eliot/qt/history_widget.h

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/*****************************************************************************
* Eliot
* Copyright (C) 2008 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#ifndef HISTORY_WIDGET_H_
#define HISTORY_WIDGET_H_
#include <QtGui/QTreeView>
#include <QtGui/QTabWidget>
class History;
class PublicGame;
class QStandardItemModel;
class QTabWidget;
class HistoryWidget: public QTreeView
{
Q_OBJECT;
public:
explicit HistoryWidget(QWidget *parent = 0);
void setHistory(const History *iHistory,
const PublicGame *iGame = NULL,
bool iIsForPlayer = false);
public slots:
void refresh();
private:
/// Encapsulated history, can be NULL
const History *m_history;
/// Corresponding game (used to retrieve the players names) can be NULL
const PublicGame *m_game;
/**
* Flag to avoid displaying the "players" column when the History object
* is associated to a Player
*/
bool m_forPlayer;
/// Model of the history
QStandardItemModel *m_model;
/// Force synchronizing the model with the contents of the history
void updateModel();
};
class HistoryTabWidget: public QTabWidget
{
Q_OBJECT;
public:
explicit HistoryTabWidget(QWidget *parent = NULL);
public slots:
void setGame(const PublicGame *iGame);
void refresh();
signals:
void refreshSignal();
protected:
virtual QSize sizeHint() const;
private:
/// Encapsulated game, can be NULL
const PublicGame *m_game;
/**
* HistoryWidget for the game: we reuse it instead of creating and
* destroying it every time
*/
HistoryWidget *m_gameHistoryWidget;
};
#endif