eliot/qt/players_table_helper.cpp

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/*****************************************************************************
* Eliot
* Copyright (C) 2012 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include "config.h"
#include <QtGui/QTableWidget>
#include <QtGui/QPushButton>
#include <QtGui/QHeaderView>
#include <QtGui/QComboBox>
#include <QtGui/QSpinBox>
#include <QtGui/QKeyEvent>
#include <QtCore/QSettings>
#include "players_table_helper.h"
#include "qtcommon.h"
INIT_LOGGER(qt, PlayersTableHelper);
const char * PlayersTableHelper::kHUMAN = _("Human");
const char * PlayersTableHelper::kAI = _("Computer");
PlayersTableHelper::PlayersTableHelper(QObject *parent,
QTableWidget *tablePlayers,
QPushButton *addButton,
QPushButton *removeButton)
: QObject(parent), m_tablePlayers(tablePlayers),
m_buttonAdd(addButton), m_buttonRemove(removeButton)
{
// Initialize the table headers
tablePlayers->setColumnCount(3);
tablePlayers->setHorizontalHeaderItem(0, new QTableWidgetItem(_("Name")));
tablePlayers->setHorizontalHeaderItem(1, new QTableWidgetItem(_("Type")));
tablePlayers->setHorizontalHeaderItem(2, new QTableWidgetItem(_("Level")));
QHeaderView *header = tablePlayers->horizontalHeader();
header->setHighlightSections(false);
header->setStretchLastSection(true);
header->setDefaultAlignment(Qt::AlignLeft);
header->resizeSection(0, 200);
header->resizeSection(1, 100);
header->resizeSection(2, 50);
tablePlayers->verticalHeader()->setVisible(false);
// Set other table properties
tablePlayers->setAlternatingRowColors(true);
tablePlayers->setSelectionBehavior(QAbstractItemView::SelectRows);
tablePlayers->setShowGrid(false);
if (m_buttonAdd)
{
QObject::connect(m_buttonAdd, SIGNAL(clicked()),
this, SLOT(addRow()));
}
if (m_buttonRemove)
{
QObject::connect(tablePlayers, SIGNAL(itemSelectionChanged()),
this, SLOT(enableRemoveButton()));
QObject::connect(m_buttonRemove, SIGNAL(clicked()),
this, SLOT(removeSelectedRows()));
}
PlayersTypeDelegate *typeDelegate = new PlayersTypeDelegate(this);
m_tablePlayers->setItemDelegateForColumn(1, typeDelegate);
PlayersLevelDelegate *levelDelegate = new PlayersLevelDelegate(this);
m_tablePlayers->setItemDelegateForColumn(2, levelDelegate);
// Install a custom event filter, to remove the selection when the
// "Delete" key is pressed
PlayersEventFilter *filter = new PlayersEventFilter(this);
m_tablePlayers->installEventFilter(filter);
QObject::connect(filter, SIGNAL(deletePressed()),
this, SLOT(removeSelectedRows()));
}
void PlayersTableHelper::enableRemoveButton()
{
m_buttonRemove->setEnabled(!m_tablePlayers->selectedItems().isEmpty());
}
void PlayersTableHelper::removeSelectedRows()
{
bool changed = false;
QItemSelectionModel *selModel = m_tablePlayers->selectionModel();
for (int i = m_tablePlayers->rowCount() - 1; i >= 0; --i)
{
if (selModel->isRowSelected(i, QModelIndex()))
{
changed = true;
m_tablePlayers->removeRow(i);
}
}
if (changed)
emit rowCountChanged();
}
void PlayersTableHelper::addRow()
{
addRow(_q("New player"), _q(kHUMAN), "");
// Give focus to the newly created cell containing the player name,
// to allow fast edition
m_tablePlayers->setFocus();
m_tablePlayers->setCurrentCell(m_tablePlayers->rowCount() - 1, 0,
QItemSelectionModel::ClearAndSelect |
QItemSelectionModel::Current |
QItemSelectionModel::Rows);
}
QList<PlayersTableHelper::PlayerDef> PlayersTableHelper::getPlayers(bool onlySelected) const
{
QList<PlayerDef> playersList;
QItemSelectionModel *selModel = m_tablePlayers->selectionModel();
for (int i = 0; i < m_tablePlayers->rowCount(); ++i)
{
if (onlySelected && !selModel->isRowSelected(i, QModelIndex()))
continue;
PlayerDef playerDef;
playerDef.name = m_tablePlayers->item(i, 0)->text();
playerDef.type = m_tablePlayers->item(i, 1)->text();
playerDef.level = m_tablePlayers->item(i, 2)->text().toInt();
playersList.push_back(playerDef);
}
return playersList;
}
int PlayersTableHelper::getRowCount() const
{
return m_tablePlayers->rowCount();
}
