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Arbitration: display the solos, warnings and penalties in the players view
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1 changed files with 20 additions and 3 deletions
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@ -32,6 +32,7 @@
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#include "public_game.h"
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#include "player.h"
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#include "turn_data.h"
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#include "rack.h"
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#include "results.h"
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#include "debug.h"
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@ -54,19 +55,25 @@ ArbitAssignments::ArbitAssignments(QWidget *parent, PublicGame *iGame)
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m_playersModel = new QStandardItemModel(this);
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m_proxyPlayersModel->setSourceModel(m_playersModel);
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treeViewPlayers->setModel(m_proxyPlayersModel);
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m_playersModel->setColumnCount(5);
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m_playersModel->setColumnCount(8);
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m_playersModel->setHeaderData(0, Qt::Horizontal, _q("Table"), Qt::DisplayRole);
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m_playersModel->setHeaderData(1, Qt::Horizontal, _q("Player"), Qt::DisplayRole);
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m_playersModel->setHeaderData(2, Qt::Horizontal, _q("Word"), Qt::DisplayRole);
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m_playersModel->setHeaderData(3, Qt::Horizontal, _q("Ref"), Qt::DisplayRole);
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m_playersModel->setHeaderData(4, Qt::Horizontal, _q("Points"), Qt::DisplayRole);
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m_playersModel->setHeaderData(5, Qt::Horizontal, _q("S"), Qt::DisplayRole);
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m_playersModel->setHeaderData(6, Qt::Horizontal, _q("W"), Qt::DisplayRole);
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m_playersModel->setHeaderData(7, Qt::Horizontal, _q("P"), Qt::DisplayRole);
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treeViewPlayers->sortByColumn(0, Qt::AscendingOrder);
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treeViewPlayers->setColumnWidth(0, 70);
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treeViewPlayers->setColumnWidth(1, 160);
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treeViewPlayers->setColumnWidth(2, 160);
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treeViewPlayers->setColumnWidth(1, 150);
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treeViewPlayers->setColumnWidth(2, 130);
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treeViewPlayers->setColumnWidth(3, 40);
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treeViewPlayers->setColumnWidth(4, 50);
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treeViewPlayers->setColumnWidth(5, 25);
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treeViewPlayers->setColumnWidth(6, 25);
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treeViewPlayers->setColumnWidth(7, 25);
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KeyEventFilter *filter = new KeyEventFilter(this, Qt::Key_A);
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QObject::connect(filter, SIGNAL(keyPressed(int, int)),
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@ -224,6 +231,16 @@ void ArbitAssignments::updatePlayersModel()
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m_playersModel->setData(m_playersModel->index(rowNum, 3),
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brush, Qt::ForegroundRole);
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}
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// Print the solos, warnings and penalties
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const TurnData &turnData = player.getHistory().getTurn(m_game->getCurrTurn() - 1);
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if (turnData.getSoloPoints() != 0)
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m_playersModel->setData(m_playersModel->index(rowNum, 5), turnData.getSoloPoints());
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if (turnData.getWarningsNb() != 0)
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m_playersModel->setData(m_playersModel->index(rowNum, 6), turnData.getWarningsNb());
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if (turnData.getPenaltyPoints() != 0)
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m_playersModel->setData(m_playersModel->index(rowNum, 7), turnData.getPenaltyPoints());
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// Restore the selection
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if (playersIdSet.contains(player.getId()))
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{
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