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@ -13,12 +13,12 @@ Here are some ideas for what you could do to put your personal stamp on it:
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- Replace the sprites with your own
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- Make your own music track and drop it in
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- Build out waves of enemies that fly in and attack you
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- Make it so the dragon can fly around a level instead of stay in one screen
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- Make it so the dragon can fly around a level instead of staying in one screen
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- Add a narrative introduction
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## Say Thanks
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Say thanks in [the DragonRuby Discord](https://discord.dragonruby.org) or on [Mastodon](https://mastodon.gamedev.place/@brettmakesgames). It would mean so much to me know that you've read the book. The website version of this book has no analytics tracking. My success metric isn't the number of views this book goods. I'll only be able to measure the success of this book through community and connecting. Share what you've made!
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Say thanks in [the DragonRuby Discord](https://discord.dragonruby.org) or on [Mastodon](https://mastodon.gamedev.place/@brettmakesgames). It would mean so much to me to know that you've read the book. The website version of this book has no analytics tracking. My success metric isn't the number of views this book goods. I'll only be able to measure the success of this book through community and connecting. Share what you've made!
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If you really want to show your appreciation, [buy me a coffee](https://www.buymeacoffee.com/brettchalupa) by sending me a small tip. Financial support means the world and helps me continue to make free resources like _Building Games with DragonRuby_.
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@ -30,7 +30,7 @@ Writing a book about making games is challenging to scope properly because games
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A second edition of the book could deep dive into making a shmup with enemy waves and bosses. Or we could build an entirely different game, like a platformer or a dungeon crawler. I'd also love to write about more advanced programming topics like encapsulating behavior with classes and sharing behavior with modules. It'd be great to go over adapting our game for iOS and Android too.
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But I _need_ to be sure people want a follow up book where we build a more complex game using DragonRuby Game Toolkit. Let me know if you'd like to see a sequel in [Discord](https://discord.dragonruby.org).
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But I _need_ to be sure people want a follow-up book where we build a more complex game using DragonRuby Game Toolkit. Let me know if you'd like to see a sequel in [Discord](https://discord.dragonruby.org).
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In the meantime, read through my [advanced tutorials](https://www.dragonriders.community/recipes) online.
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@ -45,7 +45,7 @@ A big thank you to the DragonRuby community. This book would not have been possi
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In particular, in alphabetical order, thank you to:
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- Akzidenz for feedback and support
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- Amir for encouraging me to write this book & making DragonRuby
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- Amir for encouraging me to write this book & for making DragonRuby
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- The rest of the DragonRuby core team for making such a great engine
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- Levi for nitpicking
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- [Nick Culbertson](https://twitter.com/MobyPixel) for the dragon sprite included with DRGTK
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