();
|
||||
UpdateStatusBar();
|
||||
}
|
||||
|
||||
void
|
||||
MainFrame::TestPlay(int n)
|
||||
{
|
||||
((Training*)m_game)->removeTestPlay();
|
||||
((Training*)m_game)->testPlay(n);
|
||||
UpdateFrames();
|
||||
UpdateStatusBar();
|
||||
}
|
||||
|
||||
/****************************************************************/
|
||||
/****************************************************************/
|
||||
|
||||
/// Local Variables:
|
||||
/// mode: c++
|
||||
/// mode: hs-minor
|
||||
/// c-basic-offset: 4
|
||||
/// End:
|
||||
|
|
|
@ -34,26 +34,36 @@ private:
|
|||
AuxFrame *auxframes_ptr[MAX_FRAME_ID];
|
||||
|
||||
wxTextCtrl *rack;
|
||||
wxListCtrl *results;
|
||||
#ifdef ENABLE_RESLIST_IN_MAIN
|
||||
GfxResult *reslist;
|
||||
#endif
|
||||
|
||||
wxButton *b_play;
|
||||
wxButton *b_rackrandomset;
|
||||
wxButton *b_rackrandomnew;
|
||||
wxButton *b_search;
|
||||
wxButton *b_back;
|
||||
wxStatusBar *statusbar;
|
||||
|
||||
void Play(int);
|
||||
void Search();
|
||||
wxStatusBar *statusbar;
|
||||
|
||||
void InitFrames();
|
||||
void InitMenu();
|
||||
void UpdateStatusBar();
|
||||
void UpdateFrames(refresh_t force = REFRESH);
|
||||
|
||||
public:
|
||||
MainFrame(wxPoint,wxSize);
|
||||
virtual ~MainFrame();
|
||||
|
||||
// *******
|
||||
// Actions
|
||||
// *******
|
||||
void SetRack(Game::set_rack_mode, wxString = wxT(""));
|
||||
void Search();
|
||||
void Play(int);
|
||||
void TestPlay(int);
|
||||
|
||||
void UpdateFrames(AuxFrame::refresh_t force = AuxFrame::REFRESH);
|
||||
|
||||
// *****
|
||||
// Menus
|
||||
// *****
|
||||
|
@ -84,7 +94,7 @@ public:
|
|||
void OnSetRack (wxCommandEvent& event);
|
||||
void OnSearch (wxCommandEvent& event);
|
||||
void OnPlayBack (wxCommandEvent& event);
|
||||
|
||||
void OnTextEnter(wxCommandEvent& event);
|
||||
|
||||
// *******
|
||||
// Objects
|
||||
|
|
|
@ -1,13 +1,14 @@
|
|||
/* Eliot */
|
||||
/* Copyright (C) 1999 Antoine Fraboulet */
|
||||
/* Antoine.Fraboulet@free.fr */
|
||||
/* */
|
||||
/* This program is free software; you can redistribute it and/or modify */
|
||||
/* This file is part of Eliot. */
|
||||
/* */
|
||||
/* Eliot is free software; you can redistribute it and/or modify */
|
||||
/* it under the terms of the GNU General Public License as published by */
|
||||
/* the Free Software Foundation; either version 2 of the License, or */
|
||||
/* (at your option) any later version. */
|
||||
/* */
|
||||
/* This program is distributed in the hope that it will be useful, */
|
||||
/* Eliot is distributed in the hope that it will be useful, */
|
||||
/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
|
||||
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
|
||||
/* GNU General Public License for more details. */
|
||||
|
@ -23,8 +24,12 @@
|
|||
#include "ewx.h"
|
||||
|
||||
#include "dic.h"
|
||||
#include "game.h"
|
||||
#include "pldrack.h"
|
||||
#include "round.h"
|
||||
#include "turn.h"
|
||||
#include "player.h"
|
||||
#include "turn.h"
|
||||
#include "game.h"
|
||||
|
||||
#include "configdb.h"
|
||||
#include "printout.h"
|
||||
|
@ -150,43 +155,49 @@ GamePrintout::DrawTextLine(wxDC *dc, int numline, long basey, long heightT, floa
|
|||
+ numline * (config.getDyT1() + heightT + config.getDyT2());
|
||||
w = config.getDxText(0);
|
||||
str = wxT("");
|
||||
|
||||
int NRounds = m_game.getHistory().getSize();
|
||||
|
||||
// num
|
||||
if (numline < m_game.getNTurns())
|
||||
if (numline < NRounds)
|
||||
{
|
||||
str = wxT("");
|
||||
str << (numline + 1);
|
||||
DRW(0);
|
||||
}
|
||||
// rack
|
||||
DIM(1);
|
||||
if (numline < m_game.getNTurns())
|
||||
if (numline < NRounds)
|
||||
{
|
||||
str = wxU(m_game.getPlayedRack(numline).c_str());
|
||||
str = wxU(m_game.getHistory().getTurn(numline).getPlayedRack().toString().c_str());
|
||||
DRW(1);
|
||||
}
|
||||
// word
|
||||
DIM(2);
|
||||
if ((numline > 0) && (numline <= m_game.getNTurns()))
|
||||
