eliot/game/training.h

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/*****************************************************************************
* Copyright (C) 1999-2005 Eliot
* Authors: Antoine Fraboulet <antoine.fraboulet@free.fr>
* Olivier Teuliere <ipkiss@via.ecp.fr>
*
* $Id: training.h,v 1.4 2005/02/24 08:06:25 ipkiss Exp $
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*****************************************************************************/
#ifndef _TRAINING_H_
#define _TRAINING_H_
#include "game.h"
#include "results.h"
using std::string;
class Training: public Game
{
friend class GameFactory;
public:
virtual GameMode getMode() const { return kTRAINING; }
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virtual string getModeAsString() const { return "Training"; }
/*************************
* Game handling
*************************/
virtual int start();
virtual int setRackRandom(int, bool, set_rack_mode);
virtual int play(const string &iCoord, const string &iWord);
virtual int endTurn();
void search();
int playResult(int);
int setRackManual(bool iCheck, const string &iLetters);
/*************************
* Functions to access the current search results
* The int parameter should be 0 <= int < getNResults
*************************/
int getNResults() const;
string getSearchedWord(int) const;
string getSearchedCoords(int) const;
int getSearchedPoints(int) const;
int getSearchedBonus (int) const;
/*************************
* testplay will place a temporary word on the board for
* preview purpose
* return value is
* 0 : ok
* 2 : not enough played rounds for the request
*************************/
int testPlay(int);
int removeTestPlay();
private:
// Private constructor and destructor to force using the GameFactory class
Training(const Dictionary &iDic);
virtual ~Training();
// Search results, with all the possible rounds
Results m_results;
};
#endif /* _TRAINING_H_ */