Find a file
2023-01-27 17:02:39 -05:00
.github feat: sitemap generation 2022-12-11 19:56:14 -05:00
bin fix(sitemap): remove duplicate index 2022-12-11 19:58:42 -05:00
design chore: check in design files 2022-12-11 18:31:25 -05:00
src chore(ch12): improve clarity & proper itch.io formatting 2023-01-27 17:02:39 -05:00
theme chore: social metadata & revised desc 2022-12-11 13:26:18 -05:00
.gitignore feat(ch07): high-score tracking first draft 2022-12-06 16:40:49 -05:00
book.toml chore: simplify header features 2022-12-12 18:16:41 -05:00
CNAME feat: init book 2022-11-23 10:51:09 -05:00
Gemfile feat: sitemap generation 2022-12-11 19:56:14 -05:00
Gemfile.lock feat: sitemap generation 2022-12-11 19:56:14 -05:00
LICENSE.md fix: typo in license 2022-12-07 09:20:39 -05:00
README.md Update README.md 2023-01-26 16:54:21 -05:00

Building Games with DragonRuby

An open-source book that walks you through how to build games with DragonRuby Game Toolkit.

Play the game you'll be building, right in the browser.

Support the creation and expansion of this book.

Developing

The book is authored and published with mdBook. Follow the installation instructions to get the mdbook binary installed.

Run mdbook serve to boot up the web server that handles compiling everything.

When the code is pushed to the main branch on GitHub, an action runs that deploys it to the gh-pages branch.

Key Versions

  • DragonRuby Game Toolkit: v3.x, v4.x
  • mdBook: v0.4.22

Running Samples

The repository contains complete games for each separate code sample to ensure the code works and runs.

Code samples live in src/code and then are organized by chapter and then sections within a chapter.

Clone this book repository into a DragonRuby GTK engine directory and run the samples with:

./dragonruby book/src/code/chapter_03/01_input

Publishing

How to make a release:

  1. Merge the main branch into offline
  2. Generate a new PDF via printing in Firefox, turning off the header and footer
  3. Generate an HTML version of the book and zip it up
  4. Create zips and upload them on itch.io
  5. Create tags and releases for the offline branch and the main branch

The 3D cover file is generated with https://diybookcovers.com/