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PlayModel: remove a TODO
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1 changed files with 2 additions and 3 deletions
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@ -59,9 +59,8 @@ void PlayModel::setMove(const Move &iMove)
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LOG_DEBUG("Setting PlayModel move to " << lfw(iMove.toString()));
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// Avoid useless work
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// TODO
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//if (iMove == m_currMove)
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// return;
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if (iMove == m_currMove)
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return;
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m_prevMove = m_currMove;
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m_currMove = iMove;
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