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MoveSelector: add one more heuristic (deactivated for now)
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2 changed files with 61 additions and 1 deletions
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@ -23,6 +23,8 @@
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#include "move_selector.h"
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#include "move_selector.h"
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#include "round.h"
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#include "round.h"
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#include "results.h"
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#include "results.h"
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#include "board.h"
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#include "board_layout.h"
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#include "bag.h"
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#include "bag.h"
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#include "rack.h"
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#include "rack.h"
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@ -38,6 +40,7 @@ INIT_LOGGER(game, MoveSelector);
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#define LETTER_REPEATED_5_TIMES (-40)
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#define LETTER_REPEATED_5_TIMES (-40)
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#define LETTER_REPEATED_6_TIMES (-100)
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#define LETTER_REPEATED_6_TIMES (-100)
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#define EXTENSION_1 50
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#define EXTENSION_1 50
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#define BENJAMIN 5
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MoveSelector::MoveSelector(const Bag &iBag, const Dictionary &iDic,
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MoveSelector::MoveSelector(const Bag &iBag, const Dictionary &iDic,
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@ -82,6 +85,7 @@ int MoveSelector::evalScore(const Round &iRound) const
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// and I don't have time to fix them at the moment... :)
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// and I don't have time to fix them at the moment... :)
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#if 0
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#if 0
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score += evalForExtensions(iRound);
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score += evalForExtensions(iRound);
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score += evalForBenjamins(iRound);
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#endif
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#endif
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// TODO: add more heuristics
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// TODO: add more heuristics
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return score;
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return score;
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@ -139,8 +143,63 @@ int MoveSelector::evalForExtensions(const Round &iRound) const
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// Give a bonus for each extension
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// Give a bonus for each extension
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// TODO: it would be better to give a bonus only for extensions
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// TODO: it would be better to give a bonus only for extensions
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// corresponding to letters still in the bag...
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// corresponding to letters still in the bag, and allowed by the
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// cross-checks...
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return results.size() * EXTENSION_1;
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return results.size() * EXTENSION_1;
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}
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}
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int MoveSelector::evalForBenjamins(const Round &iRound) const
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{
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// Compute the word multiplier in case of benjamin
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// TODO: this only depends on the coordinates, so it could easily be cached
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int wordMult = 1;
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const Coord &coord = iRound.getCoord();
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const unsigned row = coord.getRow();
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const unsigned col = coord.getCol();
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if (coord.getDir() == Coord::HORIZONTAL)
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{
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// Make sure there is space for a benjamin on the board
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if (col <= 3 ||
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!m_board.isVacant(row, col - 1) ||
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!m_board.isVacant(row, col - 2) ||
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!m_board.isVacant(row, col - 3))
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{
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return 0;
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}
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// Compute the word multiplier
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wordMult *= m_board.getLayout().getWordMultiplier(row, col - 1);
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wordMult *= m_board.getLayout().getWordMultiplier(row, col - 2);
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wordMult *= m_board.getLayout().getWordMultiplier(row, col - 3);
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}
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else
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{
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// Same thing for vertical words
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if (row <= 3 ||
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!m_board.isVacant(row - 1, col) ||
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!m_board.isVacant(row - 2, col) ||
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!m_board.isVacant(row - 3, col))
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{
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return 0;
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}
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// Compute the word multiplier
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wordMult *= m_board.getLayout().getWordMultiplier(row - 1, col);
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wordMult *= m_board.getLayout().getWordMultiplier(row - 2, col);
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wordMult *= m_board.getLayout().getWordMultiplier(row - 3, col);
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}
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// Find possible benjamins
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const wstring &roundWord = iRound.getWord();
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vector<wdstring> results;
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m_dic.searchBenj(roundWord, results);
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// Give a bonus for each extension
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// TODO: it would be better to give a bonus only for benjamins
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// corresponding to letters still in the bag, and allowed by the
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// cross-checks...
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return results.size() * wordMult * BENJAMIN;
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}
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@ -68,6 +68,7 @@ private:
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int evalForJokersInRack(const Round &iRound) const;
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int evalForJokersInRack(const Round &iRound) const;
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int evalForRemainingLetters(const Round &iRound) const;
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int evalForRemainingLetters(const Round &iRound) const;
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int evalForExtensions(const Round &iRound) const;
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int evalForExtensions(const Round &iRound) const;
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int evalForBenjamins(const Round &iRound) const;
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};
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};
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