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utils/game_io.h
128
utils/game_io.h
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/*****************************************************************************
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* Copyright (C) 1999-2005 Eliot
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* Authors: Antoine Fraboulet <antoine.fraboulet@free.fr>
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* Olivier Teuliere <ipkiss@via.ecp.fr>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#ifndef _GAME_IO_H_
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#define _GAME_IO_H_
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#include <iostream>
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class Game;
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class Training;
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using std::ostream;
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/**
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* This class offers methods to display some information relative to a game
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* object. It is currently used by the 'eliottxt' interface, but is also useful
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* for debugging purposes. Feel free to add other printing methods that you may
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* need...
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*
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* TODO: Maybe we could also use this class as a basis for non-regression tests?
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*/
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class GameIO
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{
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public:
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static void printBoard(ostream &out, const Game &iGame);
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static void printBoardDebug(ostream &out, const Game &iGame);
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static void printBoardJoker(ostream &out, const Game &iGame);
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static void printBoardMultipliers(ostream &out, const Game &iGame);
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static void printBoardMultipliers2(ostream &out, const Game &iGame);
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static void printNonPlayed(ostream &out, const Game &iGame);
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static void printPlayedRack(ostream &out, const Game &iGame, int n);
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static void printAllRacks(ostream &out, const Game &iGame);
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static void printSearchResults(ostream &out, const Training &iGame, int);
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static void printPoints(ostream &out, const Game &iGame);
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static void printAllPoints(ostream &out, const Game &iGame);
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static void printGameDebug(ostream &out, const Game &iGame);
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private:
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/// This class is a toolbox, and should not be instanciated
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GameIO();
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};
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#endif
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/*****************************************************************************
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* Copyright (C) 1999-2005 Eliot
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* Authors: Antoine Fraboulet <antoine.fraboulet@free.fr>
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* Olivier Teuliere <ipkiss@via.ecp.fr>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#ifndef _GAME_IO_H_
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#define _GAME_IO_H_
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#include <iostream>
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class Game;
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class Training;
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using std::ostream;
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/**
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* This class offers methods to display some information relative to a game
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* object. It is currently used by the 'eliottxt' interface, but is also useful
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* for debugging purposes. Feel free to add other printing methods that you may
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* need...
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*
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* TODO: Maybe we could also use this class as a basis for non-regression tests?
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*/
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class GameIO
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{
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public:
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static void printBoard(ostream &out, const Game &iGame);
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static void printBoardDebug(ostream &out, const Game &iGame);
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static void printBoardJoker(ostream &out, const Game &iGame);
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static void printBoardMultipliers(ostream &out, const Game &iGame);
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static void printBoardMultipliers2(ostream &out, const Game &iGame);
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static void printNonPlayed(ostream &out, const Game &iGame);
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static void printPlayedRack(ostream &out, const Game &iGame, int n);
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static void printAllRacks(ostream &out, const Game &iGame);
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static void printSearchResults(ostream &out, const Training &iGame, int);
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static void printPoints(ostream &out, const Game &iGame);
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static void printAllPoints(ostream &out, const Game &iGame);
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static void printGameDebug(ostream &out, const Game &iGame);
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private:
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/// This class is a toolbox, and should not be instanciated
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GameIO();
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};
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#endif
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