void PlayersTableHelper::addPlayers(const QList<PlayerDef> &iList)
{
Q_FOREACH(const PlayerDef &player, iList)
{
addRow(player.name, player.type, QString("%1").arg(player.level));
}
}
void PlayersTableHelper::addRow(QString iName, QString iType, QString iLevel)
{
const int row = m_tablePlayers->rowCount();
m_tablePlayers->setRowCount(row + 1);
m_tablePlayers->setRowHeight(row, 24);
m_tablePlayers->setItem(row, 0, new QTableWidgetItem(iName));
m_tablePlayers->setItem(row, 1, new QTableWidgetItem(iType));
m_tablePlayers->setItem(row, 2, new QTableWidgetItem(iLevel));
emit rowCountChanged();
}
void PlayersTableHelper::fillWithFavPlayers()
{
QSettings qs;
int size = qs.beginReadArray("FavPlayers");
for (int i = 0; i < size; ++i)
{
qs.setArrayIndex(i);
addRow(qs.value("name").toString(),
qs.value("type").toString(),
qs.value("level").toString());
}
qs.endArray();
}
void PlayersTableHelper::saveAsFavPlayers()
{
QSettings qs;
qs.beginWriteArray("FavPlayers");
for (int i = 0; i < m_tablePlayers->rowCount(); ++i)
{
qs.setArrayIndex(i);
qs.setValue("name", m_tablePlayers->item(i, 0)->text());
qs.setValue("type", m_tablePlayers->item(i, 1)->text());
qs.setValue("level", m_tablePlayers->item(i, 2)->text());
}
qs.endArray();
}
PlayersTypeDelegate::PlayersTypeDelegate(QObject *parent)
: QItemDelegate(parent)
{
}
QWidget *PlayersTypeDelegate::createEditor(QWidget *parent,
const QStyleOptionViewItem &,
const QModelIndex &) const
{
QComboBox *editor = new QComboBox(parent);
editor->addItem(_q(PlayersTableHelper::kHUMAN));
editor->addItem(_q(PlayersTableHelper::kAI));
return editor;
}
void PlayersTypeDelegate::setEditorData(QWidget *editor,
const QModelIndex &index) const
{
QComboBox *combo = static_cast<QComboBox*>(editor);
QString text = index.model()->data(index, Qt::DisplayRole).toString();
combo->setCurrentIndex(combo->findText(text));
}
void PlayersTypeDelegate::setModelData(QWidget *editor,
QAbstractItemModel *model,
const QModelIndex &index) const
{
QComboBox *combo = static_cast<QComboBox*>(editor);
model->setData(index, combo->currentText());
// Adapt the level to the chosen type of player
QModelIndex levelIndex = model->index(index.row(), 2);
if (combo->currentText() == _q(PlayersTableHelper::kHUMAN))
model->setData(levelIndex, QVariant());
else
model->setData(levelIndex, 100);
}
void PlayersTypeDelegate::updateEditorGeometry(QWidget *editor,
const QStyleOptionViewItem &option,
const QModelIndex &) const
{
editor->setGeometry(option.rect);
}
PlayersLevelDelegate::PlayersLevelDelegate(QObject *parent)
: QItemDelegate(parent)
{
}
QWidget *PlayersLevelDelegate::createEditor(QWidget *parent,
const QStyleOptionViewItem &,
const QModelIndex &index) const
{
// Allow changing the level only for computer players, i.e.
// if there is a level defined
if (index.model()->data(index, Qt::DisplayRole).isNull())
return NULL;
QSpinBox *editor = new QSpinBox(parent);
editor->setMinimum(0);
editor->setMaximum(100);
return editor;
}
void PlayersLevelDelegate::setEditorData(QWidget *editor,
const QModelIndex &index) const
{
QSpinBox *spinBox = static_cast<QSpinBox*>(editor);
int value = index.model()->data(index, Qt::DisplayRole).toInt();
spinBox->setValue(value);
}
void PlayersLevelDelegate::setModelData(QWidget *editor,
QAbstractItemModel *model,
const QModelIndex &index) const
{
QSpinBox *spinBox = static_cast<QSpinBox*>(editor);
model->setData(index, spinBox->value());
}
void PlayersLevelDelegate::updateEditorGeometry(QWidget *editor,
const QStyleOptionViewItem &option,
const QModelIndex &) const
{
editor->setGeometry(option.rect);
}
PlayersEventFilter::PlayersEventFilter(QObject *parent)
: QObject(parent)
{
}
bool PlayersEventFilter::eventFilter(QObject *obj, QEvent *event)
{
// If the Delete key is pressed, remove the selected line, if any
if (event->type() == QEvent::KeyPress)
{
QKeyEvent *keyEvent = static_cast<QKeyEvent *>(event);
if (keyEvent->key() == Qt::Key_Delete)
{
emit deletePressed();
return true;
}
}
// Standard event processing
return QObject::eventFilter(obj, event);
}