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Bag: add a contains() convenience method
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commit
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4 changed files with 11 additions and 5 deletions
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@ -82,7 +82,7 @@ unsigned Bag::getNbConsonants() const
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void Bag::takeTile(const Tile &iTile)
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void Bag::takeTile(const Tile &iTile)
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{
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{
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ASSERT(count(iTile),
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ASSERT(contains(iTile),
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"The bag does not contain the letter " + lfw(iTile.getDisplayStr()));
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"The bag does not contain the letter " + lfw(iTile.getDisplayStr()));
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m_tilesMap[iTile]--;
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m_tilesMap[iTile]--;
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@ -48,6 +48,12 @@ public:
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/// Count how many tiles identical to iTile are available in the bag
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/// Count how many tiles identical to iTile are available in the bag
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unsigned count(const Tile &iTile) const;
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unsigned count(const Tile &iTile) const;
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/**
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* Return true if the bag contains the given letter.
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* This is a shortcut for: count(iTile) != 0
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*/
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bool contains(const Tile &iTile) const { return count(iTile); }
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/**
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/**
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* Return how many tiles/vowels/consonants are available
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* Return how many tiles/vowels/consonants are available
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* Warning: b.getNbVowels() + b.getNbConsonants() != b.getNbTiles(),
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* Warning: b.getNbVowels() + b.getNbConsonants() != b.getNbTiles(),
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@ -111,7 +111,7 @@ void GameMoveCmd::playRound()
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{
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{
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// Is the represented letter still available in the bag?
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// Is the represented letter still available in the bag?
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const Tile &t = m_round.getTile(i).toUpper();
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const Tile &t = m_round.getTile(i).toUpper();
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if (bag.count(t))
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if (bag.contains(t))
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{
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{
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bag.replaceTile(Tile::Joker());
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bag.replaceTile(Tile::Joker());
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bag.takeTile(t);
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bag.takeTile(t);
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@ -348,7 +348,7 @@ PlayedRack Game::helperSetRackRandom(const PlayedRack &iPld,
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}
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}
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// 2) If there was no joker, we add one if possible
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// 2) If there was no joker, we add one if possible
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if (!jokerFound && bag.count(Tile::Joker()))
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if (!jokerFound && bag.contains(Tile::Joker()))
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{
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{
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jokerAdded = true;
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jokerAdded = true;
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pld.addNew(Tile::Joker());
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pld.addNew(Tile::Joker());
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@ -356,7 +356,7 @@ PlayedRack Game::helperSetRackRandom(const PlayedRack &iPld,
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}
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}
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// 3) Remove all the jokers from the bag, to avoid taking another one
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// 3) Remove all the jokers from the bag, to avoid taking another one
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while (bag.count(Tile::Joker()))
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while (bag.contains(Tile::Joker()))
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{
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{
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bag.takeTile(Tile::Joker());
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bag.takeTile(Tile::Joker());
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}
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}
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@ -491,7 +491,7 @@ PlayedRack Game::helperSetRackRandom(const PlayedRack &iPld,
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// If the bag does not contain the letter anymore,
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// If the bag does not contain the letter anymore,
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// simply keep the joker in the rack.
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// simply keep the joker in the rack.
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if (bag.count(replacingTile))
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if (bag.contains(replacingTile))
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{
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{
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// The bag contains the replacing letter
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// The bag contains the replacing letter
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// We need to swap the joker (it is necessarily in the
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// We need to swap the joker (it is necessarily in the
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