mirror of
git://git.savannah.nongnu.org/eliot.git
synced 2024-11-17 07:48:27 +01:00
New statistics window, still quite unpolished.
This commit is contained in:
parent
f7a7eab3a3
commit
a07d39fc22
5 changed files with 368 additions and 2 deletions
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@ -78,6 +78,7 @@ eliot_SOURCES = \
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dic_wizard.cpp dic_wizard.h \
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board_widget.cpp board_widget.h \
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history_widget.cpp history_widget.h \
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stats_widget.cpp stats_widget.h \
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play_word_mediator.cpp play_word_mediator.h \
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tables_dialog.cpp tables_dialog.h \
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training_widget.cpp training_widget.h \
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@ -120,6 +121,7 @@ nodist_eliot_SOURCES = \
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dic_wizard.moc.cpp \
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board_widget.moc.cpp \
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history_widget.moc.cpp \
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stats_widget.moc.cpp \
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play_word_mediator.moc.cpp \
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player_widget.moc.cpp \
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tables_dialog.moc.cpp \
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@ -60,6 +60,7 @@
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#include "training_widget.h"
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#include "arbitration_widget.h"
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#include "history_widget.h"
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#include "stats_widget.h"
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#include "dic_tools_widget.h"
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#include "players_table_helper.h"
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#include "timer_widget.h"
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@ -77,7 +78,7 @@ MainWindow::MainWindow(QWidget *iParent)
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m_playersWidget(NULL), m_trainingWidget(NULL),
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m_arbitrationWidget(NULL), m_scoresWidget(NULL),
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m_bagWindow(NULL), m_boardWindow(NULL),
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m_historyWindow(NULL), m_timerWindow(NULL),
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m_historyWindow(NULL), m_statsWindow(NULL), m_timerWindow(NULL),
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m_dicToolsWindow(NULL), m_dicNameLabel(NULL), m_timerModel(NULL),
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m_currentTurn(0)
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{
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@ -202,6 +203,7 @@ MainWindow::~MainWindow()
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delete m_bagWindow;
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delete m_boardWindow;
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delete m_historyWindow;
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delete m_statsWindow;
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delete m_timerWindow;
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delete m_dicToolsWindow;
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delete m_game;
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@ -532,6 +534,8 @@ void MainWindow::closeEvent(QCloseEvent *event)
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m_boardWindow->close();
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if (m_historyWindow)
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m_historyWindow->close();
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if (m_statsWindow)
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m_statsWindow->close();
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if (m_timerWindow)
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m_timerWindow->close();
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if (m_dicToolsWindow)
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@ -712,7 +716,9 @@ void MainWindow::createMenu()
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m_actionWindowsHistory = addMenuAction(menuWindows, _q("&History"), _q("Ctrl+H"),
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_q("Show/hide the game history"), SLOT(onWindowsHistory()),
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true, QIcon(":/images/playlist_16px.png"));
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m_actionWindowsTimer = addMenuAction(menuWindows, _q("&Timer"), QString(""),
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m_actionWindowsStats = addMenuAction(menuWindows, _q("&Statistics"), QString(""),
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_q("Show/hide the statistics"), SLOT(onWindowsStatistics()), true);
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m_actionWindowsTimer = addMenuAction(menuWindows, _q("Ti&mer"), QString(""),
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_q("Show/hide the timer"), SLOT(onWindowsTimer()), true);
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m_actionWindowsDicTools = addMenuAction(menuWindows, _q("&Dictionary tools"), _q("Ctrl+D"),
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_q("Show/hide the dictionary tools"), SLOT(onWindowsDicTools()), true);
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@ -1217,6 +1223,24 @@ void MainWindow::onWindowsHistory()
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}
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void MainWindow::onWindowsStatistics()
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{
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if (m_statsWindow == NULL)
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{
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// Create the window
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StatsWidget *stats = new StatsWidget;
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stats->setGame(m_game);
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m_statsWindow = new AuxWindow(*stats, _q("Statistiques"), "StatsWindow",
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m_actionWindowsStats);
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QObject::connect(this, SIGNAL(gameChanged(const PublicGame*)),
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stats, SLOT(setGame(const PublicGame*)));
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QObject::connect(this, SIGNAL(gameUpdated()),
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stats, SLOT(refresh()));
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}
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m_statsWindow->toggleVisibility();
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}
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void MainWindow::onWindowsTimer()
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{
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if (m_timerWindow == NULL)
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@ -88,6 +88,7 @@ private slots:
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void onWindowsBag();
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void onWindowsBoard();
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void onWindowsHistory();
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void onWindowsStatistics();
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void onWindowsTimer();
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void onWindowsDicTools();
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void onHelpAbout();
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@ -173,6 +174,8 @@ private:
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AuxWindow *m_boardWindow;
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QAction *m_actionWindowsHistory;
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AuxWindow *m_historyWindow;
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QAction *m_actionWindowsStats;
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AuxWindow *m_statsWindow;
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QAction *m_actionWindowsTimer;
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AuxWindow *m_timerWindow;
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QAction *m_actionWindowsDicTools;
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273
qt/stats_widget.cpp
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273
qt/stats_widget.cpp
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@ -0,0 +1,273 @@
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/*****************************************************************************
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* Eliot
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* Copyright (C) 2012 Olivier Teulière
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* Authors: Olivier Teulière <ipkiss @@ gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#include <QtGui/QTableWidget>
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#include <QtGui/QHeaderView>
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#include <QtGui/QVBoxLayout>
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#include <QtGui/QLabel>
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#include "stats_widget.h"
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#include "qtcommon.h"
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#include "public_game.h"
