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TileLayout: respect the margins and alignment
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aa557f8121
commit
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2 changed files with 36 additions and 28 deletions
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@ -81,56 +81,53 @@ QLayoutItem *TileLayout::takeAt(int index)
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QSize TileLayout::minimumSize() const
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{
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int size = spacing();
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const QSize marginsSize = geometry().size() - contentsRect().size();
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if (m_items.empty())
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return QSize(size, size);
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size += m_items.at(0)->minimumSize().width();
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return marginsSize;
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const QSize spacingSize(spacing(), spacing());
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const int size = spacing() + m_items.at(0)->minimumSize().width();
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if (m_dynamicCol && m_dynamicRow)
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return QSize(size, size);
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return marginsSize - spacingSize + QSize(size, size);
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else if (m_dynamicCol)
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return QSize(size * ((m_items.size() - 1) / m_nbRows + 1) - spacing(), size * m_nbRows - spacing());
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return marginsSize - spacingSize + QSize(size * ((m_items.size() - 1) / m_nbRows + 1), size * m_nbRows);
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else if (m_dynamicRow)
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return QSize(size * m_nbCols - spacing(), size * ((m_items.size() - 1) / m_nbCols + 1) - spacing());
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return marginsSize - spacingSize + QSize(size * m_nbCols, size * ((m_items.size() - 1) / m_nbCols + 1));
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else
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return QSize(size * m_nbCols - spacing(), size * m_nbRows - spacing());
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return marginsSize - spacingSize + QSize(size * m_nbCols, size * m_nbRows);
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}
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QSize TileLayout::sizeHint() const
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{
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int size = spacing();
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const QSize marginsSize = geometry().size() - contentsRect().size();
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if (m_items.empty())
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return QSize(size, size);
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size += m_items.at(0)->sizeHint().width();
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return marginsSize;
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const QSize spacingSize(spacing(), spacing());
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const int size = spacing() + m_items.at(0)->sizeHint().width();
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if (m_dynamicCol && m_dynamicRow)
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return QSize(size, size);
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return marginsSize - spacingSize + QSize(size, size);
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else if (m_dynamicCol)
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return QSize(size * ((m_items.size() - 1) / m_nbRows + 1) - spacing(), size * m_nbRows - spacing());
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return marginsSize - spacingSize + QSize(size * ((m_items.size() - 1) / m_nbRows + 1), size * m_nbRows);
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else if (m_dynamicRow)
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return QSize(size * m_nbCols - spacing(), size * ((m_items.size() - 1) / m_nbCols + 1) - spacing());
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return marginsSize - spacingSize + QSize(size * m_nbCols, size * ((m_items.size() - 1) / m_nbCols + 1));
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else
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return QSize(size * m_nbCols - spacing(), size * m_nbRows - spacing());
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return marginsSize - spacingSize + QSize(size * m_nbCols, size * m_nbRows);
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}
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void TileLayout::setGeometry(const QRect &rect)
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{
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QLayout::setGeometry(rect);
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doLayout(rect);
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}
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void TileLayout::doLayout(const QRect &rect)
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{
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if (m_items.isEmpty())
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return;
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const int width = rect.width() + spacing();
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const int height = rect.height() + spacing();
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// We use contentsRect() to take margins into account
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const int width = contentsRect().width() + spacing();
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const int height = contentsRect().height() + spacing();
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if (m_dynamicCol && m_dynamicRow)
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{
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// Dynamic number of columns. The square size is the biggest one
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@ -177,9 +174,22 @@ void TileLayout::doLayout(const QRect &rect)
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// Now the number of columns and rows are defined.
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// Use that to draw the tiles.
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const int squareSize = std::min(width / m_nbCols, height / m_nbRows) - spacing();
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int x = 0;
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int y = 0;
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const int squareSizeWithSpacing = std::min(width / m_nbCols, height / m_nbRows);
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const int squareSize = squareSizeWithSpacing - spacing();
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// Handle margins and alignment
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int x = contentsMargins().left();
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if (alignment() & Qt::AlignRight)
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x += width - m_nbCols * squareSizeWithSpacing;
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else if (alignment() & Qt::AlignHCenter)
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x += (width - m_nbCols * squareSizeWithSpacing) / 2;
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int y = contentsMargins().top();
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if (alignment() & Qt::AlignBottom)
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y += height - m_nbRows * squareSizeWithSpacing;
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else if (alignment() & Qt::AlignVCenter)
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y += (height - m_nbRows * squareSizeWithSpacing) / 2;
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// Resize items
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int nbInRow = 1;
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QLayoutItem *item;
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foreach (item, m_items)
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@ -55,8 +55,6 @@ private:
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bool m_dynamicCol;
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int m_nbCols;
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int m_nbRows;
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void doLayout(const QRect &rect);
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};
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#endif
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