eliot/game/turn_cmd.h

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/*******************************************************************
* Eliot
* Copyright (C) 2008 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#ifndef TURN_CMD_H_
#define TURN_CMD_H_
#include <vector>
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#include "logging.h"
using namespace std;
class Command;
/**
* This class encapsulates commands, and almost behaves as one itself.
* The main difference with a normal command (and thus with the composite pattern)
* is that a TurnCmd provides partial execution: some of the commands it contains
* (the first ones) can be executed, whereas others not.
* The ones which can be executed are the ones flagged "auto-executable".
*/
class TurnCmd
{
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DEFINE_LOGGER();
public:
TurnCmd();
virtual ~TurnCmd();
/**
* Add the given command and execute it.
* The TurnCmd object takes ownership of the given Command.
*/
void addAndExecute(Command *iCmd);
bool isEmpty() const { return m_commands.empty(); }
const vector<Command *> & getCommands() const { return m_commands; }
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virtual bool isHumanIndependent() const;
virtual wstring toString() const;
void execute();
void undo();
private:
vector<Command *> m_commands;
};
#endif