eliot/game/ai_percent.cpp

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/*****************************************************************************
* Eliot
* Copyright (C) 2005-2007 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include "tile.h"
#include "rack.h"
#include "pldrack.h"
#include "round.h"
#include "move.h"
#include "results.h"
#include "board.h"
#include "ai_percent.h"
AIPercent::AIPercent(float iPercent)
: m_percent(iPercent)
{
// Ensure the decimal value of the percentage is between 0 and 1
if (m_percent < 0)
m_percent = 0;
if (m_percent > 1)
m_percent = 1;
}
void AIPercent::compute(const Dictionary &iDic, Board &iBoard, bool iFirstWord)
{
m_results.clear();
Rack rack;
getCurrentRack().getRack(rack);
m_results.search(iDic, iBoard, rack, iFirstWord);
}
Move AIPercent::getMove() const
{
if (m_results.size() == 0)
{
// If there is no result, change all the letters
// XXX: it is forbidden in duplicate mode (even passing is forbidden),
// but well, what else to do?
Rack rack;
getCurrentRack().getRack(rack);
return Move(rack.toString());
}
else
{
// If there are results, apply the algorithm
double wantedScore = m_percent * m_results.get(0).getPoints();
// Look for the first round giving at least 'wantedScore' points
// Browse the results 10 by 10 (a dichotomy would be better, but this
// is not performance critical)
unsigned int index = 0;
while (index < m_results.size() &&
m_results.get(index).getPoints() > wantedScore)
{
index += 10;
}
// Now the wanted round is in the last 10 indices
if (index >= m_results.size())
index = m_results.size() - 1;
while (m_results.get(index).getPoints() < wantedScore)
{
--index;
}
return Move(m_results.get(index));
}
}