eliot/qt/bag_widget.h

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/*****************************************************************************
* Eliot
* Copyright (C) 2008-2012 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#ifndef BAG_WIDGET_H_
#define BAG_WIDGET_H_
#include <vector>
#include <QtGui/QWidget>
#include <ui/bag_widget.ui.h>
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#include "logging.h"
using std::vector;
class QStandardItemModel;
class PublicGame;
class TileWidget;
class BagWidget: public QWidget, private Ui::BagWidget
{
Q_OBJECT;
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DEFINE_LOGGER();
public:
explicit BagWidget(QWidget *parent = 0);
public slots:
void setGame(const PublicGame *iGame);
void refresh();
protected:
/// Define a default size
virtual QSize sizeHint() const;
private:
/// Encapsulated game, can be NULL
const PublicGame *m_game;
//QTreeView *m_treeView;
/// Model of the bag
QStandardItemModel *m_model;
/// Force synchronizing the model with the contents of the bag
void updateModel();
};
class BagWidget2: public QWidget
{
Q_OBJECT;
DEFINE_LOGGER();
public:
explicit BagWidget2(QWidget *parent = 0);
public slots:
void setGame(const PublicGame *iGame);
void setShowPlayedTiles(bool iShow);
void setShowTilesInRack(bool iShow);
void refresh();
protected:
/// Define a default size
virtual QSize sizeHint() const;
private:
/// Encapsulated game, can be NULL
const PublicGame *m_game;
/// Encapsulated tiles
vector<TileWidget *> m_tilesVect;
/// Cached value, storing the total number of tiles in the game
unsigned int m_totalNbTiles;
/// Indicate whether the played tiles should be displayed
bool m_showPlayedTiles;
/// Indicate whether the tiles in the current rack should be displayed highlighted
bool m_showTilesInRack;
};
#endif