eliot/game/move_selector.h

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/*****************************************************************************
* Eliot
* Copyright (C) 2013 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#ifndef MOVE_SELECTOR_H_
#define MOVE_SELECTOR_H_
#include "logging.h"
class Round;
class BestResults;
class Bag;
class Dictionary;
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class Board;
class Rack;
/**
* This helper class uses various heuristics to determine which move
* is the "best" for a given situation. At the moment, only one situation
* is implemented, namely choosing an appropriate master move for duplicate
* games.
*/
class MoveSelector
{
DEFINE_LOGGER();
public:
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MoveSelector(const Bag &iBag, const Dictionary &iDic,
const Board &iBoard, const Rack &iRack);
/**
* Return a move to be used as "master move" in a duplicate game.
* The method takes the given moves and tries to find the optimal move,
* i.e. the move which maximizes the following criteria:
* - it uses as few jokers from the rack as possible
* - it offers many prefixes and/or suffixes
* - it opens the game
* - it leaves good letters in the rack
* Since these criteria may not reach their maximum for the same move,
* some compromises must be done.
*/
Round selectMaster(const BestResults &iResults) const;
private:
const Bag &m_bag;
const Dictionary &m_dic;
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const Board &m_board;
const Rack &m_rack;
int evalScore(const Round &iRound) const;
int evalForJokersInRack(const Round &iRound) const;
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int evalForRemainingLetters(const Round &iRound) const;
int evalForExtensions(const Round &iRound) const;
int evalForBenjamins(const Round &iRound) const;
};
#endif