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#include "player.h"
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#include "history.h"
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#include "turn.h"
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using namespace std;
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INIT_LOGGER(qt, StatsWidget);
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StatsWidget::StatsWidget(QWidget *parent, const PublicGame *iGame)
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: QWidget(parent), m_game(iGame)
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{
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// Layout
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setLayout(new QVBoxLayout);
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// Create the table
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m_table = new QTableWidget(this);
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m_table->setEditTriggers(QAbstractItemView::NoEditTriggers);
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// m_table->setSortingEnabled(true);
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//m_table->setAlternatingRowColors(true);
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m_table->horizontalHeader()->setMinimumSectionSize(15);
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layout()->addWidget(m_table);
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QSizePolicy policy(QSizePolicy::Expanding, QSizePolicy::Expanding);
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setSizePolicy(policy);
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refresh();
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}
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void StatsWidget::setGame(const PublicGame *iGame)
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{
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m_game = iGame;
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refresh();
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}
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void StatsWidget::refresh()
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{
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m_table->clear();
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if (m_game == NULL)
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return;
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const History &gHistory = m_game->getHistory();
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m_table->setColumnCount(gHistory.getSize() + 8);
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int col = 0;
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m_table->setHorizontalHeaderItem(col++, createItem(_q("Player")));
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for (unsigned i = 1; i <= gHistory.getSize(); ++i)
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m_table->setHorizontalHeaderItem(col++, createItem(QString("%1").arg(i)));
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m_table->setHorizontalHeaderItem(col++, createItem(_q("Sub-total")));
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m_table->setHorizontalHeaderItem(col++, createItem(_q("Warnings")));
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m_table->setHorizontalHeaderItem(col++, createItem(_q("Penalties")));
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m_table->setHorizontalHeaderItem(col++, createItem(_q("Bonuses")));
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m_table->setHorizontalHeaderItem(col++, createItem(_q("Total")));
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m_table->setHorizontalHeaderItem(col++, createItem(_q("Diff")));
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m_table->setHorizontalHeaderItem(col++, createItem(_q("Game %")));
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unsigned nbPlayers = m_game->getNbPlayers();
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m_table->setRowCount(nbPlayers + 1);
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// Game data
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int gameTotal = 0;
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{
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int col = 0;
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m_table->setItem(0, col++, createItem(_q("Game")));
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int score = 0;
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for (unsigned j = 0; j < gHistory.getSize(); ++j)
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{
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m_table->setCellWidget(0, col++, createCell(gHistory.getTurn(j), gHistory.getTurn(j)));
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score += gHistory.getTurn(j).getMove().getScore();
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}
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m_table->setItem(0, col++, createItem(QString("%1").arg(score)));
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// Skip the events columns
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col += 3;
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m_table->setItem(0, col++, createItem(QString("%1").arg(score)));
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// Skip the diff column
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col += 1;
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m_table->setItem(0, col++, createItem("100%"));
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gameTotal = score;
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}
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// Players data
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for (unsigned i = 0; i < nbPlayers; ++i)
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{
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const Player &player = m_game->getPlayer(i);
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int col = 0;
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// Player name
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m_table->setItem(i + 1, col++, createItem(qfw(player.getName())));
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int score = 0;
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// Normal turns
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for (unsigned j = 0; j < gHistory.getSize(); ++j)
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{
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const History &pHistory = player.getHistory();
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m_table->setCellWidget(i + 1, col++, createCell(pHistory.getTurn(j), gHistory.getTurn(j)));
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score += pHistory.getTurn(j).getMove().getScore();
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}
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// Sub-total
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m_table->setItem(i + 1, col++, createItem(QString("%1").arg(score)));
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// Events columns
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for (int j = 0; j <= 2; ++j)
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{
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m_table->setCellWidget(i + 1, col++, createEventCell(j, player));
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}
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// Final score
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score += player.getSoloPoints() + player.getPenaltyPoints();
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m_table->setItem(i + 1, col++, createItem(QString("%1").arg(score)));
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// Diff with game total
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m_table->setItem(i + 1, col++, createItem(QString("%1").arg(gameTotal - score)));
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// Global score percentage
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m_table->setItem(i + 1, col++, createItem(QString("%1%").arg(100. * score / gameTotal)));
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}
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// Resize
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for (int i = 0; i < m_table->columnCount(); ++i)
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{
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if (i > 0)
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{
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m_table->horizontalHeader()->resizeSection(i, 30);
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}
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m_table->resizeColumnToContents(i);
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}
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for (int i = 0; i < m_table->rowCount(); ++i)
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{
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m_table->resizeRowToContents(i);
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}
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}
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QTableWidgetItem * StatsWidget::createItem(QString iText)
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{
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QTableWidgetItem *item = new QTableWidgetItem(iText);
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item->setTextAlignment(Qt::AlignCenter);
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return item;
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}
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QString StatsWidget::getScore(const Turn &iTurn)
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{