if ((numline > 0) && (numline <= NRounds))
|
||||
{
|
||||
str = wxU(m_game.getPlayedWord(numline - 1).c_str());
|
||||
str = wxU(m_game.getHistory().getTurn(numline - 1).getRound().getWord().c_str());
|
||||
DRW(2);
|
||||
}
|
||||
// pos
|
||||
DIM(3);
|
||||
if ((numline > 0) && (numline <= m_game.getNTurns()))
|
||||
if ((numline > 0) && (numline <= NRounds))
|
||||
{
|
||||
str = wxU(m_game.getPlayedCoords(numline - 1).c_str());
|
||||
str = wxU(m_game.getHistory().getTurn(numline - 1).getRound().getCoord().toString().c_str());
|
||||
DRW(3);
|
||||
}
|
||||
// pts
|
||||
DIM(4);
|
||||
if ((numline > 0) && (numline <= m_game.getNTurns()))
|
||||
if ((numline > 0) && (numline <= NRounds))
|
||||
{
|
||||
str << m_game.getPlayedPoints(numline - 1);
|
||||
str = wxT("");
|
||||
str << m_game.getHistory().getTurn(numline - 1).getRound().getPoints();
|
||||
DRW(4);
|
||||
}
|
||||
// total points
|
||||
if (numline == m_game.getNTurns() + 1)
|
||||
if (numline == NRounds + 1)
|
||||
{
|
||||
str = wxT("");
|
||||
str << m_game.getPlayer(0).getPoints();
|
||||
DRW(4);
|
||||
}
|
||||
|
@ -253,7 +264,8 @@ GamePrintout::DrawPage(wxDC *dc)
|
|||
basey = config.getMarginY() + config.getDyH1() + heightH + config.getDyH2();
|
||||
dc->SetFont(Tfont);
|
||||
heightT = (long) (dc->GetCharHeight() / mmToLogical);
|
||||
for(i=0; i < (m_game.getNTurns()+3);i++)
|
||||
int NRounds = m_game.getHistory().getSize();
|
||||
for(i=0; i < (NRounds+3);i++)
|
||||
{
|
||||
DrawTextLine(dc,i,basey,heightT,mmToLogical);
|
||||
}
|
||||
|
@ -274,7 +286,8 @@ GamePrintout::DrawGameLines(wxDC *dc, long heightH, long heightT,
|
|||
float SCALE = config.getPrintLineScale();
|
||||
dc->SetUserScale(SCALE,SCALE);
|
||||
|
||||
nTextLines = m_game.getNTurns() + 2;
|
||||
int NRounds = m_game.getHistory().getSize();
|
||||
nTextLines = NRounds + 2;
|
||||
StartX = config.getMarginX();
|
||||
StartY = config.getMarginY();
|
||||
|
||||
|
@ -313,3 +326,13 @@ GamePrintout::DrawGameLines(wxDC *dc, long heightH, long heightT,
|
|||
lin = StartY + HeadHeight + i * LineHeight;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/****************************************************************/
|
||||
/****************************************************************/
|
||||
|
||||
/// Local Variables:
|
||||
/// mode: c++
|
||||
/// mode: hs-minor
|
||||
/// c-basic-offset: 4
|
||||
/// End:
|
||||
|
|
|
@ -1,13 +1,14 @@
|
|||
/* Eliot */
|
||||
/* Copyright (C) 1999 Antoine Fraboulet */
|
||||
/* Antoine.Fraboulet@free.fr */
|
||||
/* */
|
||||
/* This program is free software; you can redistribute it and/or modify */
|
||||
/* This file is part of Eliot. */
|
||||
/* */
|
||||
/* Eliot is free software; you can redistribute it and/or modify */
|
||||
/* it under the terms of the GNU General Public License as published by */
|
||||
/* the Free Software Foundation; either version 2 of the License, or */
|
||||
/* (at your option) any later version. */
|
||||
/* */
|
||||
/* This program is distributed in the hope that it will be useful, */
|
||||
/* Eliot is distributed in the hope that it will be useful, */
|
||||
/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
|
||||
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
|
||||
/* GNU General Public License for more details. */
|
||||
|
@ -16,7 +17,6 @@
|
|||
/* along with this program; if not, write to the Free Software */
|
||||
/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */
|
||||
|
||||
// -*- C++ -*-
|
||||
#ifndef _PRINTOUT_H
|
||||
#define _PRINTOUT_H
|
||||
|
||||
|
@ -47,3 +47,12 @@ public:
|
|||
};
|
||||
|
||||
#endif
|
||||
|
||||
/****************************************************************/
|
||||
/****************************************************************/
|
||||
|
||||
/// Local Variables:
|
||||
/// mode: c++
|
||||
/// mode: hs-minor
|
||||
/// c-basic-offset: 4
|
||||
/// End:
|
||||
|
|
Loading…
Add table
Reference in a new issue