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PlayModel: do not emit the coordChanged() signal when no change occurred
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c31b789fc5
commit
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3 changed files with 6 additions and 4 deletions
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@ -461,7 +461,6 @@ void ArbitrationWidget::updateCoordText(const Coord &iNewCoord)
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void ArbitrationWidget::updatePlayModel(const QString &iText)
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void ArbitrationWidget::updatePlayModel(const QString &iText)
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{
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{
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Coord coord(wfq(iText));
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Coord coord(wfq(iText));
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if (!(m_playModel.getCoord() == coord))
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m_playModel.setCoord(coord);
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m_playModel.setCoord(coord);
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}
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}
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@ -26,6 +26,10 @@ INIT_LOGGER(qt, PlayModel);
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void PlayModel::setCoord(const Coord &iCoord)
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void PlayModel::setCoord(const Coord &iCoord)
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{
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{
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// Avoid useless work
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if (iCoord == m_currCoord)
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return;
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m_prevCoord = m_currCoord;
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m_prevCoord = m_currCoord;
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m_currCoord = iCoord;
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m_currCoord = iCoord;
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emit coordChanged(iCoord, m_prevCoord);
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emit coordChanged(iCoord, m_prevCoord);
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@ -214,7 +214,6 @@ void PlayWordMediator::playWord()
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void PlayWordMediator::onCoordChanged(const QString &iText)
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void PlayWordMediator::onCoordChanged(const QString &iText)
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{
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{
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Coord coord(wfq(iText));
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Coord coord(wfq(iText));
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if (!(m_playModel.getCoord() == coord))
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m_playModel.setCoord(coord);
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m_playModel.setCoord(coord);
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updatePointsAndState();
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updatePointsAndState();
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}
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}
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