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Simplification in the PlayedRack history at Player level
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parent
03e8a80128
commit
26b446f62b
2 changed files with 18 additions and 17 deletions
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@ -27,11 +27,10 @@
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#include "debug.h"
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Player::Player():
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m_score(0)
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Player::Player()
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{
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// Start with an empty rack
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m_playedRacks.push_back(new PlayedRack());
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m_score = 0;
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}
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@ -46,19 +45,19 @@ Player::~Player()
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const PlayedRack & Player::getCurrentRack() const
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{
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return *m_playedRacks.back();
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return m_pldrack;
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}
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void Player::setCurrentRack(const PlayedRack &iPld)
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{
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*m_playedRacks.back() = iPld;
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m_pldrack = iPld;
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}
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const PlayedRack & Player::getLastRack() const
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{
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return *m_playedRacks[m_playedRacks.size() - 2];
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return *m_playedRacks.back();
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}
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@ -77,11 +76,12 @@ void Player::endTurn(const Round &iRound, int iTurn)
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{
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m_turns.push_back(iTurn);
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m_rounds.push_back(new Round(iRound));
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m_playedRacks.push_back(new PlayedRack(m_pldrack));
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Rack rack;
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m_playedRacks.back()->getRack(rack);
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m_pldrack.getRack(rack);
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/* We remove the played tiles from the rack */
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// We remove the played tiles from the rack
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for (int i = 0; i < iRound.getWordLen(); i++)
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{
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if (iRound.isPlayedFromRack(i))
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@ -93,8 +93,8 @@ void Player::endTurn(const Round &iRound, int iTurn)
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}
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}
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m_playedRacks.push_back(new PlayedRack());
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/* Now m_playedRacks.back() is the newly created PlayedRack object */
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m_playedRacks.back()->setOld(rack);
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// Now reinitialize the current rack with the remaining tiles
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m_pldrack = PlayedRack();
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m_pldrack.setOld(rack);
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}
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@ -21,11 +21,9 @@
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#define _PLAYER_H_
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#include <vector>
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#include "pldrack.h"
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class Playedrack;
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class Round;
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class Board;
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typedef struct _Dictionary * Dictionary;
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/**
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@ -66,10 +64,13 @@ public:
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void endTurn(const Round &iRound, int iTurn);
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private:
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// Score of the player
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/// Score of the player
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int m_score;
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// History of the racks and rounds for the player
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/// Current played rack of the player
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PlayedRack m_pldrack;
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/// History of the racks and rounds for the player
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vector<PlayedRack *> m_playedRacks;
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vector<Round *> m_rounds;
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vector<int> m_turns;
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