eliot/game/rack.h

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/*****************************************************************************
* Copyright (C) 1999-2005 Eliot
* Authors: Antoine Fraboulet <antoine.fraboulet@free.fr>
* Olivier Teuliere <ipkiss@via.ecp.fr>
*
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* $Id: rack.h,v 1.3 2005/03/27 17:30:48 ipkiss Exp $
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*****************************************************************************/
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#ifndef _RACK_H_
#define _RACK_H_
#include "tile.h"
#include <set>
#include <list>
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using namespace std;
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/**
* A rack is a set of tiles, no more.
* Tiles have to be in the bag for the rack to be valid.
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*/
class Rack
{
public:
Rack() {}
virtual ~Rack() {}
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int nTiles() const { return m_tiles.size(); }
bool isEmpty() const { return nTiles() == 0; }
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int in(const Tile &t) const { return m_tiles.count(t); }
void add(const Tile &t) { m_tiles.insert(t); }
void remove(const Tile &t);
void clear() { m_tiles.clear(); }
void getTiles(list<Tile> &oTiles) const;
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private:
multiset<Tile> m_tiles;
};
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#endif