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Training: improve usability
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parent
e4f9c03ca7
commit
75025c33df
2 changed files with 13 additions and 3 deletions
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@ -212,6 +212,12 @@ void TrainingWidget::updateModel()
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// Clear the status bar when there is no search result
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if (m_model->rowCount() == 0)
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emit notifyInfo("");
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else
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{
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// Otherwise, select the first line
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treeViewResults->selectionModel()->select(m_model->index(0, 0),
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QItemSelectionModel::SelectCurrent | QItemSelectionModel::Rows);
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}
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if (m_autoResizeColumns)
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{
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@ -305,6 +311,7 @@ void TrainingWidget::on_pushButtonRack_clicked()
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// FIXME: first parameter is hardcoded
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m_game->trainingSetRackRandom(true, PublicGame::kRACK_ALL);
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emit gameUpdated();
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lineEditRack->setFocus();
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}
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catch (std::exception &e)
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{
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@ -321,6 +328,7 @@ void TrainingWidget::on_pushButtonComplement_clicked()
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// FIXME: first parameter is hardcoded
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m_game->trainingSetRackRandom(true, PublicGame::kRACK_NEW);
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emit gameUpdated();
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lineEditRack->setFocus();
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}
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catch (std::exception &e)
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{
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@ -336,6 +344,7 @@ void TrainingWidget::on_pushButtonSearch_clicked()
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m_game->trainingSearch();
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emit notifyInfo(_q("Search done"));
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emit gameUpdated();
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treeViewResults->setFocus();
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}
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@ -345,11 +354,11 @@ void TrainingWidget::on_pushButtonPlaySelected_clicked()
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if (indexList.empty())
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return;
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// Forward the work to another slot
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on_treeViewResults_doubleClicked(indexList.front());
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on_treeViewResults_activated(indexList.front());
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}
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void TrainingWidget::on_treeViewResults_doubleClicked(const QModelIndex &iIndex)
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void TrainingWidget::on_treeViewResults_activated(const QModelIndex &iIndex)
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{
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if (!iIndex.isValid())
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return;
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@ -358,6 +367,7 @@ void TrainingWidget::on_treeViewResults_doubleClicked(const QModelIndex &iIndex)
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const QModelIndex &index = m_model->index(iIndex.row(), HIDDEN_COLUMN);
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m_game->trainingPlayResult(m_model->data(index).toUInt());
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emit gameUpdated();
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lineEditRack->setFocus();
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}
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@ -69,7 +69,7 @@ private slots:
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void on_pushButtonComplement_clicked();
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void on_pushButtonSearch_clicked();
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void on_pushButtonPlaySelected_clicked();
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void on_treeViewResults_doubleClicked(const QModelIndex &iIndex);
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void on_treeViewResults_activated(const QModelIndex &iIndex);
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private:
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/// Encapsulated training game, can be NULL
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