eliot/game/hints.cpp

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/*****************************************************************************
* Eliot
* Copyright (C) 2013 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include <boost/format.hpp>
#include <boost/foreach.hpp>
#include "config.h"
#if ENABLE_NLS
# include <libintl.h>
# define _(String) gettext(String)
#else
# define _(String) String
#endif
#include "hints.h"
#include "move.h"
#include "encoding.h"
#include "debug.h"
INIT_LOGGER(game, AbstractHint);
AbstractHint::AbstractHint(const string &iName, const string &iDescription, int iCost)
: m_name(iName), m_description(iDescription), m_cost(iCost)
{
}
ScoreHint::ScoreHint()
: AbstractHint(_("Score"),
_("Get the score of the move"), 60)
{
}
string ScoreHint::giveHint(const Move &iMove) const
{
return str(boost::format(_("Score: %1%")) % iMove.getScore());
}
OrientationHint::OrientationHint()
: AbstractHint(_("Orientation"),
_("Get the orientation of the move (horizontal/vertical)"), 20)
{
}
string OrientationHint::giveHint(const Move &iMove) const
{
ASSERT(iMove.isValid(), "Hints only make sense for valid moves");
const Coord &coord = iMove.getRound().getCoord();
boost::format fmt(_("Orientation: %1%"));
if (coord.getDir() == Coord::HORIZONTAL)
fmt % _("horizontal");
else
fmt % _("vertical");
return fmt.str();
}
PositionHint::PositionHint()
: AbstractHint(_("Position"),
_("Get the coordinates of the move"), 80)
{
}
string PositionHint::giveHint(const Move &iMove) const
{
ASSERT(iMove.isValid(), "Hints only make sense for valid moves");
return str(boost::format(_("Position: %1%"))
% lfw(iMove.getRound().getCoord().toString()));
}
LengthHint::LengthHint()
: AbstractHint(_("Length"),
_("Get the length of the word"), 40)
{
}
string LengthHint::giveHint(const Move &iMove) const
{
ASSERT(iMove.isValid(), "Hints only make sense for valid moves");
return str(boost::format(_("Length: %1% letters"))
% iMove.getRound().getWordLen());
}
BoardLettersHint::BoardLettersHint()
: AbstractHint(_("Letters from board"),
_("Get the letters of the word coming from the board"), 70)
{
}
string BoardLettersHint::giveHint(const Move &iMove) const
{
ASSERT(iMove.isValid(), "Hints only make sense for valid moves");
// Retrieve the letters coming from the board
wstring fromBoard;
for (unsigned i = 0; i < iMove.getRound().getWordLen(); ++i)
{
if (!iMove.getRound().isPlayedFromRack(i))
fromBoard.push_back(iMove.getRound().getTile(i).toChar());
}
return str(boost::format(_("Letters from board: %1%"))
% (fromBoard == L"" ? _("(none)") : lfw(fromBoard)));
}
WordLettersHint::WordLettersHint()
: AbstractHint(_("Word letters"),
_("Get the letters of the word in alphabetical order"), 120)
{
}
string WordLettersHint::giveHint(const Move &iMove) const
{
ASSERT(iMove.isValid(), "Hints only make sense for valid moves");
vector<Tile> tiles = iMove.getRound().getTiles();
// Sort the letters (we cannot sort directly the wstring from
// Round::getWord(), because it would break digraph characters)
std::sort(tiles.begin(), tiles.end());
// Get the word
wstring word;
BOOST_FOREACH(const Tile &tile, tiles)
{
word += tile.getDisplayStr();
}
return str(boost::format(_("Word letters: %1%"))
% lfw(word));
}
FirstLetterHint::FirstLetterHint()
: AbstractHint(_("First letter"),
_("Get the first letter of the word"), 120)
{
}
string FirstLetterHint::giveHint(const Move &iMove) const
{
ASSERT(iMove.isValid(), "Hints only make sense for valid moves");
return str(boost::format(_("First letter: %1%"))
% lfw(iMove.getRound().getTile(0).toChar()));
}