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if (iTurn.getMove().isNull())
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return "";
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return QString("%1").arg(iTurn.getMove().getScore());
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}
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QString StatsWidget::getFlags(const Turn &iTurn)
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{
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QString flags(iTurn.getWarningsNb(), QChar('W'));
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if (iTurn.getPenaltyPoints() != 0)
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{
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if (flags != "")
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flags += "-";
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flags += "P";
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}
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if (iTurn.getSoloPoints() != 0)
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{
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if (flags != "")
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flags += "-";
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flags += "S";
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}
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return flags;
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}
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QString StatsWidget::getTooltip(const Turn &iTurn, const Turn &iGameTurn)
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{
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QString tooltip = _q("Rack: %1").arg(qfw(iTurn.getPlayedRack().toString()));
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if (iTurn.getMove().isValid())
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{
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tooltip += "\n" + _q("Word: %1").arg(qfw(iTurn.getMove().getRound().getWord()));
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tooltip += "\n" + _q("Ref: %1").arg(qfw(iTurn.getMove().getRound().getCoord().toString()));
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}
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if (&iTurn != &iGameTurn)
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{
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unsigned score = iTurn.getMove().getScore();
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unsigned gameScore = iGameTurn.getMove().getScore();
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tooltip += "\n" + _q("Points: %1 (%2%)").arg(score).arg(score * 100 / gameScore);
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}
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if (iTurn.getWarningsNb())
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{
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tooltip += "\n" + _q("Warnings: %1").arg(iTurn.getWarningsNb());
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}
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if (iTurn.getPenaltyPoints())
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{
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tooltip += "\n" + _q("Penalties: %1").arg(iTurn.getPenaltyPoints());
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}
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if (iTurn.getSoloPoints())
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{
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tooltip += "\n" + _q("Solo: %1").arg(iTurn.getSoloPoints());
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}
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return tooltip;
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}
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QWidget * StatsWidget::createCell(const Turn &iTurn, const Turn &iGameTurn)
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{
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QWidget *widget = new QWidget;
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QLayout *layout = new QVBoxLayout;
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layout->setContentsMargins(2, 2, 2, 2);
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widget->setLayout(layout);
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QLabel *label1 = new QLabel;
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layout->addWidget(label1);
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QString score = getScore(iTurn);
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label1->setText(score);
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label1->setAlignment(Qt::AlignCenter);
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QString flags = getFlags(iTurn);
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if (flags != "")
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{
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QLabel *label2 = new QLabel;
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layout->addWidget(label2);
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label2->setText(flags);
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label2->setAlignment(Qt::AlignCenter);
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}
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QString tooltip = getTooltip(iTurn, iGameTurn);
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widget->setToolTip(tooltip);
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return widget;
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}
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QWidget * StatsWidget::createEventCell(int iEvent, const Player &iPlayer)
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{
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QLabel * label = new QLabel;
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label->setAlignment(Qt::AlignCenter);
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if (iEvent == 0 && iPlayer.getWarningsNb() != 0)
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label->setText(QString("%1").arg(iPlayer.getWarningsNb()));
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else if (iEvent == 1 && iPlayer.getPenaltyPoints() != 0)
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label->setText(QString("%1").arg(iPlayer.getPenaltyPoints()));
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else if (iEvent == 2 && iPlayer.getSoloPoints() != 0)
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label->setText(QString("%1").arg(iPlayer.getSoloPoints()));
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return label;
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}
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64
qt/stats_widget.h
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64
qt/stats_widget.h
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@ -0,0 +1,64 @@
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/*****************************************************************************
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* Eliot
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* Copyright (C) 2012 Olivier Teulière
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* Authors: Olivier Teulière <ipkiss @@ gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
|
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#ifndef STATS_WIDGET_H_
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#define STATS_WIDGET_H_
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#include <QtGui/QWidget>
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#include "logging.h"
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class PublicGame;
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class Player;
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class Turn;
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class QTableWidget;
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class QTableWidgetItem;
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class StatsWidget: public QWidget
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{
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Q_OBJECT;
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DEFINE_LOGGER();
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public:
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explicit StatsWidget(QWidget *parent = 0, const PublicGame *iGame = NULL);
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public slots:
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void setGame(const PublicGame *iGame = NULL);
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void refresh();
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private:
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/// Encapsulated game, can be NULL
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const PublicGame *m_game;
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/// Model of the game
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QTableWidget *m_table;
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static QTableWidgetItem *createItem(QString iText);
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static QString getScore(const Turn &iTurn);
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static QString getFlags(const Turn &iTurn);
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static QString getTooltip(const Turn &iTurn, const Turn &iGameTurn);
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static QWidget * createCell(const Turn &iTurn, const Turn &iGameTurn);
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static QWidget * createEventCell(int event, const Player &iPlayer);
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};
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#endif
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